+25
Favorite this Deck

Chinese Wall Mage

  • Last updated Feb 17, 2016 (Explorers)
  • Edit
  • |

Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4860
  • Dust Needed: Loading Collection
  • Created: 1/13/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    91

View 13 other Decks by user-1217239
BBCode:
Export to

Hello, (sorry for my english)

I've made this deck mainly in revenge of cancer decks that swarm in the current meta.
And it surprisingly works well too against midrange and control decks as it can win by fatigue. I'm not saying it beats every decks, because a such deck doesn't exists, but it has all the tools you need to perform against every decks.

I'm still trying to improve the deck, you can tell me what cards you think it's good to switch, but keep in mind heals and taunts are the core of the deck.

This deck is like the Chinese Wall, unbeatable vs aggro/face decks, and is still good vs Midrange/Control decks and current meta if you play it well (Pal Secret, Renolock, Freeze Mage,...).

You just have to put your taunts on the board as soon as you can,
then you clear the board with your removals and put your secrets.To finish, when it's time to heal yourself, you can recover something like 60HP or more.

Against Midrange and Control decks, you have to play differently :
you just have to play very slowly, by playing only 1 or 2 minions on your board,
then you will win by fatigue.

Bad match-up for me were :
1) Priest (not impossible but very difficult)
2) Secret Paladin (only when they have a perfect curve)

I'm still trying to improve the deck against control decks, without lose its main goal : 100% winrate vs aggro decks.

--------------------------------------------------------------------------
Update 1 (More reliability vs Midrange/Control)
--------------------------------------------------------------------------

- Unstable Ghoul
- Deathlord
- Abomination

+ Jeweled Scarab
+ Coldlight Oracle
+ Ethereal Conjurer

With those changes, the deck is more like a Reno Fatigue Deck (to win vs control)
but there are still many taunts and heal, so aggro is still not a big deal.

You can also add DoomsayerFrost Nova but I don't like to put this combo in my deck when there is only one copy.

 ---------------------------------------------------------------------------------------------------------
Update 2 : Chinese Wall can now beat both Aggro and Control decks
---------------------------------------------------------------------------------------------------------

Say Goodbye

- Annoy-o-Tron
This card was good against face decks but you can deal without it easily due to the amount of heal and taunts you already have.

- Arcane Intellect
There is enough draw with Jeweled Scarab + Mad Scientist + Coldlight Oracle + Duplicate + Ethereal Conjurer. Plus, against control decks, you don't want to overdraw because of Duplicate and fatigue win condition.

- Earthen Ring Farseer
Same reason as Ice Barrier.

- Ice Barrier
Three secrets was not worth it with only one Mad Scientist, and there is enough heal in the deck : Illuminator + Refreshment Vendor + Antique Healbot + Reno Jackson (with the help of Youthful Brewmaster and Brann Bronzebeard).

- Kezan Mystic
I had put it in the deck mainly to counter opponent's Kezan. Just funny, but it doesn't happen so often.

- Alexstrasza
This card was not very important in this deck since there is enough heal and 9 mana just makes you lose your turn.

Say Hello

+ Doomsayer
You can put in on turn 2 against aggro decks, or more later against midrange and control decks, preferably with Blizzard or some taunts if the board becomes scary.

+ Youthful Brewmaster
Versatile card which can allow you to Reno Jackson twice, the targets in this decks are many. Against warlock, you usually want to target your own Big Game Hunter with it instead of healing cards.

+ Deathlord
He is back in the deck because I removed Annoy-o-Tron and Earthen Ring Farseer. Moreover, as you need to win by fatigue against midrange/control decks, this card deserves its place in the deck.

+ Mind Control Tech
Very good against zoo decks, as well as midrange decks. It always surprises the opponent, and it helps you to win by fatigue. Plus, you can steal 2 minions with Brann Bronzebeard.

+ Animated Armor
This card is a must have when you are going for fatigue. You will receive only 1 damage each turn during fatigue phase. It can also prevent you from dying against aggro face if he has no board.

+ Flame Lance
It's like a second Big Game Hunter in your deck, it costs more mana, doesn't make board, but you can remove a scary minion which has less than 7 attack and which can't die with Flamestrike. Best targets are : Deathlord, Archmage Antonidas, Mysterious Challenger, Doomguard, Twilight Drake, Feugen, Chromaggus, Kel'Thuzad. But you can also use it to kill a disturbing Druid of the Claw or any 5-6 health cards if you are in trouble.

 Watch Khristophesaurus Dinosaurus playing this deck :

---------------------------------------------------------------------------------------------------------
(02/17/16) Update 3 : Chinese Wall : More TAUNTS and VALUE cards
---------------------------------------------------------------------------------------------------------

I needed to rebalance the deck so it deserves its name against very aggro face decks.
I removed from the deck all the cards which were not essential.
I added value taunts instead of those cards because they are less situational and they can stop opponent aggression (vs face), they can reduce his board (vs midrange/zoo), to stall the game before you draw Reno Jackson (vs face) or Flamestrike and Blizzard (vs Midrange/zoo).

To win vs control decks, you must not overextend your board, only 2-3 minions are good enough.

- Doomsayer
- Explosive Sheep
- Jeweled Scarab
- Youthful Brewmaster
- Brann Bronzebeard
- Coldlight Oracle
- Illuminator
- Mind Control Tech
- Animated Armor
- Refreshment Vendor
- Flame Lance

+ Annoy-o-Tron
+ Flamecannon
+ Unstable Ghoul
+ Acolyte of Pain
+ Arcane Intellect
+ Fireball
+ Water Elemental
+ Abomination
+ Emperor Thaurissan
+ Dr. Boom
+ Ysera