LEGEND - GODLIKE Excavated Evil Elise Priest
- Last updated Jan 18, 2016 (Explorers)
- Edit
- |
Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3460
- Dust Needed: Loading Collection
- Created: 1/10/2016 (Explorers)
- Titan_Hs
- Registered User
-
- 11
- 23
- 70
-
Battle Tag:
twitch.tv/urkoth
-
Region:
N/A
-
Total Deck Rating
2188
I want to thank you all for giving this deck a chance. Many fun games are being played, people are climbing the ladder very efficiently and even getting legend with it. I'm glad that I'm able to make the ladder a better place.
I called the deck at first as "Plan B", as I was playing warrrior the whole season(as you can see on the pic where I have 7 warrior decks ready for the ladder lol) but finished the road to legend with this deck from rank 3, when I fell there from rank 1. I now call it the GODLIKE Priest for a reason. I was always a fan of Auchenai Soulpriest and Circle of Healing combo but somehow this deck performed incredibly with 2x Escavated Evil instead(to be honest I had doubts about this card before).
Everyone who tried this deck told me it's amazing so I wanted to share the awesomeness. The deck is both fun and viable at the same time and that's what I want from this game. I want to hear your oppinions guys too!
You can ask any question on my stream, or just enjoy it and post some memes, where I teach both arena and constructed every day www.twitch.tv/urkoth
Our man of mission Kristophesaurus did a gameplay video of it and I'm very thankful for that. Give him some love in return, he's restlessly giving us love in form of uploading the videos every day
Nat played a game against a face pally in legend and proved that you don't need the extra healing against face decks
MATCH-UPS and MULLIGANS
Hunter: Easy - The only hunters you will probably meet are the face ones. Get your zombie chows and northshire clerics in your starting hand. You can even keep the shadow word pain for the juggler. Deathlord is a good keep with the coin especially. Win the game with the early minions, even though the justicar is the only extra heal, early minions and taunts will win the game.
Mage:
Freeze - Hardcore: Ugh, we dont have extra heals and they dont care about the board control. We cant manipulate with their minions and our attrition style can't apply enough pressure. When they get to the late game they will just easily burst us. Try to deny them the draw and put your hopes into curators.
Tempo: Easy-Normal Should be very easy if they dont have Mana Wyrm on turn 1. Your deathlords can be a tough thing for them to deal with, especially when you buff them. If the deathlords survive until turn 6, you should be able to easily remove anything it comes out of them.
Druid: Easy - Normal: That curve cheating can be quite frustrating. But we should be still fine unless they really have an unstoppable hand. ALWAYS try to control the board and remove their minions. You will often be in a spot when you gotta play around double combo in the late game which is 22 damage but you should be fine. I farmed too many druids with this deck.
Shaman: Easy -There's only one shaman, the SMOrc one. Get your early game and mulligan for shadow word pain beside early minions to deal with his Totem Golem. Your taunts will win you the game. Heal face over minions from mid-late game
Paladin: Easy-Normal - Most of them will be the new secret eboladins. Try to guess secrets, entomb Tirion and boom unless youre forced to entomb dr 6. Deathlords should stop the early aggression. Your AoE spells will easily deal with his stuff. You can lose if you have a bad early game and he draws perfectly and then gets tirion turn 4 from your deathlord. But even then, theres a solid chance you'll win.
Murloc: Hardcore - Sad life. The deck is designed to punish you for playing fun decks like control warrior and priest and loses to aggro decks. Try to entomb their Murk-eye and one Warleader. Try to make them overdraw and if you somehow make them overdraw Anyfin Can Happen, you won the game.
Priest: Normal - Play cleric on turn 1, if you velen's chosen it on turn three or 2 with coin, you won the game. DON'T have two clerics on the field! Elise often gives the golden monkey value in this game which leads to some fun games!
Rogue: Easy-Normal - Really? Rogue is a good match-up for priest? This one can handle Valeera. They will have rough time dealing with deathlords and velen's chosen will get some nice value. Entomb the drakes if you cant deal with them. Escavated evil is pretty good here too!
Warlock:
Zoo - Easy: Early minions into AoE spells = GG. Imp gang bosses and Eggs are the best Cabal target.
Renolock - Normal: Such an annoying deck. Shrink + Cabal is very powerful on their twillight drake. So many entomb targets, I believe in your judgement. They may even have the 20-24 dmg combo, so be careful. I played only one game against the traditional demon handlock which I absolutely dominated.
Warrior
Control: Easy-Normal - Just get to Elise near fatigue.You can draw cards because of her but don't do it too much, find a balance. Get annoying deathrattle minions like Cairne or Sylvanass from curators. Entomb his sylvannas and ysera.
Patron: Easy - Dont let them have the early pressence and deny them the card draw. If they can't apply big pressure with tempo, they can't win the game.
I actually put in Harrison and it definitely has helped with the Renolock matchup but I'm missing the sludge against aggro.
Woop woop, all aboard the hype train!
Hey man, first of all very nice deck ! Could you guys suggest me the best alternative card to replace [card]Justicar Trueheart[/card] ? I know that it's freaking important on deck's strategy, but I'm kind of poor of dust right now :(
Heyo Michael, try Toshley/Paletress/Boom/Ysera/Saraad/Sylvannas until you craft her.
i seriusly liked this deck, at first i was stuck at rank 13 . i was soo unlucky and frustrated, but i kept playing. I managed to reach rank 7 just now and i suspect ill be able to reach 5 by the end of the season, this deck is really good. U just have to keep in mind to think twice before you play anything. that worked for me
You're on a good path Grevius! Instead of blaming rng or the deck, you decided to learn it and use thinking, which worked! Keep it up bro, very glad to hear it!
oh how i love when they give me back my Excavated Evil ...Muahahha
this deck performs very well against most match-ups assuming that you know how to actually play control priest. (your games are going to last very, very long. that's what you want.) the only issue im having is that i virtually ALWAYS get stomped by OTHER priests. this deck is sooooooooo easily manipulated by shadow priests that i've been having more success with dragon priest overall for the past couple days. the amount of shadow priests right now in my meta is mind blowing right now, it makes this deck extremely weak. other than that.. the match-up list is slightly misleading. this deck performs well against aggro, secret, even combo decks for the most part but in almost every other matchup i've had against any other style of control deck, this one loses. its like the control deck that beats all other decks, but loses to other control decks. thats the best advice i'd have before dumping dust into this deck. although i am giving it a +1 it seriously needs a re-edit for it to continue to be competitive as most decks that are popping up are now designed to beat decks like this.
edit: i suppose that the overall W/L ratio for this deck seems to be somewhere between 65-75% which is obviously good however it is so dependent on RNG that you need to play this deck QUITE a bit before you start seeing good results.
Yup noir, you have to practice it. Control decks are not for everyone, and this is for those who like the challenge, playing the game in a mode thats not throw minions - go face. And it's fun too!
I swear to god, man, if I really liked something doing with this deck, it was farming druids. Wondering like you how are so many people bitchin' about that matchup lol.
I struggle a lot versus any deck with burst potential - most prominently Freeze Mage, Murloc Paladin and Combo Druid. And I think I have a pretty good understanding of how the deck works.
Here's my statistics so far (rank 2 to legend):
I really struggle versus druid, when I don't get to pressure them in the early turns. When they have the board past turn 5 or 6, they just play it slow and steady, cycling through their deck and only playing one threat at a time (which is enough to OTK with double combo). I can't run them out of cards, I can only clear the board so often and eventually lose when they push 30+ damage over one or two turns.
I'd appreciate if one of you can post a more detailed guide to the druid match up.
Congrats on the great progress at higher ranks TSMS. I can only recommend you to check out my stream unless I decide to writea very detailed guide. But yea, there's a reason druid is number one in Tier 1, they cant lose if they draw perfectly.
I did check out your channel a couple times before, but you don't keep your past broadcasts and haven't caught you live yet.
Any replace for second light bomb?
Lightbombs are very needed in this deck and I don't know if theres something that can replace them.
I don't have any Light Bombs, so I took a second holy nova and a holy fire! Going quite strong with it :)
Nicely said Badea, props to you sir.
I'm so conflicted by this deck...on one hand, it's sooo much fun to play, I love getting that combo. But my W-L ratio is abysmal. My bad draws far outweigh my good draws, and when I get the dream (Elise to map to Monkey), I lose every time. Unbelievable. The games I do win, it wouldn't matter if I had Elise or not, I was gonna win anyway.
Rng can be brutal, StFrancisco.
I love seeing my opponent waste so much for 1 minion xD insta win already