LEGEND - GODLIKE Excavated Evil Elise Priest
- Last updated Jan 18, 2016 (Explorers)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3460
- Dust Needed: Loading Collection
- Created: 1/10/2016 (Explorers)
- Titan_Hs
- Registered User
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- 11
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- 70
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Battle Tag:
twitch.tv/urkoth
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Region:
N/A
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Total Deck Rating
2188
I want to thank you all for giving this deck a chance. Many fun games are being played, people are climbing the ladder very efficiently and even getting legend with it. I'm glad that I'm able to make the ladder a better place.
I called the deck at first as "Plan B", as I was playing warrrior the whole season(as you can see on the pic where I have 7 warrior decks ready for the ladder lol) but finished the road to legend with this deck from rank 3, when I fell there from rank 1. I now call it the GODLIKE Priest for a reason. I was always a fan of Auchenai Soulpriest and Circle of Healing combo but somehow this deck performed incredibly with 2x Escavated Evil instead(to be honest I had doubts about this card before).
Everyone who tried this deck told me it's amazing so I wanted to share the awesomeness. The deck is both fun and viable at the same time and that's what I want from this game. I want to hear your oppinions guys too!
You can ask any question on my stream, or just enjoy it and post some memes, where I teach both arena and constructed every day www.twitch.tv/urkoth
Our man of mission Kristophesaurus did a gameplay video of it and I'm very thankful for that. Give him some love in return, he's restlessly giving us love in form of uploading the videos every day
Nat played a game against a face pally in legend and proved that you don't need the extra healing against face decks
MATCH-UPS and MULLIGANS
Hunter: Easy - The only hunters you will probably meet are the face ones. Get your zombie chows and northshire clerics in your starting hand. You can even keep the shadow word pain for the juggler. Deathlord is a good keep with the coin especially. Win the game with the early minions, even though the justicar is the only extra heal, early minions and taunts will win the game.
Mage:
Freeze - Hardcore: Ugh, we dont have extra heals and they dont care about the board control. We cant manipulate with their minions and our attrition style can't apply enough pressure. When they get to the late game they will just easily burst us. Try to deny them the draw and put your hopes into curators.
Tempo: Easy-Normal Should be very easy if they dont have Mana Wyrm on turn 1. Your deathlords can be a tough thing for them to deal with, especially when you buff them. If the deathlords survive until turn 6, you should be able to easily remove anything it comes out of them.
Druid: Easy - Normal: That curve cheating can be quite frustrating. But we should be still fine unless they really have an unstoppable hand. ALWAYS try to control the board and remove their minions. You will often be in a spot when you gotta play around double combo in the late game which is 22 damage but you should be fine. I farmed too many druids with this deck.
Shaman: Easy -There's only one shaman, the SMOrc one. Get your early game and mulligan for shadow word pain beside early minions to deal with his Totem Golem. Your taunts will win you the game. Heal face over minions from mid-late game
Paladin: Easy-Normal - Most of them will be the new secret eboladins. Try to guess secrets, entomb Tirion and boom unless youre forced to entomb dr 6. Deathlords should stop the early aggression. Your AoE spells will easily deal with his stuff. You can lose if you have a bad early game and he draws perfectly and then gets tirion turn 4 from your deathlord. But even then, theres a solid chance you'll win.
Murloc: Hardcore - Sad life. The deck is designed to punish you for playing fun decks like control warrior and priest and loses to aggro decks. Try to entomb their Murk-eye and one Warleader. Try to make them overdraw and if you somehow make them overdraw Anyfin Can Happen, you won the game.
Priest: Normal - Play cleric on turn 1, if you velen's chosen it on turn three or 2 with coin, you won the game. DON'T have two clerics on the field! Elise often gives the golden monkey value in this game which leads to some fun games!
Rogue: Easy-Normal - Really? Rogue is a good match-up for priest? This one can handle Valeera. They will have rough time dealing with deathlords and velen's chosen will get some nice value. Entomb the drakes if you cant deal with them. Escavated evil is pretty good here too!
Warlock:
Zoo - Easy: Early minions into AoE spells = GG. Imp gang bosses and Eggs are the best Cabal target.
Renolock - Normal: Such an annoying deck. Shrink + Cabal is very powerful on their twillight drake. So many entomb targets, I believe in your judgement. They may even have the 20-24 dmg combo, so be careful. I played only one game against the traditional demon handlock which I absolutely dominated.
Warrior
Control: Easy-Normal - Just get to Elise near fatigue.You can draw cards because of her but don't do it too much, find a balance. Get annoying deathrattle minions like Cairne or Sylvanass from curators. Entomb his sylvannas and ysera.
Patron: Easy - Dont let them have the early pressence and deny them the card draw. If they can't apply big pressure with tempo, they can't win the game.
Glad Paletress worked for you in some games cubituss, but we need that midgame minion. Elise also makes some fine trades, you won't be able to get to paletress against so many aggro decks.
I have been playing this deck the same way. Confessor is probably my favorite card and i haven't been playing any decks that have rushed me to the point where i lost so early. If i come across too much aggro ill probably switch back to elise or just use another deck to counter it.
There is really a give and take between the effects of these two cards. They are both very viable.
Elise Starseeker - You get a minion on board as early as turn 4 (but i am not usually lucky enough to draw it that early). Then you have to draw more cards leading to a 6/6 taunt and all legendary cards. This means you have to hope that RNG was nice to you and gave you some decent legendaries. You will also no longer have your spells so you need to choose the right moment to actually play the monkey after you draw it.
Confessor Paletress - You can't play it until at least turn 7 but it is actually something you want to wait until turn 9 to play, unless you are feeling confident or have no alternative. The 5/4 body is nothing special, but if you have means of keeping their board clear and/or keeping her behind a taunt then you will have constant pressure. It is still vulnerable to removal spells however. Turn after turn getting legendaries for the low cost of only 2 mana each, still RNG based as golden monkey is. This creates a huge threat immediately, as well as leaving your hand and remaining deck intact as it was. Now you have 2 mana per turn by default to hero power and 8 mana to keep paletress alive. Depending on what legendaries spawn you can induce an immediate concede or do some serious damage if the legendary has some immediate effects or deathrattle like a charge minion or Kel'Thuzad for example.
That being said it leaves you with only one 4 drop (spell) but you generally don't see much of an impact.
Any replacement for the lightbombs?
No GroundZeroHero, get them, they are the best board clear in the deck which we really need.
Ez wins with this badboi deck.
Thanks!
Keep em coming nikitrianta, gz!
I've never been so clean before in my life! I have to take a shower after every game because this deck is so dirty. Thanks and keep up the good work! :) happy laddering
also I'm at rank 5 for all the doubters out there so yes...this deck does work
I know pandanelll, I just played against a guy who was rank 1 and was playing my deck. I picked majordomo from curator to celebrate!
-1 Elise -1 Museum
+1 Shadow madness +1 Recombobulator
Working great with many nice combos
Nice, latale, experimenting can be cool!
Excellent deck! So far 6 wins 0 losses. Didn't change a thing. Kudos to you!
Awesome Loonar, thanks for sharing the experience, keep wrecking the ladder!
Great deck, one of the best Priest decks I played with, it's solid.
ROCK SOLID, Caramujov!
Really nice deck. my winrate %70 with this deck
Awesome progress kromosfer! Only Athene managed to get 100% winrate with it!
Played v aggro warrior, midrange hunter and freeze mage, lost all 3! Thanks for the deck!
You're welcome, futhead.
Climbing the ladder with it, very nice deck, even when my initial hand was a complete joke I managed to win, it's amazing, actually 10-1 in rank 8, the only loss was against a freeze mage, it completely rekt the deck.