Eboladin Flood Brawl
- Last updated Jan 11, 2016 (Explorers)
- Edit
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Wild
- 20 Minions
- 8 Spells
- 2 Weapons
- Deck Type: Tavern Brawl
- Deck Archetype: Unknown
- Brawl: Battle of the Builds
- Crafting Cost: 4100
- Dust Needed: Loading Collection
- Created: 1/10/2016 (Explorers)
- Muridius
- Registered User
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- 2
- 5
- 12
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Battle Tag:
Muridius#1167
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Region:
N/A
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Total Deck Rating
7
My best is rank 5 playing Eboladin (budget legendary version) two seasons ago. This is my favorite play style other then (Reno Dreadstreed decks)!
I love that evil alchemist swapping health for extra damage or a easy trade!
"You'll love my new new recipe"
The card draw for pally is Divine Favor
How to play? This deck is simple always pick the 1/1 Murloc. Most of your cards are shielded so when you trade they won't kill your cards. You get board control almost permanently. With this type of play style you can sometimes stop trading and go for the kill. Your opponent will have a hell of a time trying to keep up with you board control, and !even if he wipes out your board you might be able to recover and fill the board back up in one turn.
Hearthstone is my favorite game in 2016 and was in 2015. I have two accounts, which I play almost daily.
1/1/2016 edit
-2 twilight drakes
+1 Arcane Golem
+1 Dr. Boom
Dr. Boom makes way more sense because it is in a ton of decks known for being an over powered card. But even if you don't consider it overpowered it FLOODS the board which is the name of the Deck and Strategy.
Btw Golem played early is ok sometimes but that extra mana crystal could get you killed. If you loose the board and only need a little damage... Golem and Might for a hell of finisher.
One problem I see is I didn't add any silence? didn't notice till now
Avenging Wrath because it can win you board control or face damage. There is something fun about the card animation. Just feels like you are playing call of duty. PEW PEW
I like the idea of trading Dr Boom, although I'm not sure if I will -1 divine favor. I can't stand not having a ton of cards in hand always, that is why my First or Second favorite class is Warloc (hurt yourself just to get an extra card).
I picked tournament medic for its high health. You you got that medic on the board and taunt it with Defender of Argus or buff it with might you get a 4/8 card. For some reason I seem to love cards with 4 attack. If you fight a priest he can't use his spells to remove 4 attack minions.
So why Medic? 1.high hp 2. Crazed alchemist into tournament medic 8/1 surprise attack! MUHAHAH
I think we should swap Twilight Guardian for Boom -1guardian +1BOOM maybe get rid of both Twilight Guardians because not enough drakes to get the buff.
Why do you have avenging wrath, twilight drake, twilight guardian and tournament medic in this deck?
competitive spirit, avenge, dark iron dwarf, sword of justice, those are all cards that would way more benefit from extra free 1/1 unit every turn. Kel'Thuzad would seem like a good game ender and to add a sludge belcher just because of it. Those were the changes that I made when I tried.
Also I used shielded minibots and argent protector, couldn't try crazed alchy because I don't have it. Also I added Dr.Boom and removed 1 divine favor.
At the end, I liked the deck, had out of 7 games 6 wins and played vs variety of different decks.
Guess your twilight drake makes sense with 2 divine favors (which I found to be too much) and your twilight guardian because of drake. But why tournament medic? That card seems so counter productive to this deck. Any other inspire card seems better, since this seems more of a tempo driven deck.