A common-only, no-adventures hunter deck. It works because of the strong burst damage combos. The perfect early game is a turn 1 Young Dragonhawk and a turn 2 Glaivezooka or Scavenging Hyena (only when you are able to suicide the Young Dragonhawk or the opponent is unable to clear the Hyena). In the late game a charging Core Hound is what can turn the game for you if the opponent was unable to remove the Tundra Rhino. The Oasis Snapjaw is used for board control and becomes a ridiculous taunt with the Houndmaster.
Me playing the deck in ranked: