[Top 50 NA Legend] Oil Rogue Comeback!
- Last updated Feb 8, 2016 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7000
- Dust Needed: Loading Collection
- Created: 1/7/2016 (Explorers)
- Majorthings
- Registered User
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- 4
- 5
- 21
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Battle Tag:
Mickin
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Region:
US
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Total Deck Rating
92
The Rogue Comeback!
Proof of Legend: http://imgur.com/rqVUFqU
Rogue, the most shaky class of Hearthstone. With many decks going in and out, this is the one that is actually viable in this meta. With its nice early game removal, it goes into the midgame using preperations while playing minions and removing enemy minions with spells, making it an ideal Tempo deck.
The Basics: In the early game, you generally have to fend off any threats on the board using your cheap spells and SI:7 Agents. You enter the midgame with Piloted Shredder and Violet Teachers, followed up by Loatheb and Azure Drakes. However, there is a huge noob mistake that everyone makes when they first start playing this deck. This is NOT a control deck. You do not trade your minions into their minions all game, you do not have to focus on killing off every minion that they play. It is generally better to play a minion like, for example, Violet Teacher, on turn four instead of using deadly poison and killing off their Piloted Shredder. Also, do not be afraid to play SI:7 Agent on curve without its combo or playing oil if it's only hitting your weapon for the purpose of killing a threatening minion. You generally end the game with having a minion on the board and using Tinker's Sharpsword Oil, hitting them hard in the face, and using Blade Flurry. You have to focus on doing enough damage to them earlier in the game so you can have enough damage to kill them off later, maybe even using Azure Drake and double Eviscerate. IT IS ALWAYS BETTER TO PLAY A FOUR MANA MINION ON TURN FOUR INSTEAD OF Preparation + Sprint.
The Matchups
Good Matchups: Patron Warrior, Entomb Priest, Midrange/Ramp Druid, Mech Mage, Mech Shaman, Handlock.
Fair Matchups: Midrange Paladin, Anyfin Paladin, MalyRogue, Tempo Mage, Secret Paladin, Midrange Shaman.
Bad Matchups: Trogg Aggro Shaman, Renolock, Face Hunter, Raptor Rogue.
Mulligans
ALWAYS KEEP SI:7 Agent IF YOU ARE GOING SECOND, SINCE IT IS A STRONG 2 MANA PLAY WITH The Coin, OR IF YOU HAVE A Backstab, OR IF YOU HAVE Preparation WITH A RELEVANT SPELL.
Priest: Backstab, Deadly Poison, Preparation, Edwin VanCleef (If you have Backstab or Preparation to go with another spell, or if going second with The Coin), Piloted Shredder, Violet Teacher, Sprint (If no 4 drops and have Preparation), Loatheb.
Druid: Backstab, Deadly Poison, Sap, Eviscerate, Violet Teacher (With Preparation).
Hunter: Backstab, Deadly Poison, Blade Flurry, Bloodmage Thalnos, Fan of Knives, Edwin VanCleef (With Preparations or if going second with The Coin), Antique Healbot.
Mage: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Violet Teacher, Loatheb (If already have most early game written).
Paladin: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Fan of Knives, Edwin VanCleef (If have Preparation with a spell to go along with it), Bloodmage Thalnos (Amazing if you get Preparation with Fan of Knives) Preparation, Violet Teacher.
Rogue: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Edwin VanCleef (If you have nice activators including The Coin), Piloted Shredder, Violet Teacher, Loatheb.
Shaman: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Fan of Knives (Only One) Bloodmage Thalnos, Antique Healbot, Piloted Shredder.
Warlock: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Edwin VanCleef (If you have nice activators including The Coin), Sap, Violet Teacher, Antique Healbot.
Warrior: Deadly Poison, Bloodmage Thalnos, Edwin VanCleef (With nice activators including The Coin), Piloted Shredder, Violet Teacher, Azure Drake, Sprint (If you have Preparation and no turn 4 play).
Card Replacements
Bloodmage Thalnos: Kobold Geomancer, Shiv (recommended), or Big Game Hunter.
Edwin VanCleef: Questing Adventurer, Piloted Shredder, or Tomb Pillager.
Loatheb: Piloted Shredder or Tomb Pillager.
Dr. Boom: Piloted Shredder or Piloted Sky Golem (recommended).
FAQ
1. Why Double Violet Teacher instead of double Piloted Shredder?
In this meta, where the Dr. 6s and the frequent aggro decks run around, you will need to set up a good situation where you have a lot of minions on the board. Violet Teacher is a card that will help you achieve that. It has amazing synnergy with the Preparation spell to summon those annoying 1/1 Violet Apprentices. Of course, you can try to replace one Violet Teacher with a Piloted Shredder or a Tomb Pillager if the meta shifts to a lower gear.
2. Why no Big Game Hunter?
Big Game Hunter is a card that I have tested, and it actually boosted up my Handlock and Renolock winrate! However, with every other deck, even if you do consider Dr. Boom, it just stays in your hand and rots for turns and turns. If you draw it early, you basically have a dead card for half the game. I decided to replace Big Game Hunter with Southsea Deckhand because of its power to either kill of a pesky Knife Juggler, or to use as an end-game finisher with Tinker's Sharpsword Oil. If you feel like the meta is getting slower and the decks are shifting to a more Warrior/Warlock meta, you can replace Southsea Deckhand with Big Game Hunter.
3. Is there any room for Gadgetzan Auctioneer?
There is room, but unfortunately, the meta is way too fast at the moment and it doesn't fare well enough to Dr. 6. You could, however, if you feel ballsy, replace Southsea Deckhand and Piloted Shredder with Gadgetzan Auctioneerx2 and Sprintx2 with Tomb Pillagerx2. However, do not play Gadgetzan Auctioneer if you do not have two Tomb Pillagers in the deck.
4. Can I replace Southsea Deckhand with Argent Horserider?
I have tested Argent Horserider instead of Southsea Deckhand, and I have to say, my results improved by quite a bit! It has its pros and cons. It is an amazing card to control the board in the early game and it does not need a weapon to charge unlike the Southsea Deckhand. But when you try to activate a combo or go for a finisher, those two extra mana crystals actually matter quite a bit. That count be the difference between casting a blade flurry for 4 damage as part of a finisher between not being able to cast it at all. If you feel like you are slumping behind in the early game, definetely consider adding Argent Horserider, and try to mulligain it against aggresive or midrange decks.
CHANGES
2/3/2016: Replaced Antique Healbot with Earthen Ring Farseer and Piloted Shredder with Big Game Hunter
I thought this change was necessary due to all the annoying aggro decks and the pesky Dr. 7s and when the Dr.6's Avenge pops on a minion.
2/8/16: Replaced Southsea Deckhand with Dr. Boom
VOD: http://www.twitch.tv/mickinx/v/33937976
Oh I'm sorry bro. :D
The way you usually beat Renolock/Handlock is you have to mulligan into sap. The best case scenario is you playing Violet Teacher, Preparation, Sap on turn 4 against their turn 4 play. When they play Dark Peddler, dont be afraid to hit it twice with your dagger. Once again, don't overextend their HP since they can easily play their Molten Giants. If you really are having a lot of trouble with Renolock, Handlock, and Warrior, then consider removing one Sap for a Big Game Hunter. Don't overextend with your minions either since Renolock runs 5.5 AoEs (Including Mind Control Tech) and Warriors start to run 2 Brawls.
I followed your advice and i'm slowly starting to win more and more vs them..thank you bro ^^
Anytime bro :D
Congrats on legendary and thanks for sharing this deck. I just want to commend you for writing this excellent guide that explains basics of oil rogue, that a lot of us often forget or miss when we're playing. It's really straight forward and helpful. Kudos to you, sir.
Thank you. This is my first guide so that really means a lot :^)
I love playing oil rogue and I stuck at rank 15 before . After reading your guide and replaced Tomb Pillager with Piloted Shredder, it is much more easier to win the game. Thank you
No problem :')
great explanation for the deck (pointed out a noob mistake i always used to make!)..
Thanks <3
Replacement for the second prep? I'm thinking cold blood for extra reach or conceal to keep Edwin. And should I keep Evicerates for lethal, or is it safe to use them as removal?
Thanks
You can replace Preparation with another deck. Preparation is a core card in the deck that is used to combo up your Edwin VanCleef, trying to get a desperate answer fromSprint, or when you play Violet Teacher on curve and want to use Preparation to combo up with a removal spell like Sap to remove challenging their threatening 4-Drop like Piloted Shredder, Mountain Giant, or a Water Elemental. You can use your Eviscerate to combo it up with Bloodmage Thalnos to remove their Sludge Belcher or other threatening minions. However, you can use Eviscerate for removal if you have minions on the board already. I recommend you playing, (for expample), Violet Teacher on curve to challenge their Piloted Shredder rather than using an Eviscerate. It all really comes down to how much health they have and how much mana you have. You must always think ahead with Oil Rogue to see if you have lethal every turn or in later turns. I have had a lot of tricky and surprising lethals while playing this deck. Just use your spells really wisely, try not to dump your whole hand instead of playing your minions.
Thanks for the answer albeit coarse at the start. I'm new to the deck and I'm loving it so far, so I'll craft the second prep when I have the dust. For now I'll just have to make do without it. Thanks again for the response, this deck is fairly difficult to pilot so what you said helps a bunch :D
Another question, is it a good move to play the deckhand into a mirror entity?
Yes. Most of the time you will have a dagger up so you can kill the one that got copied. Also, don't hesitate to use Deckhand for removal. It is not ONLY for lethal situations, it could also just be acting like a backstab for one extra mana :P
You can try to replace one shredder for it. I've seen a pro rogue legend streamer play Tomb Pillager instead of Piloted Shredder and he said he just like the card better. But if you like it then go ahead, test your wild imaginations :D
Oil is a nice card used for just normal removal, or going for lethal. It is used in the mid-game if you had a minion on the board to just pressure him with damage on his face, or you can use it on your weapon for a big Blade Flurry board clear. Dr. 7 isn't normally run in Rogue because there are no BGH targets. (You can even sometimes make your Edwin VanCleef less than 7 damage if you suspect your opponent running a Big Game Hunter
Proof of legend: http://imgur.com/rqVUFqU