[Top 50 NA Legend] Oil Rogue Comeback!
- Last updated Feb 8, 2016 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7000
- Dust Needed: Loading Collection
- Created: 1/7/2016 (Explorers)
- Majorthings
- Registered User
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- 4
- 5
- 21
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Battle Tag:
Mickin
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Region:
US
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Total Deck Rating
92
The Rogue Comeback!
Proof of Legend: http://imgur.com/rqVUFqU
Rogue, the most shaky class of Hearthstone. With many decks going in and out, this is the one that is actually viable in this meta. With its nice early game removal, it goes into the midgame using preperations while playing minions and removing enemy minions with spells, making it an ideal Tempo deck.
The Basics: In the early game, you generally have to fend off any threats on the board using your cheap spells and SI:7 Agents. You enter the midgame with Piloted Shredder and Violet Teachers, followed up by Loatheb and Azure Drakes. However, there is a huge noob mistake that everyone makes when they first start playing this deck. This is NOT a control deck. You do not trade your minions into their minions all game, you do not have to focus on killing off every minion that they play. It is generally better to play a minion like, for example, Violet Teacher, on turn four instead of using deadly poison and killing off their Piloted Shredder. Also, do not be afraid to play SI:7 Agent on curve without its combo or playing oil if it's only hitting your weapon for the purpose of killing a threatening minion. You generally end the game with having a minion on the board and using Tinker's Sharpsword Oil, hitting them hard in the face, and using Blade Flurry. You have to focus on doing enough damage to them earlier in the game so you can have enough damage to kill them off later, maybe even using Azure Drake and double Eviscerate. IT IS ALWAYS BETTER TO PLAY A FOUR MANA MINION ON TURN FOUR INSTEAD OF Preparation + Sprint.
The Matchups
Good Matchups: Patron Warrior, Entomb Priest, Midrange/Ramp Druid, Mech Mage, Mech Shaman, Handlock.
Fair Matchups: Midrange Paladin, Anyfin Paladin, MalyRogue, Tempo Mage, Secret Paladin, Midrange Shaman.
Bad Matchups: Trogg Aggro Shaman, Renolock, Face Hunter, Raptor Rogue.
Mulligans
ALWAYS KEEP SI:7 Agent IF YOU ARE GOING SECOND, SINCE IT IS A STRONG 2 MANA PLAY WITH The Coin, OR IF YOU HAVE A Backstab, OR IF YOU HAVE Preparation WITH A RELEVANT SPELL.
Priest: Backstab, Deadly Poison, Preparation, Edwin VanCleef (If you have Backstab or Preparation to go with another spell, or if going second with The Coin), Piloted Shredder, Violet Teacher, Sprint (If no 4 drops and have Preparation), Loatheb.
Druid: Backstab, Deadly Poison, Sap, Eviscerate, Violet Teacher (With Preparation).
Hunter: Backstab, Deadly Poison, Blade Flurry, Bloodmage Thalnos, Fan of Knives, Edwin VanCleef (With Preparations or if going second with The Coin), Antique Healbot.
Mage: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Violet Teacher, Loatheb (If already have most early game written).
Paladin: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Fan of Knives, Edwin VanCleef (If have Preparation with a spell to go along with it), Bloodmage Thalnos (Amazing if you get Preparation with Fan of Knives) Preparation, Violet Teacher.
Rogue: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Edwin VanCleef (If you have nice activators including The Coin), Piloted Shredder, Violet Teacher, Loatheb.
Shaman: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Fan of Knives (Only One) Bloodmage Thalnos, Antique Healbot, Piloted Shredder.
Warlock: Backstab, Deadly Poison, Blade Flurry (With Deadly Poison), Edwin VanCleef (If you have nice activators including The Coin), Sap, Violet Teacher, Antique Healbot.
Warrior: Deadly Poison, Bloodmage Thalnos, Edwin VanCleef (With nice activators including The Coin), Piloted Shredder, Violet Teacher, Azure Drake, Sprint (If you have Preparation and no turn 4 play).
Card Replacements
Bloodmage Thalnos: Kobold Geomancer, Shiv (recommended), or Big Game Hunter.
Edwin VanCleef: Questing Adventurer, Piloted Shredder, or Tomb Pillager.
Loatheb: Piloted Shredder or Tomb Pillager.
Dr. Boom: Piloted Shredder or Piloted Sky Golem (recommended).
FAQ
1. Why Double Violet Teacher instead of double Piloted Shredder?
In this meta, where the Dr. 6s and the frequent aggro decks run around, you will need to set up a good situation where you have a lot of minions on the board. Violet Teacher is a card that will help you achieve that. It has amazing synnergy with the Preparation spell to summon those annoying 1/1 Violet Apprentices. Of course, you can try to replace one Violet Teacher with a Piloted Shredder or a Tomb Pillager if the meta shifts to a lower gear.
2. Why no Big Game Hunter?
Big Game Hunter is a card that I have tested, and it actually boosted up my Handlock and Renolock winrate! However, with every other deck, even if you do consider Dr. Boom, it just stays in your hand and rots for turns and turns. If you draw it early, you basically have a dead card for half the game. I decided to replace Big Game Hunter with Southsea Deckhand because of its power to either kill of a pesky Knife Juggler, or to use as an end-game finisher with Tinker's Sharpsword Oil. If you feel like the meta is getting slower and the decks are shifting to a more Warrior/Warlock meta, you can replace Southsea Deckhand with Big Game Hunter.
3. Is there any room for Gadgetzan Auctioneer?
There is room, but unfortunately, the meta is way too fast at the moment and it doesn't fare well enough to Dr. 6. You could, however, if you feel ballsy, replace Southsea Deckhand and Piloted Shredder with Gadgetzan Auctioneerx2 and Sprintx2 with Tomb Pillagerx2. However, do not play Gadgetzan Auctioneer if you do not have two Tomb Pillagers in the deck.
4. Can I replace Southsea Deckhand with Argent Horserider?
I have tested Argent Horserider instead of Southsea Deckhand, and I have to say, my results improved by quite a bit! It has its pros and cons. It is an amazing card to control the board in the early game and it does not need a weapon to charge unlike the Southsea Deckhand. But when you try to activate a combo or go for a finisher, those two extra mana crystals actually matter quite a bit. That count be the difference between casting a blade flurry for 4 damage as part of a finisher between not being able to cast it at all. If you feel like you are slumping behind in the early game, definetely consider adding Argent Horserider, and try to mulligain it against aggresive or midrange decks.
CHANGES
2/3/2016: Replaced Antique Healbot with Earthen Ring Farseer and Piloted Shredder with Big Game Hunter
I thought this change was necessary due to all the annoying aggro decks and the pesky Dr. 7s and when the Dr.6's Avenge pops on a minion.
2/8/16: Replaced Southsea Deckhand with Dr. Boom
VOD: http://www.twitch.tv/mickinx/v/33937976
How do you beat handlock with infinite taunt with this?
How do you win against priest with deathlord that he constantly buffs with no sap drawn?
Does anybody have a clue on how to win secret paladin specifically?
People say oil rogue is massively favored against it but I just can't beat it.. they always have muster on curve, MC into dr boom or 2nd MC on turn 6-7, loatheb on 5 means i cant clear anything they put down.. Even if I get good draws I can rarely every beat secret paladin if they get dr 6 into dr 7 etc.
Also how do you deal with face shaman? It's really hard to remove 4 health minions on turn 2,3 without Eviscerate (which is very low chance to draw in first 6 cards..) and by turn 5 I'm usually below 15-18 hp and dead to on curve doomhammer.
You don't win against face shaman, it's just fate. Against secret pally you have to make sure the avenge pops on a big minion then you sap it. You save you bgh for them nasty dr. 7s, and you hard mulligan into Fan of Knives. Save Sap for Tirion.
Thalnos for sure you can easily replace Vancleef with Shredder or Shade of Naxxramas
Top Oil Rogue deck atm
Thank you very much for the hard work. Some folks are entitled and don't appreciate it. Great guide!
this is just a classic oil rogue deck with 0 changes. but ok
i was a main oil rogue player and now maining freeze mage,since i started playing freeze mage i think i forgot how to play oil...
i think i will play freeze mage till legend then switch to oil rogue and try to learn it again with your list
Would Tomb Pillager be better than Shredder? If not, why?
it seems like shredder has so much RNG and could even turn sour for you if it drops an inconvenient Cho or Doomsayer.
Piloted Shredder is better because it is stickier, which means you can combo Tinker's Sharpsword Oil with whatever comes out of it.
Makes a lot of sense, thanks.
The problem with Oil Rogue is that people forget that it's a deck that will have a very low win rate under rank 5 since there you will keep playing against secret pally, face Hunter, Trogg Shaman burst or Zoo and Renolock because players want to advance to Legend as fast as possible or just make it to Rank 5 to get that extra Golden Epic.
People are not necessarily bad, it's just that this archetype is very dependant on what rank you're currently playing. What is sad is that the design team has never been able to make a ladder effective deck with Rogue that can make people feel good about playing Rogue at any point of the ladder instead of going to Casual and hoping for the best to complete dailies with that class.
Just my two cents but the "go learn to play Oil" isn't the entire truth about the deck IMO :)
0-8 and im legend - stay away from this list folks
G3t g00d k1d
Which oil rogue decklist do you reccomend then?
How do you play in the ramp druid matchup?
I just took out the deckhand and put in a BGH in this deck, I've used deckhand before and I feel like I've needed BGH way more
I just played it and I must say it rocks! That pally didn't know what hit him. 20 to 0 with double oil, deadly poison and a blade flurry.
I don't have the second Prep. What do I do?? :s