+10
Favorite this Deck

Battle of the Builds Dragon Priest

  • Last updated Jan 6, 2016 (Explorers)
  • Edit
  • |

Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Battle of the Builds
  • Crafting Cost: 3160
  • Dust Needed: Loading Collection
  • Created: 1/7/2016 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Fading

  • Region:

    US

  • Total Deck Rating

    27

View 16 other Decks by ShallowBlue
BBCode:
Export to

Team Battlecry!

I faced about half a dozen deathrattle decks, and I wanted to come up with something different. The idea behind this deck is to play really large battlecry minions quickly, and aggro-smorc your way to victory over the slower deathrattle or spell decks.

Warning: I have yet to test this extensively on Spell or dedicated Murloc decks (though I did play against one Shaman who used the Murlocs simply as an additional 1/1 body each turn). I like to think it stands up to the challenge, by having high-health and thus being hard-to-remove, but there's little empirical evidence to back that up (hopefully there will be soon!)

This is done with 21 battlecry minions, and most of these are already decently beefy even before the +1/+1 from the Battlecry Bonus. Most of these choices are self-evident, but I'll go over some of the main ones, and perhaps some substitutes.

I think it's extremely imperative to have a 1-drop in your starting hand. If you lose board control in turns 1-3, there's little coming back. You'll probably even want to keep a lone Abusive Sergeant (alternatively, replace him with Shadowbomber in your deck).

Abusive Sergeant, Echoing Ooze, and Earthen Ring Farseer are present to fill out the curve. Shadowbomber, Flame Juggler, Shattered Sun Cleric, and Defender of Argus are also cards to consider, as they are greatly improved with the +1/+1 stats.

In fact, Dark Cultist doesn't simply have enough stats to be worthwhile, and is rather slow compared to the rest of your deck. Blackwing Corruptor is also less good simply since this is an aggro deck and because it's so much easier for your opponent to have 3+ health minions.

Brann Bronzebeard might be a great force in this deck. However, its unboosted 2/4 statline makes it more vulnerable than usual due to your opponents' buffed/additional minions. Ideally, you have a buffed up Wyrmrest Agent to hide this behind, but it may be worthwhile to play him so long as it's on a clear board, or a contested board behind some taunts. Sunfury Protector may be worth having over the non-Wyrmrest Agent 2-drop, but I have yet to experiment with it.

A note about the higher end of the curve. Entomb and Vol'jin aren't there to gain maximum value, but moreso as a way of preserving tempo. They are decent ways of dealing with big taunt minions and other must-kill threats like Baron Rivendare or Sludge Belcher. Drakonid Crusher are additional dragon activators, as well as finishers; hopefully, by turns 8-9, your opponent is getting low, and a 10/10 statline is rather tough to deal with outside of Big Game Hunter, which I haven't seen yet.
Update 2016-01-06: Replaced Entomb with Shadow Word: Death. If you're seeing a ton of Sludge Belchers, consider substituting a death for Entomb.

Feel free to make suggestions and fiddle around with the mana curve. I doubt it's as refined as it can be. Have fun!