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#1 Legend Combo Druid! 80% winrate

  • Last updated Jan 9, 2016 (Explorers)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 4320
  • Dust Needed: Loading Collection
  • Created: 1/5/2016 (Explorers)
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  • Total Deck Rating

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rank 1 druid

Why  2x living roots and 2x azure drake?

I’ve been playing double roots double drake since forever and it’s been working great for me. The thing about running double living roots is that it makes you vulnerable to running out of steam, but having double azure drakes makes up for that. Also the synergy with azure drake is great. Since you have 2 living roots, 2 wraths, 2 swipes.

why no darnassus aspirant?

With living roots you have enough early game. Darnassus just dies too easily and is a dead card in the late game. It is a bit overrated in my opinion. Usually you want to either wild growth on 2 or innervate something like a shredder anyway.

Mulligan Guide

Always keep: Wild growth, innervate, living roots.

If you have wild growth already, keeping a 4 drop is fine too. Same goes for innervate, if you have it. Keep shade for turn 1 or shredder on turn 2.

Final words:

In the end it's just combo druid, this deck has been around for ages and I it's actually pointless to write an extended guide on this since there should be plenty of them on the internet. 

If you want to see the deck in action, check out my stream: www.twitch.tv/tylerootd