Tidesoftime Kitty Power
- Last updated Mar 26, 2014 (Live Patch 4973)
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Wild
- 18 Minions
- 11 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5060
- Dust Needed: Loading Collection
- Created: 3/26/2014 (Live Patch 4973)
- ZamielTheGrey
- Registered User
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- 7
- 12
- 25
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Battle Tag:
Zamiel#1186
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Region:
N/A
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Total Deck Rating
25
This is a more fun variation of Tidesoftime's standard Modern Shaman Control (linked down below) that begins exactly as any normal shaman control would. It then suddenly switches to power-hitting with a Windfury Stranglethorn Tiger and Leeroy Jenkins - powered up with Flametongue Totems and Rockbiter Weapons. By having a solid amount of card draw in this deck, it tries to fish for these combo cards and catch your opponent by surprise with obscene burst.
Shaman make for very strong control decks with their signature Feral Spirit taunt, cheap powerful removal, and a hero power seemingly made for Defender of Argus plays. This long-prevalent meta has covered up the Shaman potential for explosive burst. When you play Stranglethorn Tiger, it greatly confuses them as to why it is in what until turn five seemed to be a standard Shaman control deck. At a certain point in ranked, before 10 or so, players start actively playing "around" certain decktypes and particular cards that are expected (or not) to be in those respective decks. The kitty throws them quite a curveball, but considering the lack of burst shaman out there on the ladder, it will not give away the strategy unless this gains popularity.
The original deck contains a Loot Hoarder instead of Wild Pyromancer, but after several dozen games trying both I feel that Wild Pyromancer has spectacular synergy with your 2 x Acolyte of Pain that nearly always ends up giving me more cards than the single loot hoarder to dig deeper for your combos. This is not to mention that Wild Pyromancer goes well with spell-spamming decks such as this one (see EKOP's Pyro Control Shaman below).
Bloodmage Thalnos ---> Kobold Geomancer
Leeroy Jenkins ---> Argent Commander
The above suggested replacements are rather straightforward and are as close to their Legendary counterparts as possible. This deck is a lot less polished than the core shaman control that is linked below, and is somewhat open to innovation. I have tried out quite a few modifications that include Ravenholdt Assassin and Bloodlust with significant degrees of success. The Black Knight also does well here in getting rid of sticky taunts if you have it, or alternatively try Earth Shocks to bypass taunts when your burst combo comes around. The trick is really about not over-complicating the burst and keeping a solid, balanced deck for when your combos do not play out as planned so you can still win even with an imperfect part of said combo.
Good luck, have fun, and hit legend!
Tidesoftime Control Shaman: http://www.hearthpwn.com/decks/40063-tidesoftime-1-legend-all-seasons-modern-control
Ecops Pyro Variation http://www.hearthpwn.com/decks/39978-esgn-fight-night-s5-ekops-allahkir-akbar
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I haven't built this deck, but I love the idea! Put together my own with what I have.
Venture Co. and Ravenholdt are awesome if you have WF/RBs in hand. Since they're spells Venture Co is all perks. Turn 6 RB/WF/Flametongue on a VC is a whopping 24 dmg! If you Coin out a second RB it's leathal!
I prefer the kitty and Ravenholdt though since they're stealthed it's hard to get rid of before you can burst them. It's really thrown guys off when you leave a minion stealthed on the board.
Replaced doomhammer, 2x knife jugglers, 2x acolytes, 1 unbound elemental and pyromancer with 2 mana tides,(good for early draw / eating opponent removal) 1 hex, (for rags + yseras mostly) 1 stormforged axe,(early control) 2 earth shocks (my favorite answer to twilight drakes + powering through taunt) and 1 bloodlust (finisher), I didn't have the knife jugglers or the pyro's and since the acolytes are mostly there for the pyro, I dropped them too. Doing well so far, 4 and 0 ranked. I was originally looking for something to knock out some daily quests with, but ended up really liking the deck and ran it well past what I needed to for my daily quests. Props for a good deck build. It's easy for new players to pick up the cards this deck needs (I have no legendaries aside from murkeye) and the ones that are expensive (doomhammer is likely my next big craft) can easily be swapped. If you are a somewhat new player looking at this deck, don't worry if you don't have a lot of the cards here, give it a shot, it works fairly well.
-Seventhsage
Worst variation I've ever tried so far. (Legendary player here)
Tried this deck one game and had lethal with Doomhammer + Rockbiter Weapon three rounds in a row, but opponent gets the 25 % Stoneclaw Totem every round and wins the game. Conclusion: deck no good.
I've been having fun with this deck. Thanks for sharing it! I made a few modifications:
Removed: Doomhammer, Lava Burst, Unbound Elemental
Added: Stormforged Axe, Hex, Mana Tide Totem
I've gone from mid-12 rank to mid-10 with only 2 losses and a winning streak.
I like the idea behind this deck. Care to share mulligan strategies?
If playing first, I mulligan almost everything that's 4+ mana. I'm generally looking for a lightning bolt, squire, or rockbiter as early removal if I need it. When playing second, I may keep one higher cost minion if I think I'll be able to coin it out for some advantage early. Defender is a good one, especially with a 1 or 2 drop, plus a totem potentially.
With only one windfury, I tend to keep it since it's very powerful around turn 6/7, especially if you get a rockbiter and one of the big minions.
Essentially what I would have said. Always want the cheap 1 mana stuff and 4+ toss away since you have so many 3 drops that it is highly likely to mulligan into them - and keep Windfury since it is the pivotal card that makes Leeroy and.or kitty so powerful when you draw into them later. I keep lightning storm if I am against warlock, hunter, or rogue - anyone who could potentially throw out a lot of minions in one turn to rush you down.