[Legend] Face Hunter (Stats/Proof)
- Last updated Jan 21, 2016 (Explorers)
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Wild
- 16 Minions
- 11 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1600
- Dust Needed: Loading Collection
- Created: 12/27/2015 (Explorers)
- user-1704441
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Total Deck Rating
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at 10upvotes i am gonna write a guide.
Stats (400+ Games at legend with really good win ratio for the current meta)
Generall Tips
Your goal as Face Hunter is to maximize your damage, so every move you do will have only one goal : maximize your damage.
Early game : You should try to develop your minions on the board and protect them with your weapon.
Mid game : Your only goal here is to kill your oppoment fast enough, most of the times you stop to use your weapon to protect your minions because you can't take back the board, so use your Face damage now (Chargers,spells,weapons,hero power) efficient.
How to use efficient your damage hand : At the mid stage of the game, most of the times you can't damage your oppoment with non-Direct damage because the board is over so now you have to count. Count all the damage in your hand (eg Argent horserider, quickshot = 5damage + card draw) and see if the oppoment will die, if not count how many hero powers do i need to kill him, keep in mind you are gonna draw potentional damage every turn. Now you know how much damage you can spend for the trades.
Late game : ??
Kill command (With Beast) vs Hero power : So let's say you can Kill command (with beast) or you can just Hero power.
If you can't kill your oppoment now or in the next turn just Hero power (even if you dont have another beast in your hand).
Let's see the damage in two turns without count any other spell.
Kill command (with Beast) = 5 Damage that turn, Hero power next turn = 2 , Total : 7 Damage
Hero power = 2 Damage that turn, Kill command (Let's say your beast died) + hero power next turn = 5, Total : 7 Damage
In both cases we have the same damage but in the second case we can potetional draw a beast and our damage will be plus 2 so Total : 9 damage.
Eaglehorn Bow Try always to get value from the secrets, 1 charge is 3 potentional damage so more chance to win the game.
Quick Shot Use it only if you are gonna card draw (and you have already used your hero power) or if you really need to kill something/finish your oppoment.
Arcane Golem Be carefull when you play it because sometimes you may get punished hard, most of the times you use it to finish your oppoment that turn or next one. A good trick if you have Ironbeak Owl is to play Arcane Golem on turn 4 so bait your oppoment to use his sludge beltcher but be carefull!
Mulligan
Without coin : Leper Gnome,Worgen Infiltrator or even an Abusive Sergeant for turn 1 play.
Mad Scientist,Glaivezooka or even a Knife Juggler for turn 2 play.
If you have both Turn 1 and 2 play look for your good match-up cards.
With coin : You can almost make every combination you want (eg 2-2-3 or 1,1-2-3 etc). Just mulligan the cards that doesn't fit well in your curve and look for your good match-up cards.
Matchups
Secret Paladin (Favored 65%)
Good match-up cards : Unleash the Hounds (Mvp), Ironbeak Owl
Tips : Always kill Knife Juggler and almost nothing else because you dont want to proc his secrets and the deck runs no heal.
Most of the times keep Ironbeak Owl for taunts but sometimes (depending on my hand) i wil silence the turn 2 minibot because i dont want him to trade 2for1.
Use your Unleash the Hounds after Muster for Battle especially if you have Knife Juggler.
Traps are doing a really good job here.
Just out smorc him and you will be fine.
Mid Druid (Unfavored 45%)
Good match-up cards : Glaivezooka,Abusive Sergeant,Eaglehorn Bow,Quick Shot
Tips : Always prepade your self from mulligan for a Darnassus Aspirant, you have to kill it immediately!
Most of the times dont play arround Swipe because you wont win with playing passive you have to do greedy plays here or he is gonna outvalue us fast, try to win early because after turn 5 he have taunts/heals.
If he plays a taunt you have to Ironbeak Owl or at least kill it efficient.
Be carefull sometimes you are gonna loose because you didn't played arround innervate combo!
Control Warrior (Unfavored 45%)
Good match-up cards : Abusive Sergeant,Eaglehorn Bow,Argent Horserider,Animal Companion
Tips : Always try to kill Armorsmith immediately and efficient (Abusive Sergeant Is really good counter).
Try to one shot Acolyte of Pain (we dont want him to draw more than 1 card), best way is with Eaglehorn Bow.
Keep your Ironbeak Owl for his taunts.
We need minions that dont die with weapons or have a deathrattle effect (Like Argent Horserider), so Knife Juggler is weak in this match-up.
Animal Companion is really good, especially if we coin it (Turn 2 Misha is sick).
Get rid of your non-Direct minions fast then start using your Direct damage with hero powers because you will need every single point of damage in that match-up.
Arround Turn 5 you start playing Card + Hero power.
You can play arround weapons and it's really punishing, eg Turn 2 Fiery War Axe, so now play your Argent Horserider.
Dont play arround Brawl because we wont win with passive plays.
The good part is that most warriors can't kill you fast so you may have a chance to kill them even at turn 10+.
RenoLock (Average 50%)
Good match-up cards : Unleash the Hounds, Eaglehorn Bow
Tips : Because he have tons of aoe (from turn 3) and we have to finish the game really fast (Before turn 6-7), try to keep 1,2 cards that dont do direct damage, smorc him as much you can and try to finish him before he plays reno.
Protect your minions with your weapons at the early stage of the game.
Try to use Unleash the Hounds after implosion.
It's a rng match-up most of the times with no much skill involved, you smorc if he have Reno we lost if not we won.
A good replace for Quick Shot & Snake Trap ?
Argent Horserider is just shit card. Why do people keep putting it in face hunter when u can get more dmg with 3 mana by using Wolfrider for example. Divine shield ain't worth it noobs
Me go face?
Yes.
if the face plays taunt me still go face?
Yes.
Is double arcane golem really necessary? Because I run both of them and I sometimes get punished. But the 3 mana cost is a really good finisher.
I replaced one with Hunter's mark in the deck with which I got to legend last season. It works well against slow decks. A main disvantage of double arcane golem is that it significantly decrease the winrate again druids, priests and warriors, maybe also rogues, while not increasing the meta against other decks.
I switched out both Mad Scientists with Mountain Giants, working out really well! This deck needs some late game minions
I like this build, but why 3 secrets (just wanted to know the reasoning)? Isn't it pretty risky that you will draw one as opposed to getting Mad Scientist's effect?
3 secrets makes it less likely for mad scientist to fizzle and not pull a secret
Replacing Scientists is just bad.
People need a guide for FACE hunter?
Without trying to be rude.... Have you ever actually hit legend? if so, how many times and more importantly have you done it with "face hunter"?
Everyone likes to dumb down "face hunter" in to literally being face, but you have to be intelligible with trades and figuring out the lethal play and action turns in advance. Of course that's a trait that's true to every deck, but especially important in face hunter since you have very limited and fast tempo resources.
Personally... maybe the meta isn't right, but I haven't hit legend with face hunter. I think it's difficult to play, but of course you're going to get the occasional games where you can just SMOrc over and over, for the win.
You know ppl want to pretend they play real deck, and that face hunter requires a skill. Its sad for them that this shit can be piloted by monkey.
Yes I have, 4 times, and not with Face-tard. "Intelligible trades"?! Lol The only trades a Face Hunter is making is to face or to a taunt they can't get passed xD You're defending a deck that has a extremely low skill cap. The reason why it's popular, especially among new players, is because it's cheap to make, have a low skill cap and you just go face. If you think this deck is difficult to play, I would assume you're stuck below rank 20.
Subbed one snake for a second explosive. Snake wasn't really doing much for me except providing a nice proc for KC. But I am usually able to save and time my KC pretty well, so no need for snakes.
Also, subbed one Arcane Golem for Leeroy. Apart from that, pretty good deck. on a 10-2 win-streak currently. Also, one of the best tips that I can give is; be smart with your Unleash the doggies. Don't just waste it because it is a three mana card and you want to play on curve.
**I've gotten golden hunter by playing pretty much exclusively face hunter..you know..cause I don't like trying. It makes me happy to see that this sort of cancer is coming back :)
What's a replacement for Quick Shot?