[S21] Patron - Winning is fun again
- Last updated Dec 30, 2015 (Explorers)
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Wild
- 16 Minions
- 10 Spells
- 4 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3980
- Dust Needed: Loading Collection
- Created: 12/23/2015 (Explorers)
- user-4858050
- Registered User
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- 3
- 5
- 17
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
134
Edit 1: Updated Matchups
Grim Patron Warrior
Before you start reading this guide. The listed deck is not a new deck or revolutionary. It's a relatively standard Patron Warrior deck. The reason that I'm writing this is because I want you guys to experience how awesome it is. There are a lot of variants of this deck that are much alike but with 1-2 different cards. Please tweak the list to your own preference, I am in no way claiming that my list is THE BEST version of Patron Warrior. It just works the best for me.
The playstyle
Patron warrior is a midrange deck that focuses on keeping board control with weapons and low cost utility minions/spells until turn 5-6. At that point you snowball the game with comboplays featuring mostly Grim Patron comboed with for example the deathrattle of Death's Bite, Whirlwind and Inner Rage
Why Patron warrior?
You have a very realistic chance of winning versus any deck in the current meta. Obviously there are more favoured and less favoured matchups but there's no hardcounters. On the other hand there's also not really any free win matchups. If you like crucial decision making and thinking multiple turns ahead then Patron warrior might be the deck for you. Patron warrior is a deck that will take time to master. This applies to every deck off course but you can for example suck at playing aggro shaman and still win games. With this deck you won't, when you start to master it however you will see your winrate with it explode.
Mulligan
- Fiery War Axe, by far the best early game card in this deck it directly counters Mana wyrm, Darnassus Aspirant Northshire cleric and Knife juggler for example.
- Fierce Monkey, really strong card to get through the earlygame and even a decent protection for ur valuecards in the mid-late game. I made the choice to only include 1 copy because I simply don't see room for 2 copies right now.
- Death's Bite, High attack damage and a lot of synergy with Dread Corsair. Turn 4 Death's bite into Turn 5 Grim Patron combined with the deathrattle is maybe the strongest play in this deck.
- Dread Corsair, See above. Tons of synergy plays with the weapons
- Acolyte of Pain, Unstable Ghoul, Armorsmith, Kind of self explanatory. Low cost minions that help you secure the board for the important turns 5-6-7. The unstable ghoul deathrattle synergizes with Grim Patron
- Grim Patron, only keep this card versus Control decks. Yes this deck is built around Grim patron, but if you have already lost the game versus aggro decks by the time you get to use it it's a waste.
Matchups - Deck specific
Favoured
Midrange + Aggro Druid - The strength of patron warrior in this matchup lies in the inability for druids to remove your board. Swipe nearly never does the trick for them in this matchup. Get ahead early, hopefully kill his Darnassus Aspirant early with Fiery War Axe and combo well with Grim Patron and you will usually win this matchup
Face Hunter - Patron is strong vs aggro. You have a lot of early game taunts and minions like Armor Smith and Frothing Berserker to help you stabilize and take board control. Your cards don't really hardcounter their cards as much as in some other matchups so it's really just about not letting him get the board and building up some armor.
Tempo/Mech Mage – Tempo Mages have the potential to snowball the early game resulting in a quick loss, but you usually are able to win it. This matchup is a bit hit or miss because of it but because of your tools to deal with their early game I list this matchup has favoured.
Aggro Shaman – + Execute – Yes my friends, a deck that is favored against Aggro shaman. Fiery War Axe counterplays Tunnel Trogg and I chose to mulligan for Execute to get an early kill on Totem Golem.
Secret Paladin – The secret paladin matchup is very early game dependent. Usually you will face either Secretkeeper and/or Shielded Minibot in turns 1-2-3. Trade heavily into those to not let him get the board. After that you simply have more power to secure a win. Save an Execute for Mysterious Challenger.
Zoolock - Another deck that will challenge you for early game control. It's basically the same as for the other favoured matchups, winning the early game board battle is key. If you do vs zoolock the game is basically won cause of their deck synergy with a big board.
Even
Midrange + Murloc paladin - also a bit hit or miss. Paladin has strong early game play, but so do you. Most of the time who-ever edges that out ends up winning (duh). Mid-range paladin can remove ur board very effectively with the Equality Consecration combo. If you want to win vs these decks you gotta play around that combo. Bait it out before you play ur big patron combo, else you'll risk losing the entire game the turn after.
Oil Rogue - This matchup is about as 50/50 as it gets. Oil rogues don't have a strong early game so winning the early game board control shouldn't be a big problem. The problem in this matchup is their ability to effectively clear the board cause of Deadly Poison + Blade Flurry versus your Patrons. Same as for the midrange paladin matchup this is the combo you will need to play around.
Control Priest - card]Execute[/card] Battle Rage - You play mostly low cost minions that he doesn't really want to use his removal spells on. Deathlord can really slow you down, that's why you can choose to keep Execute here. This is a pretty difficult matchup. You need to find that fine line between getting damage on his hero but not overplaying your cards just to see them all getting removed.
Unfavoured
Dragon Priest - Surprised to see dragon priest here? The reason just simply is their incredibly strong early game potential. If they draw their early game cards it's near impossible to win the early game. You gotta hope that they don't have a good draw and fill up the board as quick as possible.
Reno Warlock – SO. MANY. REMOVALS. that's basically the story of this matchup. That doesn’t mean this matchup is completely impossible however. I’ve been able to win games vs RenoLock even in the lategame because even if they remove the board you can most of the time instantly get the board control back atleast. This matchup is surely unfavoured but not a guaranteed loss. Play aggressive and I’ll give this matchup a 30/70 rating.
Control/Fatigue Warrior + [piloted shredder] – Control warrior is the hardest matchup for this deck. Their ability to keep removing your board constantly while armorstacking is most of the times too much for you to handle. Luckily this deck seems to be completely out of meta currently.
Tech choices
Sir Finley Mrrgglton - I chose to play with this card because it creates a lot of potential. Armor up isn't very useful for Patron warrior. Hero powers that synergize the best with Patron warrior are the Mage hero power and the Warlock hero power, other hero powers that are good are the Druid hero power and the Priest hero power.
1x Frothing Berserker - I chose to only include 1 copy of this card. Berserker has crazy snowball potential but finds itself in a position where the opponent has an option to clear it or deal with it quite easily most of the time. I didn't want to rule it out since it still has gamewinning potential, but only 1 copy because it also has 'sit in your hand the entire game' potential.
2x Piloted Shredder - Recently there have been Patron Warrior decks that play Kor'kron Elite over Piloted Shredder. I tested both and my personal preference is the shredder. I would advice you to test both aswell and go with your personal preference.
Substitute cards
The cards in the current decklist are mostly optimal and in some cases hard to replace. Just because it's listed here doesn't mean that the substitute is as good as the original card. The most frequently asked substitutes are:
Grommash Hellscream - Replace with - Ragnaros the Firelord
Sir Finley Mrrgglton - Replace with - Loatheb
Deck updates since original upload
-1x Unstable Ghoul + 1x Fierce Monkey - After Testing I decided to make this switch because of the early game strength of the monkey.
Ok I didn't expect that. I actually went from Rank 8 to Rank 5 without a loss (after dropping from Rank 4 to 8 playing Oil Rogue :D ). The Druids that caused me so much trouble are welcome now. This deck ripps them apart.
thought id link a song for all the people who just wont let the patron thing go
https://www.youtube.com/watch?v=k2C5TjS2sh4
Hi , thanks for the amazing guide, I play patron in some time and I like to read guides to become better when i play, I dont think Reno Warlock is unfavoured, you play agressive and you will win until he play reno, I play many of this decks and in turn 6 or 7 I see the warlock trying hard to draw reno because the patron can force so much late game decks. I play this patron deck, http://www.hearthpwn.com/decks/413795-varian-patron , if you can look and make a reply will help me so much.
Sorry about my english, it's not my first language. Thanks again for the great job.
i think op said unfavored because reno lock tend to have weird clear board i said like twisting nether and of course hell fire. so what decide patron win game against those is have they draw the right card to stall the game or not
varian patron might not as consistent as default midrange patron, well because of varian, maybe he has highest ceiling of a card (once again, maybe) but he also have the lowest floor and i honestly think varian is not benefit from this kind of midrange deck. but you know if you are enjoy playing it why change it
A few tweaks here and there (no Fierce Monkey):
Grim Patron Warrior Ladder
first game, overload shaman, turn 4 death`s bite and use, turn 5 pop patron... he immediately conceded :)))) omg what a blast :D
I am really enjoying this deck so far, the only thing i find myself having serious troubles against is Aggro Shaman.
Despite it is in the favourable matchups from the guide i just lose. It seems i cannot stand their being aggro. What is your opinion about this match guys ?
Ah, a second question: i find myself with two battle rages in my hand and no creatures.. what would you insert for one of them ? I played a deck with
-1 Inner Rage +1 Loatheb
These are my stat after a session that brought me today from 16 till 10
http://imgur.com/b6S2lH2
Again, nice deck!
Any thoughts on Axe Flinger in this deck?
Do i play sir finley vs a face hunter?
yeah, sir finley with Mage hero power ou shaman hero power its very strong against face hunter
Learn how to use acolyte and battle rage
The deck is called Patron for a reason.
with billion of card draws in your hand and you cant pull that card?, boy get an exorcist for yourself. This deck had more dependency when warsong commander was so usefull. You had to pull WSC and patron to do something.
No, you have other options to take the board until you get the patron, or use the Frothing Beserker with something to deal damage to all the board. This deck you can win without the patron, Gromash with Inner Rage is 12 damage in a turn. this can finish many decks.
Sorry about my english, it's not my first language, I hope this will help. And this is the version of patron that I use http://www.hearthpwn.com/decks/413795-varian-patron .
This is not meant to be complainy, maybe a little tongue-in-cheek, but not complainy, simply an analytical analysis of hard removal in regards to Midrange Patron.
Paladin: Equality into Consecration. Rekt.
Warlock: Hellfire. 4 mana for a full clear of all your Patrons? If board is empty? Yes please. Shadowflame otherwise? Cool.
Mage: Flamestrike. Sick, turn 6 Patron with Death's Bite, Whirlwind and Inner Rage. Mage coins into Flamestrike, fun is over.
Warror: Brawl. Not the hardest removal, it does require you to also have a weapon equipped or to equip one the turn that you play it in case another Patron comes out. So there are contingencies, but still effective.
Priest: Bloodmage Thalnos into Holy Nova or Lightbomb.
Shaman: Lightning Storm. Ehhhh, this one can be really variable, but it can be hard to keep any and all kinds of Spell +1 for guaranteed removal off the board.
Rogue: Deadly Poison into Blade Flurry.
Neutral: Doomsayer combos.
Druid and Hunter do struggle to contain a Patron push, especially if you can get a handful out there right away, but with them it is much harder to keep board control and your health high enough to make the move.
All of these reasons have left me salty with Midrange Patron Warrior to the point that I am simply annoyed. With so many ways to easily handle the Patron combo, and with so many cards being required to pull it off compared to a single card mass removal it just feels way way too slow to be a powerful midrange deck. Trying to play around the removal becomes a chore instead of fun, and unlike Control you don't have the lategame to fall back on. Compare this to midrange Druid, who can play the early and mid control game and then combo you down in one turn if you leave with him a few minions on board.
TLDR; I had to abandon the deck, the occasional wins felt luck based (opponent wasn't drawing removal or I favorably survived a brawl), and the losses felt predictable.
Appreciate your thoughts. I have been watching some highly ranked stream to gain some extra thoughts on how to play the deck well. I love the idea of the deck a lot, and I love the way it forces you to play analytically. When I can play around hard removal and punish my opponent with the Patron virus it is very rewarding. I also am going to make some changes like Unstable Ghoul instead of 2 Fierce Monkeys.
I am not very highly ranked yet, still in the 10-15 range, so I think playing more aggressively is going to be a part of the ticket, I am playing the deck too much like a control deck when I have the cards to play more aggressively, contend face decks, and punish control decks with all their annoying mass removal (Control Priest post-LOE GRRR)
Sounds like you are just bad with it. Patron still works for me just fine.
It's only dead for those who don't know how to wield its power.
You don't even make sense... you met patron 4 times in the ladder? and you beat it both times? and you destroyed it every time. what are you even talking about?
And you say you don't EVEN play this deck...? You sound like you definitely have played it.