Anti Aggro Late Control great with current Meta
- Last updated Dec 25, 2015 (Explorers)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7140
- Dust Needed: Loading Collection
- Created: 12/23/2015 (Explorers)
- Dinomaniak
- Registered User
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- 12
- 27
- 76
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Battle Tag:
Dinomaniak#2217
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Region:
EU
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Total Deck Rating
78
I found this deck to be fantastic against the current aggro meta, with several counters for possible control as well.
The deck relies on healing starting with the early game while still having board presence, it's a mainly defensive deck, yet in the late games it goes into heavy control.
- Kezan Mystic is useful again 3 of the 9 classes ( so 33% chance it'll be fantastic in games ).
- Museum Curator allows you to trade for smaller minions or remove a divine shield while still gaining that extra deathrattle card
- same for Jeweled Scarab.
- Shadow Madness specifically used against rogues that play egg deathrattle raptor.
Early Removal :
- Holy Smite - for that pesky Knife Juggler , or simply combined withVol'jin
- Shadow word pain - against Shielded Minibot, Murloc Knight, Sludge Belcher, Water Elemental, need I say more ? :)
Late removal :
- Shadow word death.
- Big Game Hunter
-Vol'jin
- Lightbomb
Late game :
- Confessor Paletress is an amazing card, you never know how lucky you can get
- Reno Jackson will keep you alive at any point since there are no duplicates in the deck. Let's just hope that there's no rogue playing the Beneath the Grounds card.
- Entomb is "not entirely balanced" so do abuse it :) . Preferably don't play it on a card that's already in your deck as it will make Reno a bit confused.
- Frost Giant is extremely useful since you'll be using your hero power a lot
Why Coldlight Oracle ? against control, you don't have to play it until your opponent's hand is full - or just in case. Against aggro, you can play it early/turn 5-6-7 as it can bring a lot of removal and healing to your hand.
Why earthern far seer ? remember when you're puzzled what to play on turn 3 and you don't usually make it to turn 8 ? This is a card that, even removed, still has a certain value.
A choice I took a strong step upon - Healbotis not included because even though it gives 8 health, a 3/3 for 5 mana is easily removable, so it makes you lose tempo where you could have played other cards.
This deck practically ensures that you can allow yourself to not die to face hunters, aggro shamans, tempo mages, casino mages, zoo, and still be able to control the board against
late game.
Please post your outcomes, if the deck reaches 100 likes I'll write a detailed comment.
Suggestions are welcome.
Looks good, only suggestion I would make is possibly changing the Frost Giant; how useful was it during your experience vs something like another lategame bomb, or more card draw (i.e Azure Drake; nexus champ)
Thanks ! :D
Frost Giant ... For some reason, I found him to be extremely useful. Card draw is something I also feel that could be improved, but the idea is that the deck allows you to have basic control and add some small minions while adding the frost giant at 0-5 mana later in the game, same turn. Sap him ? Oh no, I lost 3 mana :D . Freezing trap ? Now he costs 2 mana :D . Aggro decks rarely play that big game hunter so it's practically murder vs them and let's be frank, the meta's full of them.
Just want to say this deck is a blast! Went from rank 12 to 10 with 9 wins and 5 losses so far. it's an incredibly troll fatigue deck which is awesome.
Cards I may consider removing are Kezan (not enough secret decks) and Confessor - when I get off her power (which is rare as there always seems to be a better play) the legendary I get is not very great. May add Sneeds instead and replace Kezan with Nexus Champion Saraad.
Very happy you liked it ! :D
I took out Kezan Mystic, then right after - I realized it makes a huge difference versus mage and hunter, and even good versus pala. It's a huge boost in those games. I was considering placing an ooze or Jonesy, will experiment a bit in the future.
Confessor Paletress is sort of a clarification that the game has ended , unless you get Nat Pagle versus fatigue warrior :D .
which ranks did you advance with this deck?
14 to 9. Had a fantastically easy time with it, still I remember two hardcore loses, one versus a control priest and another versus a lucky lucky druid. I was floating on 15 life with Reno in hand, then he plays the combo and the 2 dmg 1 mana roots druid card. Rage :D .
Swap out Farseer for Brann Bronzebeard?
The Farseer is a card that's supposed to help you survive in the huge aggro meta today.
Brann is a greedy play that sees use for late game, however you already have plenty of responses by that time.
so as i can see, i am the first one to give it a thumbs up. I haven't tried it yet, but i will give it a shot.
Alone for the work you did writing this description it is worth +1. You would get by far more thumbs ups, if you would use the the ability of this system to link the cards. Example: Frost Giant
I'll do this sometime tomorrow - far too busy on Xmas :) . How did it work out for you ?
Edit : done - any clue why shadow word pain and shadow word death don't work ? :) possibly I'm spelling them wrong hehe :D
Just played too less games with the deck to say anything about. Will keep you informed.
Great edit. That is the only way a deck can get upvotes. Merry Xmas!