Welcome to my Silence Shaman.
(Quick response, for all the people who have brought it up, I'll change the name of the deck, because yes, I didn't keep track of the exact wins/loses for an exact percentage. I will say I've won consistently with this and am continuing to claim the ladder with it, Rank 3 being my highest rank with it. I've never claimed this is pro certified and legendary guaranteed, but just thought this was more than just some goofy for fun deck, I think it has real potential to be competitive, but obviously not a top tier deck. Thanks to all those who have enjoyed it and found success with it. Have fun!)
Also, if people want, I have a priest and druid version of the deck, druid probably being the best that I can post if people are interested, but this was my first silence deck and it gained traction surprisingly. Make sure to check the tweaks/updates I've posted at the bottom. Anyways, onto the description!
This deck takes advantage of cards like Ancient Watcher and Eerie Statue by packing multiple silences and taunts to maintain board dominance and overwhelm the opponent with lopsided trades buying you a one way ticket to Value Town.
While Ancient Watcher and Eerie Statue are the "gimmick", I've tried to find other synergies without going too all-in on the idea, to maintain a balanced and consistent deck. Considering Wailing Soul is our strongest activator, cards like Zombie Chow and Battlecry minions either benefit as well, or are not affected negatively by using it.
Even though you can use Ironbeak Owl, and in extreme cases Earth Shock to activate Ancient Watcher and Eerie Statue, I cannot stress to you how useful it is have four silences at your disposal for the things like Piloted Shredder and Sludge Belcher which are in many decks, but also for those huge end game minions that can be a nightmare to get rid of. Ohh yah, and I forgot, there are two Hex's as well. Suck it Tirion Fordring, Ysera as well as literally anything else in the game...
After not playing for awhile, I went from rank 12 to 5 today with no end in sight. I did not keep track of exact win totals (I will start and post them here later), but this deck only really seems to struggle with Renolock. There isn't really much burst, so that is to be expected, but it seems to really baus other meta decks such as agro shaman, secret and midrange paly, and is closer to a coin flip against druid, probably with a slight edge to druid.
Earth Shock: Emergency activator, taunt buster, ping damage, this card is the swiss army knife of the deck. Let us not forget the power to one shot Twilight Drake, Leper Gnome Argent Horserider All Hail Earth Shock!
Sir Finley Mrrgglton: Fantastic addition to the deck. The shaman hero power isn't all that important to how this deck plays, so getting the opportunity at warlock card draw or a pick of the 1 damage removal abilities is great, not to mention getting a sticky 1/3 body on t1 (hopefully).
Ancient Watcher: One of the backbones of the deck. All 3 different types of silences can be used on him, plus is a high priority target for Defender of Argus. Also nice that this plays on t3 after and overloaded Totem Golem t2, hopefully into t4 Wailing Soul.
Ironbeak Owl: Another engine of the deck. The most versatile of all the silences (can be used offensively or defensively equally) and if going second, makes a tasty t1 coin plus Ancient Watcher into t2 Owl.
Totem Golem: Establishes early board dominance by being very annoying/difficult to deal with in the first couple turns, and is still a solid body later in the game.
Hex: Not much to be said here. Probably the best single target removal in the game. Because of how many silences we pack, does not need to be held exclusively for late game threats.
Lightning Storm: Should only need one considering how solid our board presence should be, but obviously a great comeback swing card when needed.
Tuskarr Totemic: All hail RNGesus, hallow be thy name! By no means a crucial card to the deck, but a solid t3 play in almost any scenario, and can sometimes basically win a game by spitting out a Totem Golem or Mana Tide Totem or Flametongue Totemearly.
Brann Bronzebeard: A lot uses for him in this deck. 16 life heals with Antique Healbot, sure. Double card draw with Azure Drake, why not? 6 damage Fire Elemental shots, of course. 4 Boombots, double totem summoning, the list goes on...
Charged Hammer: Very underrated card. While not an ideal weapon body, 2/4, that is still 4 mana for 8 damage, plus the hero power change which is amazing! Having a 2 mana 2dmg button on command is pretty god dam epic. And like Sir Finly, shaman hero power isn't that important, so fits very well.
Defender of Argus: A staple in many decks for the sheer amount of value this card packs, we get the added bonus of sticking these dudes in between some giant bodies. It also helps that most people wont attack statues or watchers, so it is not difficult to have minions available to get maximum value from defenders.
Eerie Statue: The inspiration for the deck. This puppy is lathered in value town sauce. Obviously 4 mana for a 7/7 is just stupid, so we take full advantage of this. Most people wont attack an unsilenced statue, so unlike most 7 damage minions, this usually will not be insta removed or traded into efficiently thus allowing us to make even more favorable trades when we activate and dump all over them. Also great BGH bait to ensure our Dr. Boom is around late.
Wailing Soul The heart of the deck. Without this card, this deck would not be possible. Clocking in at a respectable 4 mana for a 3/5, this is another solid body on the board, and obviously can turn an entire game, activating multiple statues and watchers/preventing zombie chows to heal them up. If going second, the dream is coin t3 to get Eerie Statue then t4 Wailing Soul. Because they are prevalent in the meta, it should be noted these counter act minions affected by Aldor Peacekeeper, Keeper of Uldaman and completely unfreezes your entire board when going against frost mage. Pretty neat stuff.
Azure Drake: In here mostly for the card draw (which is lacking), but that extra damage on a critical lightning storm can be game changing, not to mention a 4/4 body is nothing to sneeze at. Unless you're agro shaman, very hard to not include.
Fire Elemental: One of the finest 2for1 cards in the game. Great battlecry, strong body, synergy with Brann, one of my favorite cards.
Dr. Boom:Pretty self explanatory. Big late game threat/finisher. Too much value in the card to not include.
I might post specific class matchup mulligans/tactics if this gets popular enough, but for the most part, the deck is pretty simple to play. Play big bodies, trade as efficiently as possible to keep board clear, and take advantage of huge tempo swings when activating watchers and statues. It all comes down to deciding what/when to silence. I will also say this deck has the added advantage of people having no effing idea what is about to happen to them, allowing you to set up very favorable scenarios without your play being tipped off.
Hope you liked it and have fun giving it a try. Please upvote/comment if you enjoyed it, and if you have any feedback, it is more than welcome. It's still very new, so probably could have a tweak made or two, but I like where it is at right now and think its worth playing. If I make Legendary with this, I make it more in depth. Thanks again.
1.1: First off, thank you everyone for the love you've shown the deck. While I know this isn't pro level viable, I think with tweaks this can hit legendary.
Some of the feedback I received inspired me to test out a new more aggressive version of the deck, and while I haven't played enough games to come to definite conclusions, it seems promising and adds a lot more surprise burst to the deck which is kinda needed.
While these changes obviously hurt/sacrifice healing/late game, it greatly increases the speed of the deck and provides huge surprise burst. I like it so far, but lemme know what you think.
If the deck keeps gaining popularity, I'll post class specific stategies/mulligans and maybe even some play videos to further explain the tactics involved with the deck