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How the Gul'dan Stole Winterveil [MSG Update]

  • Last updated Jan 31, 2017 (Gadgetzan)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Tavern Brawl
  • Deck Archetype: Unknown
  • Brawl: Gift Exchange
  • Crafting Cost: 1840
  • Dust Needed: Loading Collection
  • Created: 12/16/2015 (Explorers)
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  • TSMS
  • Registered User
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    • 153
  • Battle Tag:

    N/A

  • Region:

    EU

  • Total Deck Rating

    399

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How to play:

 

How to actually play:

Pop the crates, rip open the presents, make your opponent cry.

In the current Tavern Brawl, at the start of each turn, a 0/4 crate is dropped on the active players field, if there is none already. Whenever a crate is destroyed, the active player gets to discover a card of the original owner's class (e.g. Warlock cards for crates from your side of the field). Their cost is reduced by 5 (and you only get to discover cards with a base cost of 5+).

This ridiculous cost reduction makes destroying the crates the highest priority. Most of the cards in the deck help you to destroy the boxes dropped on both yours and your opponent's side of the field as soon as they spawn. When you can open more presents than your opponent, you'll most likely win.

Have fun ruining everyone elses Winterveil!

Card Round Up:

Power Overwhelming - Kill their crate by killing your crate.

Dark Peddler - Gets other cards that kill crates.

Wrathguard - Has 4 attack. Crates have 4 health.

Youthful Brewmaster - Hides presents from your opponent until you have a way to pop them yourself.

Shadow Bolt - Deals 4 damage. You do the math.

Void Terror - Eats Crates before your opponent can even get to them.

Doomsayer - Kills everything, gives you presents.

Crazed Alchemist - Flips crate, shatters china.

Arcane Golem - Smashes crates immediately. Nerfed. Kooky Chemist does similar stuff.

Big Game Hunter - For other stuff your opponent might play. Nerfed. Blastcrystal for now.

Rest of the cards is pretty much to ensure early game presence and to prevent your opponent to smash the crates first. You want to have initiative, else you'll have a bad time.