S22 LoE Midrange Combo Druid
- Last updated Jan 4, 2016 (Explorers)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3960
- Dust Needed: Loading Collection
- Created: 12/11/2015 (Explorers)
- user-14619038
- Registered User
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- 13
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- 47
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Battle Tag:
Seeker
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Region:
EU
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Total Deck Rating
84
Wel the meta just moving to the right postion for the deck to work again :)
Under testing. (winratios, deck counters etc to come, it seem to be slightly Midrange Control and Combo)
Deck is played out slowly till 5 mana crystals, till then try to hold board control, after that time become agressive. Try use Shade of Naxxramas for early control with the Wraith or Innervate with Piloted Shredder/Druid of the Claw/Sludge Belcher/Emperor Thaurissan. Swipe and Keeper of the Grove are your backup cards, dont use it early as it counters the aggro decks well if timed enough.
Deck has one Wild Groth as most of the times, the card dosen't use its value enough against currently strong aggro decks. Darnassus Aspirant takes care of your early crystal needs.
Deck has many nice combos with Savage Roar into Force of Nature or Arch-Thief Rafaam wich gives you Mirror of Doom.
Suggesting to keep Dr. Boom also as an backup card or as an suprize, don't play into it as the bombs can be used for clearing together with Swipe, unless your enemy has low ammount of cards in Their hand.
Elise Starseeker is just a fun card in this deck, it can have a good or bad results, depends how soon you get your Golden Monkey. Because you will want to get it in the lategame as hand and deck of legendarys ain't that good.
Legendary Changes:
Also some players may like to have Sylvanas Windrunner and Loatheb in this deck, if so then remove Elise Starseeker.
Feedback:
Feedback has said that Sir Finley Mrrgglton is a strong card in this deck with priest or shaman or paladin hero power. One Raven Idol can be swaped for it. Also one player liked Brann Bronzebeard in the deck by removing one Shade of Naxxramas.
As im not a legendary player, any kind of feedback would be nice about the deck.
I would appreciate if you would upvote and if you could share it.
You do realize that druid of the claw is almost as vulnerable, don't you?
Druid of the Claw isn't vulnerable to the two spells he mentioned, gives you more versatility and isn't quite as terribad against silence as Sludge Belcher.
brans doesnt work on " choose 1's ) Eg keeper of the grove will not deal 4 damage Ive tried nor can you get giant ancient of wars or druid of the claws and no ancient of lore does not draw 4 cards or heal for 10
Great deck. I never pick spells with Raven Idol, should I ?
I always think I should get minions for board control.
nice
pretty good, I personally replaced elise for loathab and wild growth for finley and its worked out great.
Finley into tap is quite amazing
Cutting Wild Growth is very very wrong.
I have been messing around with a ramp taunt deck with Elise Starseeker. At the moment, this combo version seems a bit more stable.
That's the one problem I've had here -- I don't get to turn 9/10 enough to make my big plays. I added in a Sea Witch and that has helped already. Hat tip to Hell_Rage for that tip.
Beat one of them new fancy Entomb Priests, lots of fun :D
Are you sure removing [card]Raven Idol[/card] is good idea? So far everytime i played it (i have 4:0 with this deck) it helped me win the game. Druid spells are just really good and if you need a minion, you still have 3 to choose from. I was waiting for this card to come out and make me play druid again.
I removed a shade of naxxramas. Overall, it is too slow for this fast paced face shammy meta
i tried this deck now and i like it Arch-Thief Rafaam at 9 and Lantern of Power at 10 can close games 24/7 . i think i try go to lagend with this deck
It seems that you need to hit your opponent for face enough to make the Arch-Thief Rafaam + Lantern of Power a finisher instead of just damage. I seem to lose more often than not if I can't accomplish this.
Just add Naga seaWitch to the deck. and play naga > rafaam > rafam's artifact.
so by 10th turn i keep both, seawitch and rafaam - so i can play them both in 1 turn. Opponent needs to decide - to kill rafaam or to kill witch. If he kills rafaam - you have the with on board with its great power. you can put other heavy cards or buff 10/10 the exosting creature on the board. If enemy kills the witch - you still have rafaam on the board and 10 mana.
Many people say that an extra ancient of lore is irreplaceable, but I personally have needed a few extra big threats. I used to run alexstraza, for combo, but AoW is a solid choice if you need more control. It as a taunt can become a 3, even 4 for 1 trade, which can be good to draw back card advantage, and finally give you the rafaam turn you need. I don't run rafaam in my more standard version of midrange druid, but TL:DR If you need more control or taunt ancient of war works fine for me at least
i won 3 lost 2 so i took out dr boom and elisse for mounted raptor an sylvanas adds another ancient of lore much better
Interesting Deck
I feel like -1 Force of Nature and +1 Ancient of Lore might work better.
Since with the raven totems, you should be trying to muligain for more combo pieces, and Arch-Thief Rafaam combo is already pretty solid.
Also I might try to sub out Elise Starseeker , like you where saying fun card but maybe Sylvanas Windrunner or Loatheb instead ?
Love Midrange Druid, and this variation definitely looks solid.
Nice deck. Rank18 ---> Rank7
That was really funny)