SMOrc RAFAAM LOCK SMOrc
- Last updated Dec 15, 2015 (Explorers)
- 24 Minions
- 6 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1300
- Dust Needed: Loading Collection
- Created: 12/10/2015 (Explorers)
- Registered User
Total Deck Rating
Fun deck with Curse of Rafaam
Sorry I have no time to make the guide (because study)
I leave a video made by akaDennis and sorry again
Pd: Sorry 4 bad english :P im a spanish speaker
Great deck! I've made a video about it as part of my BTCE series. Thank you!
Great deck! Thanks for the tech! Just tried it and opponents were conceding on turn 2 after playing Curse of Rafaam. MUHAHAHA!
Looks interesting, or at least as interesting as a face deck can be. Planning to give it a shot with a pair of minor tweaks.
Remove: Nerubian Egg, 1x Arcane Golem.
Add: Loatheb, 1x Argent Horserider.
Egg seems too slow/situational, swap it out for Loatheb which (as discussed here) seems generally more useful. Arcane golem can backfire spectacularly if you're not careful in my experience, but does make a great finisher so keeping 1 around makes sense. Horserider seems generally more useful to me, however, especially if you can get the Defender of Argus buff on it.
I am playing my own variant of this deck, i literally have LOE cards, basic warlock cards, the required naxx cards, the neutrals, and 1 flame imp, because I was mainly focused on building shaman and mage collections so I kinda disenchanted a lot of warlock cards when i started playing.
I am 9/2 w/ the deck.
This deck should be 100x better.
I am floating around 12
It's because you make your opponent waste 2 mana, avoiding it to play something. Also if the enemy ignores it'll take 2 damage anyway, and it'll create a snowball.
Remember, if you face a mage and Curse of Rafaam doesn't mulligan for you but comes mid-game, keep it for the filthy ice block! Just won a game because of that, felt so good!
how about Sir finley murgglington to try and get the hunter hero power?
As a zoo deck, you usually just want life tap to replenish your hand since you play it so fast
Well at least if u are facing a freeze mage that rafaam is perfect to win the game since u leave the him with 2 hp and use rafaam and since the damage is at the beggining of the opponent turn the ice block dont pop and u win
I like Curse of Rafaam, because of the tempo loss it inflicts on the opponent. It is like a reverse innervate that also deals 2 damage. The question is, is a deck like this the best way to exploit it, or should it be more face oriented and less about board control (zoo) ? The answer depends on what the meta looks like, i suppose. I tend to agree with the deck author here, that its best suited in a zoo style deck right now.
Edit: people mention that loatheb is a must with this card, and while Loatheb certainly is good in both face and zoo style decks, he is not required to make Curse of Rafaam work. In fact, playing Loatheb and Rafaam on the same turn, is a waste of resources. It's better to play them on separate turns to inflict more tempo loss on your opponent
An excellent post for curse of Rafaam, exactly my thoughts. This card has to see more play, is a tempo changer.
U mad bro ? The longer the opponent does "nothing" with the curse, the more value it gets. If he removes it, he spent 2 mana on nothing that turn, leaving him with 2 mana less. Obviously youd play this on one of your weaker turns, making his turn weaker as well.
Fun deck. I exchanged one Dark Peddler for Loatheb.
Great moment is Turn 9, 2x Curse of Rafaam + Loatheb.
Guarantees at least 6 dmg. Also I don't know if this works, but does spell damage on their board increase the curse's output?
when i saw the curse of rafaam card the first synergy card that came up immediately was loatheb. need to put him in
Any recommendations on what to replace the Naxx and Blackrock Cards with? i Have LOE but Not those
just buy them dude. So many cards that you will need for good decks
Thanks. and yeah i do plan on getting naxx and blackrock soon so once i do i can add those cards
tried this deck 7 games 2 wins 5 losses .... does not do anything vs warrior / priest . looses steam if board cleared , if pushed beyond turn 6 stands no chance... well may be it needs some changes