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"budget" Control Warrior

  • Last updated Dec 10, 2015 (Explorers)
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Wild

  • 15 Minions
  • 10 Spells
  • 5 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 8060
  • Dust Needed: Loading Collection
  • Created: 12/10/2015 (Explorers)
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  • Battle Tag:

    Adonis#2103

  • Region:

    EU

  • Total Deck Rating

    3

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Hi,

I am looking forward to Elise Starseeker comign out tomorrow so I tried myself at a deck that features her.

It is a full control warrior minus the endgame plus removal and Elise.
The theory behind it is that you survive until you can safely play her. There is enough card draw in the deck that you should find her at some point and enough removal/armour-gain that you will not die too early. Also because you have her, you can get rid of your other lategame making this deck relatively cheap (8k dust compared to 13 or 15k in other control warriors) to build. So it might be one of the easier control warrior decks for F2Pers to craft.

Playing the map should be easy as in the later stages many turns are spent with some mana left over even after armouring up. Then it gets tricky.
I feel that the card has to be played in a moment when the opponent is out of options for a turn or two because after playing the monkey your removal is gone. So playing him with something else together makes you the aggressor. Losing the momentum after that point most likely leads to you losing (except, of course for a lucky Deathwing) but you should be able to stay ahead from then on and just win because there should be more big threads at your disposal then any deck can deal with.

The cards in this deck are supposed to keep you alive (Belchers, shielsmaiden) and are annoying enough (Sylvanas, Loatheb) that it should work. Justicar Trueheart is just great and getting her out raises your survivalbility greatly.

Changes that might be nesscessary to add are a Healbot (I relied on armour gain and card draw a bit more). Cards I am unsure about is the Korkron Elite. I just think that it is good to have a direct solution to things (nexto to the weapons) next to all the cards that pretty much do nothing except stall (belchers) and draw cards/give armour (acolyte/armoursmith) in the early game.
Cruel Taskmaster and Grommash Hellscream are missing because  I feel that dealing 1 damage is not very strong and you rely on other cards to finish the game.

I look forward to some feedback considering the viability and will try the deck out tomorrow when the card is out. Maybe it won't work but maybe it goes in the right direction to being a viable cheap alternative to Wallet Warriors.