Savjz's Anyfin Can Happen Paladin
- Last updated Dec 7, 2015 (Explorers)
- Edit
- |
Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 4040
- Dust Needed: Loading Collection
- Created: 12/7/2015 (Explorers)
- Savjz
- Pro Player
-
Country:
-
Tournament Decks:
33
-
Ladder Decks:
853
-
Submitted By:
Link:
BBCode:
Export to
It's so much fun to play and right now I won every game with it on ladder rank 14-12. :D
I've been playing around with variants a lot and Sunwalker feels like a great addition. The sticky taunt functions sort of like a heal and fills a six slot, of which this deck has none. I originally preferred two Antique Healbots, like Savjz in a recent stream, but one of each feels more natural.
I noticed Defender of Argus on stream as well but its value is too inconsistent in this deck, imo. I've seen Wild Pyromancer too and it's made for some great plays with equality but that's the only spell that it synergizes with well, so I scrapped it. Both equalities and two Keepers feel sufficient in dealing with big handlock taunts, etc.
Cult Master is fantastic but a little erratic and situational, so I prefer one. A second Truesilver feels redundant too.
Thoughts?
This deck is fantastic. I removed a Lay on Hands and replaced with a Tirion Fordring. I've found the extra weapon helps hit lethal with the first wave of Anyfin can happen. I'm not a fan of Paladin usually but this deck is fun.
Fyi started at 14 and on winstreak at rank 11. Haven't been playing the hard meta decks yet though. Then we'll see if it can still hang.
This deck does not work for me. I must be missing something. It seems far too inconsistent.
You must be doing it wrong because I've gone from Rank 16 to Rank 5 so far this weekend with a 60% win-rate.
this is basically senfglas' deck (or maybe savjz made the deck and sefglas copied him)
grate deck
How does this only have 3 upvotes?
I made one change, swapping out one LoH for one Avenging Wrath.
I don't think that's a very good change seeing as avenging wrath gives you no card draw or sustain. the damage is random so you could end up wasting your entire turn if you don't hit the right targets. Also, it will take you three more turns to get all of your murlocs and anyfins.
I don't think that's a very good change seeing as avenging wrath gives you no card draw or sustain. the damage is random so you could end up wasting your entire turn if you don't hit the right targets. Also, it will take you three more turns to get all of your murlocs and anyfins.
I too made this change... but mostly cause I don't have a second LoH. I substituted a Murloc Warleader for a Grimscale Oracle for the same reason.
Will admit though, avenging wrath has helped me out so far.