1st DAY LEGEND Egg Druid V10
- Last updated Dec 8, 2015 (Explorers)
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Wild
- 18 Minions
- 12 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 820
- Dust Needed: Loading Collection
- Created: 12/2/2015 (Explorers)
- user-21652277
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Total Deck Rating
2221
This is my egg druid deck that i used to get to #2 legend on the 1st day of the season on 01/12/15.
*** Edit: I have taken out Piloted Shredder for Finley because he is OP, will add information about how he fits in the deck and how to use him ASAP.
Sir Finley Mrrgglton is an extremely strong addition to the deck. Having an extra 1 mana minion is useful but the versatility of him is what makes him great in the deck. Ideally, you would like to get the paladin or shaman hero power to create more minions to interact with the buffs in your deck. However if you are low on cards, or can see you will run out soon (for example having lots of 1 drops and innervate) then life tap is incredibly useful to draw into more options. However there are some occasions where you may need a different hero power.
Here is me achieveing #2 legend - http://imgur.com/Qtl7LRj
I have also tried to make a quick video guide - https://www.youtube.com/watch?v=Nna6nh_DU3M
I've been playing egg druid for quite a few months and have climbed to legend with it for the past few seasons. I am constantly making slight changes but i think this list is the smoothest so far.
I will try to explain how i play the deck in this guide, however i think the deck take practice to understand it inside out.
Basically the idea of the deck is that you have a lot of cheap sticky minions, which you then buff and trade favourably to win board control, and get insane value out of Soul of the Forest , Power of the Wild and of course Savage Roar!
Mulligan - You want your early minions like Dragon Egg, Living Roots, Haunted Creeper, Nerubian Egg and Echoing Ooze. However Innervate i really useful as well as it can help to get and early advantage. I often keep Abusive Sergeant or Mark of the Wild if i already have a cheap minion to use them on. If you have a couple of cheap minions in hand then i would sometims keep Power of the Wild as this can help you to gain board control ASAP. In short, anything that would be a great topdeck when you have board control, get rid of!
Play Style - Unfortunately when you are playing egg druid face is not the place! You want to make favourable trades whenever possibleto maintain board control. Dragon Egg is a very strong card when used correctly, you want to get as many 2/1's out of it as possible. There are a lot of potential combos in the deck, using Mark of the Wild on Echoing Ooze is obviously really strong, it is also strong when used on Dragon Egg, Whereas Abusive Sergeant works a lot better with Nerubian Egg. This is because you effectively want the Nerubian Egg to die, but the Dragon Egg to survive.
Jeevesis a legend. If you have him in hand then feel free to throw everything out of your hand, even if you aren't going to get amazing value out of it. Also feel free to use Savage Roar on turn 3/4 to trade up against enemy minions, even though it is great for getting a surprise lethal later in the game, it is amazing for trading your cheap minions into their stronger ones.
Match Ups - Egg druid works well against other aggressive decks such as face hunter, aggro paladin, mech mage and zoo. This is because you can deny them the early coard control which they need to do damage. Rogue is probably the most difficult matchup because of their endless amount of removal, however handlock is also an issue.
Handlock - In this matchup savage roar is the most important card, this is the only matchup where i would keep Savage Roar in my opening hand. You want your early minions as usual but if you do not draw Savage Roar you cannot afford to play around Molten Giant. However if you do have it, then make your board as sticky as possible while leaving them around 15hp before using Savage Roar to get lethal.
Secret Paladin - This is a good matchup. Using Mark of the Wild on Dragon Egg is insanely strong in this match up because unless they have Ironbeak Owl they struggle to deal with it early on. This matchup is won in the first 4 turns, you want to gain a big board advantage before turn 6 so when they play Mysterious Challenger it is essentially useless. You can do this by playing your cheap minions and buffing them to trade into Shielded Minibot etc. Alsotry to play around consecrate but sometimes you have to can't afford to and have to just pray they don't have it.
Control Warrior - This matchup is better than you might think, as strong as the card is, Fiery War Axe is not very useful against eggs and Living Roots. They also have no early minions to contest yours so it is fairly easy to build up a board, then all you need to do is use your buffs to play around the Deaths bite aoe effect, and Soul of the Forest is fantastic against Brawl
Face hunter - You can often use Explosive Trap to pop your Nerubian Egg. They will often do a fair bit of damage to you but it is fairly easy to get board control against them. Knife Juggler with Unleash the Hounds is the main issue, try to play around it by not leaving too many 1 health minions on the board.
Freeze mage - Always keep the keeper! Keeper of the Grove and Soul of the Forest are very strong against freee mage, as even with their aoe effects your deathrattles do wonders, you are on a bit of a timer with this matchup though, it is very easy to build up the board but Power of the Wild and Savage Roar can give you th damage you need to kill them quickly.
Combo druid - This is usually a favoured matchup. Killing the Darnassus Aspirant is very important. Ideally you would like to coin out Haunted Creeper and then use Mark of the Wild on it to kill it and gain board presence. Swipe is the only aoe they have, so using Power of the Wild and Defender of Argus you can increase your 1hp minions to 2hp to render Swipe useless.
Zoolock - Neither you nor them have any form of aoe, so favourably trading is essential. Both you and them want to buff your cheap minions to gain a board advantage so you must killed their minions at all times, sometimes i even pop their Nerubian Egg and trade into the nerubian, because they would use something like Power Overwhelming or Abusive Sergeant to pop it anyway. Also trading a 3/2 minion into a 1-1 minions seems bad, but it is definitely worth it.
Possible Replacements - I have tried almost every card you could imagine and i think egg druid is a very flexible list, and everyone will have their own preferences as to which cards to change, currently i am planning on taking out the shredder for an upcoming card.
Loatheb can be a good addition because when you have board control it can stop the enemy clearing your board, if you are in a race against aggressive decks like Face Hunter or Tempo Mage it is very useful as well because it delay them for a turn to give you a chance to find lethal yourself.
Sea Giant is obviously very effective in decks which involve flooding the board, and sometimes it can be amazing! However i found that it would often still cost around 5 mana and sit in my hand way too often, slowing me down and denying me draws from Jeeves. It can also allow the enemy to use single target removal such as Shadow word death which usually they would get no use out of against egg druid.
Enhanco Mechano is really funny in this deck and i used it for a long time, however giving your 0-2 eggs divine shield is pretty useless and it just wasn't reliable enough to stick in the deck.
Gormok the Impaler similar to mechano, was sometimes really good, but too often i would just have to play him as a 4-4 minion.
A Few Tips! - Against aggro decks it is really effective to Taunt Jeeves, this is because you get the draw from him on your turn, but it forces them to kill him so they are not going to benefit from his card draw effect.
- Using Soul of the Forest before or after you pop your Deathrattles such as Haunted Creeper and Nerubian Egg is often an important decision. If you are wary of aoe and want to make you board as hard to remove as possible, then it is useful to use Soul of the Forest AFTER you have popped the deathrattles. However if you need to be aggressive and are racing to kill them, then using Soul of the Forest before you pop the Deathrattles will have a more immediate effect.
Here is a link to my stream - http://www.twitch.tv/j4ckiechan
Failcraft have also created a guide for my deck feel free to check it out - https://www.youtube.com/watch?v=Z_aRd8dJzWg
Juggler is super viable as a replacement for any cards you don't have. (Minus eggs/jeeves) Also not a bad straight swap with the innervates.
You stream with russian songs was amazing :D
More videos of you playing it pls! :D
So epic when you have an innervate in your opening hand!
SO TERRIBLE WHEN YOU TOP DECK AN INNERVATE IN THE MIDGAME!
edit: On a more srs note, I am 6/4 with this deck, and it's heaps fun to play. I was considering switching one innevate out for a force of nature, but It's probably a bad idea. might still give it a go tho
Echoing Ooze has an unique effect that proves valuable when comboed with Mark of the Wild and Defender of Argus. I suggest You make an effort to get the card, since it gives strenght to the deck, helping to make those trades. Echoing Ooze is not just about the numbers over the table but the chance to be stronger for a cheaper price.
Having said so, You may give it a try to Knife Juggler, even though the effect is quite different.
Hi guys,
I have been trying this build and it is just so fun! I tried swapping one innervate and one abusive sergeant for 2 mark of nature. i think that the +4 hp on the dragon egg or the ooze is just critical. Do you think it's a good idea??
Nice deck man!
Got easily from Rank 3 to Legend in i think 30 games. It doesn't need much dust, thats good for players, who are beginning with this game.
Thank you for this awesome deck! I will try it next seasion again :)
Great deck, just switched two innervate with two Enhance-o-Mechano :)
Wow what a wacky build. It really confuses opponents and keeps them on the D. It confuses me playing it with all the synergy. Nice job! Been losing 100% with my old druid and now I am 3 of 4.
Absolutely love this deck, finally I can start climbing the ranks :D
I've played this deck for a while now and I play it with the exact cards listed. It works quite well for the most part however I feel that once your about to reach lethal, many times your opponent will choose to spam out taunts which many times , I have lost because I could not savage roar with enough power to take down both TAUNT and FACE lethal. Thus, I think it would be best to remove on of the Soul of the Forrest with and AoE such as Poison Seeds to remove all taunts and hopefuly gain a lead back in the game back to having enough for lethal.
Tested out swapping one Innervate for Force of Nature and one Soul of the Forrest with one Swipe. Swipe happened to be great for removing the board specifically aggro decks but sometimes an early Boom too. Also helped me win by using it to the face to bypass taunt. Force of Nature gave me just enough to lethal before my opponent also was about to play a board clear as well. I find that Force and Swipe are just staples that all Druid decks need. (I kept that one Innervate because at times I definitely needed some more mana to pull off sweet combos and then place Jeeves down at the end of the turn.)
had to fight this deck I had a ton of fun fighting it
what do u think about Ancient Watcher ? (it's like a weaker version of neru egg but it can stick vs flamestrike and last long enough for u to taunt it, since ur goal isn't goin for face), also and what about sunfury protector? I think it's better than argus cuz the lower cost will synergize with jeevez + nerubian egg + ancient watcher (can do a turn 2 ancient watcher sunfury combo with innervate)
Argus > Sunfury because Sunfury doesn't buff eggs
This deck is too good. 3 days ago I was stuck in rank 9 cause of all the control warriors and secret paladins but this deck counters them so it was easy to rank up to 3. This deck is good against %75 of the decks in the ladder if you know how to play it but the deck can be easly beaten if your opponent knows how to counter it. Credits to the OP!
Hey good deck,i like it a lot,its fun to play with it and i win almost all of the times,i really like it :D
Ok so I tried this deck with the exact same cards as given. This deck is either extremely fun...or extremely frustrating. After playing 30 ranked games I only had a 40% win rate. Here's some of the problems I came across in this deck.
1. In the current meta there's TONS of Pally's, Priests, Druids and Mage's.
1a. Pally's, loses to secret pally and the new Kel'thuzad Pally deck(saw it twice). Only Pally deck I beat was a mech Pally. Pally has too many clears, taunts and buffs. As well as consecration which kills off this decks low health minions pretty easily.
1b. Priest's, loses to dragon and control.
1c. Druids, loses to control and ramp.
1d. Mages, only one I beat was a frost mage. I believe mainly because he didn't get the right drops to destroy my board and Ice Block. If he had he would have won also more than likely.
2. Taunts: If your opponent has taunts it's very hard to get through or your burning up your entire board clearing 1 or 2 minions. This is especially so for Druid's and priests.
3. Innervate is useless. Most of the time I drew it at the WORST TIME POSSIBLE. I had at least 3 games where I put out low cost minions at the start. Then the opponent would clear say 2 of 3. Then I would draw spells like Innervate and Soul of the Forest or savage roar for FOUR turns straight, where they were pretty much useless with 1 minion with 1 attack 2 health!
4. Reno. Came across 3 Reno decks in my 20 games and lost to 2 of 3. The one I won was a guy who I burned to like 13 health by turn 5 and he pulled Reno out then so I just burned him right back down.
At the least I would recommend removing Innervate. Either put in another sticky minion like Piloted Shredder and another Keeper of the Grove as a second silence would be nice for those taunts. Or possibly a second keeper and a Swipe to give you a little board clear so you don't have to burn all of your minions. Like I said though fun deck when it's going right. It just doesn't tend to go right 60% of the time in the current NA meta. Do you see a recurring theme from my 1's? Yes VERY weak against control. Although I did beat a control war but lost to a Grim Patron war.
>Innervate is useless
I don't understand why I got 3 down votes. I actually gave constructive criticism and details. Did NOT just rant. Some people...smh.