[Legend] [+70%] Pelitin's Raptor Rogue
- Last updated Apr 10, 2019 (Rise of Shadows)
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Wild
- 21 Minions
- 9 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5900
- Dust Needed: Loading Collection
- Created: 11/29/2015 (Explorers)
- user-14350365
- Registered User
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Battle Tag:
Pelitin#2447
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Region:
EU
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Total Deck Rating
268
Introduction
Hello, I am Pelitin, a Hearthstone player since beta who has reached legend several times. I have always favored a tempo play style with some of my favorite decks being Tempo Rogue, Tempo Mage and Midrange Druid. With Tempo Rogue not being viable for over a year now, I was really looking forward to Unearthed Raptor as a card that might revive the archetype and so far I have been very pleasantly surprised by the results. I reached legend rank with this deck in season 20 and am planning to keep laddering with it and refining it on this upcoming season as well.
Proof of legend:
Win rates:
Change log:
3rd of December 2015
Trying out a suggestion by UdyretST, working out well so far.
-1 Bloodmage Thalnos
+1 Leeroy Jenkins
2nd of December 2015
-1 Sludge Belcher
-1 Leper Gnome
+1 Cold Blood
+1 Bloodmage Thalnos
General Strategy
Your plan with this deck is to flood the board with hard-to-remove deathrattle minions and kill your opponent before he can stabilize the board. It is very difficult to come back with this deck if you fall behind early so it is extremely important to gain control of the board during the first few turns. Early game you should be focusing on making favorable trades to maintain board control until you are in a good enough position to start prioritizing the face.
Cards
Backstab - One of the best tempo swing cards in the game and a pretty obvious inclusion. Cheap removal which allows to establish early board control as well as enable combos later in the game.
Cold Blood - A good activator for Nerubian Egg. Works well for trading on the turn played, but can also be use to go face with a deathrattle minion the opponent would normally not trade into like the Nerubian Egg to force the opponent to deal with the target minion on their turn (remember to watch out for silences when played like this). Also adds some reach which is something the deck would otherwise lack.
Abusive Sergeant - Second activator for Nerubian Egg. Best used early to trade with deathrattle minions. Can also be just played on curve in the early game without making that good of a use out of the battlecry.
Leper Gnome - Best turn 1 play. Copying the deathrattle with Unearthed Raptor can be good in some situations but generally the worst deathrattle in the deck.
Eviscerate - A strong spell for fighting for board control as well as the main reach in the deck.
Sap - Another strong tempo card best used on 5+ mana taunts or other expensive minions to set up for a lethal for the next few turns.
Haunted Creeper - Great sticky early game minion with a good deathrattle to copy if you didn't draw a Nerubian Egg.
Loot Hoarder - Some draw and a decent deathrattle.
Nerubian Egg - The strongest deathrattle in the deck. Playing a Nerubian Egg on turn 2 and following it up with an Unearthed Raptor on turn 3 basically wins you the game in most match-ups.
Fan of Knives - Great early removal with a card draw. A very important card against Paladins to counter Muster for Battle and general token spam.
SI:7 Agent - An incredibly strong tempo minion in aggro match-ups when comboed.
Unearthed Raptor - The core of the deck. Aim to copy a strong deathrattle but don't be too afraid to play even with no targets if you have to.
Defender of Argus - Third activator for Nerubian Egg. Taunt weak deathrattle minions to force your opponent to trade. Or slow the game down if you are getting rushed.
Piloted Shredder - Best 4 drop in the game and a great deathrattle, not much to say here.
Azure Drake - Adds a little bit of card draw.
Leeroy Jenkins - Great finisher.
Loatheb - Lets you flood the board and avoid board clears for a turn allowing you to push for lethal on the following turn.
Sludge Belcher - Strong 5 drop with a deathrattle.
Dr. Boom - Dr. 7
Other cards to consider
Sylvanas Windrunner - I ran Sylvanas when I first made the list, but I quickly noticed the card is too slow for this deck. The thing is if this deck falls behind on the board a single Sylvanas Windrunner is not going to help regain it and comboing it with an Unearthed Raptor is a 9 mana combo and something I never did in the ~30 games I played with the card. Nearly every game where I played Sylvanas Windrunner it ended up being just an overcosted 5/5 which is something I wouldn't personally run in this deck.
Other cards that are not fast enough for THIS deck include: Brann Bronzebeard, Cairne Bloodhoof, Stalagg, Feugen, Baron Rivendare and Sneed's Old Shredder.
I changed one Argent Defender with Leeroy. It has saved me many times!
I also ran Leeroy in a previous list in place of Sylvanas, it worked out pretty well. Definitely worth checking out, nice burst damage to finish the game.
Sylvanas is mentioned in the last paragraph.
Poor shammy :(
This is Floods Legend Rank 1 Rogue w/ 3 card changes but going to try it regardless.
I mean, Flood also had a Druid deck that was the exact same as another Druid deck with only like 2 cards difference. 😐
Maximum win streak 11 games. Easily climbed to rank 2 with slightly changes. The only problem was dragon priests. Never lost to hunters or aggro druids.
I really hope that these new Rogue decks, is going to clear out all these secret paladins.
Second game with this deck it was vs secret aggro pal. And lose again )))
Help me! Can't beat hunters with this deck. Around 0% winrate with hunters
http://www.hearthpwn.com/decks/376635-top-5-legend-raptor-rogue
This deck better, my win streak it was 5
I try this deck, and start game vs control priest with reno jackson... and i lose.
SI:7 Agent drop 14 card... useless card
Add one Beneath the Grounds if Reno is everywhere...
Those SI:7 Agents do some work man, I'm doing much better with this version of Raptor Rogue than with the other one.
Which other one were you using? RDFIB?
oh boy, not sure about this deck. seems heavily draw dependant. I noticed you didnt face many druids, first game with this deck vs ramp druid got absolutely wrecked.
Hi,
Since Aggro why not Fel Reever instead of a Sludge.
Are 2 Fan of Knives needed? Brann works so great when you also have the Defenders in your deck.
2 fan of knives helps you clear out annoying muster of battle, 2x creeper from opponent etc (I did this frequently, and it really increases the win rate against cancerdin). This stops them from trading effectively. It can also help you draw cards when you have a dead hand.
I've been doing well cutting two Leper Gnome for 1 Azure Drake and 1 Loot Hoarder for a little draw power
Sylvanas Windrunner can fit, but I think Sludge Belcher is more important now it has saved me so many times even against control
Any Ideas on what I could swap Loatheb and the 2 Unearthed Raptor with?
Ah, Thank you pretty new to the game should have gotten that though. :-/