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[LOE] Reno Jackson Druid

  • Last updated May 19, 2016 (Old Gods)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 8660
  • Dust Needed: Loading Collection
  • Created: 11/28/2015 (Explorers)
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  • Battle Tag:

    iScream#2543

  • Region:

    EU

  • Total Deck Rating

    251

View 2 other Decks by mr_redsun
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Reno, servant of the C'Thun (70% W/R)
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Let me know what you think about the deck in the comments! 

<pre>First of all, I want you to excuse me for my English, I'm Ukrainian and trying my best to learn it better. If you will notice some mistakes, please, let me know.</pre>
 

First of all, I made this deck as a ramp druid, because ramp druid - is one of my favorite decks, unfortunately dead in this cruel aggro meta. You can make it whatever you want to: aggro, midrange, control, combo. Feel free to experiment and share the results with me :)
You can replace Sylvanas and Canarius with Combo, that will make deck cheaper. Sometimes it's hard to find combo pieces, but cards by themselves are good enough, so try it out. As for me, deck, as it is now, don't need one more win condition.

 

So, let's start.

Mulligan guide:

Hunter

It's usually aggro but mulligan for midrange is pretty much the same.

It's super good to find cards like Zombie Chow Living Roots Darnassus Aspirant and Wild Growth

Sometimes it's okay to keep Swipe to prevent turn 7 letal 

 

Rogue

Pretty popular decks for now is Oil and Raptor rogue.. it's hard to say which one you facing so let's keep cards that are good in both matches. I mean: Zombie Chow  Wild Growth  Innervate and Jeweled Scarab

 

Druid

For druid I'd recomend to search hard for every tempo cards in your deck like Wrath (to kill his Darnassus) Wild Growth  Innervate Darnassus Aspirant and also good to keep Shade of Naxxramas if you going second and have Wild Growth or just having an Innervate

 

Priest

I faced dragon priests only. Hard to say what to mulligan. I think it's good to have Innervate or Wild GrowthDarnassus Aspirant also good.

 

Shaman

Aggro shaman. Omg, that deck.. 

Keep Innervate Wrath  Wild Growth. They are so fast that I'd even recomend you to keep Swipe or Reno. Maybe even both, they're super fast.

 

Warlock

Renolock on sometimes Zoo. 

Keep Zombie Chow  Wild Growth Darnassus Aspirant Innervate and Jeweled Scarab and also it's okay to keep Keeper of the Grove to kill small creatures or silence Drake

 

Warrior

Control warrior. 

Keep Wild Growth Darnassus Aspirant Innervate and Jeweled Scarab. Also keep some bigger creatures to get the board.

 

Paladin 

Secret and midrange. Decks are basicually equal in mulligan.

Zombie Chow  Wild Growth Darnassus Aspirant Innervate Also it's super good to keep Swipe to kill all that Mustered creatures.

 

Mage

Tempo mage, freeze mage, mech mage.

It's usually freeze so keep Wild Growth Darnassus Aspirant and Innervate.

Agaist other two it's good to have Wrath.

 Card explanation

Innervate — your speed. Auto include in every Druid deck. You may run second copy instead of swipe (Try not to play more than one pair of cards);
Living Roots — Very flexible card, can be played on turn one, can be used as a two dmg ping. Seems nice, usually, you don't need more than one copy.
Wild Growth —  your speed. You can play one more copy instead of Swipe.
Wrath — really flexible removal, can be used an recycle, can be used as three dmg. One is enough (usually)
Darnassus Aspirant — OMG 1 MANA CRISTAL + 2/3 MANA. Opponent will tryhard to remove this. Good thing, that this will buy us turn or two, so we can play bigger threats. One is enough.
Mounted Raptor — turn three shredder? Give me that! Pretty good drop, one is enough.
Swipe — Druid's OP, one of the best cards in this 1/1 meta. I run two copies, but you can try other pair in this deck.
Keeper of the Grove — two dmg or silence + 2/4 body? Give me that. You can run two, but if you feel like your need more silence — run spellbreaker[/card]. [card]Savage Combatant — consider as the six drop, that can be played on four. Solid body, solid effect.
Starfall — flexible board clear, pretty big removal.
Druid of the Claw — Good taunt, good charger. One is enough.
Ancient of War - One of my favorite cards. Along with 5/10 body you get taunt. Should I even say how good that card is? - not good enough to run two.
Ancient of Lore — deck struggle from  running out of cards. One is must have, two if you feel like one isn't enough. And yeah, 5/5 + 2 cards for 7 mana? Give me that.
Canarius — that's good card in ramp. I understand, that you may not have it. Spellbreaker, [card]Ragnaros the Firelord[/card], Ysera. There is a lot of cards you can use. It wouldn't effects your deck in any bad way.

 

Zombie Chow — our first anti-aggro choise. Solid creature.
Jeweled Scarab — Discover turns out to be preeetty good mechanics. Card is good in any stage of the game. I love it. Really love it.
Big Game Hunter — 3 mana 4/2 kill 7 attack creature? Yup. Boom  is still a thing. Reno lock still a thing. Use it wisely.
Shade of Naxxramas — not that good in deck without combo, but works well enough.
Piloted Shredder — blizzard, fix this please.
Sen'jin Shieldmasta — Good vanilla creature. I love it. Works with Kel'thuzad. May protect your Daurnassus
Azure Drake — Deck runs enough spells to play this. Best thing is that you pay only with mana, not losing card advantage.

Harrison Jones -- there are a lot of weapons in the ladder so Harrison works. Can be replaced with a starfall or acidic swamp ooze
Loatheb — good stats, good effects. Shuts up your opponent for one turn :)
Sludge Belcher — with this card on the board you can easily play your Kel'Thuzad. Also a good taunt. Ramp loves it, I love it.
Emperor Thaurissan — usually you have something to reduce. Card of great value.
Reno Jackson — fully heal your hero? Yes, please. BEST DESIGNED CARD EVER. Face decks don't have a chance. Second anti-agro deck in my list.
Sylvanas Windrunner — Good body (in both meanings ;D) , crazy effects. Makes your opponent nervous. If you don't have it — craft it. Can be replaced with any card you like. Even Yeti. Feel free to try something.
Dr. Boom — I feel complicated about that card. I can't say, if this good enough to fit in this deck. It is the only BGH target in the deck. Hard to say.. There not that many BGHs in meta, but still hard to say. It worked for me real good. Also can be replaced with any big minion.
Kel'Thuzad — I love it. When I first saw it I was thinking how to fix it. As it turns out, card work only when you control the board. Card might win you a game by itself.  I'd recommend you to at least try. Stats are good, hard to remove.
So, that's all for now, guys. Tell me what you think about deck, vote, enjoy the game, stay cool and just have fun ;)

Thanks for spotlight of the deck!