+79
Favorite this Deck

Reno Freeze 84% Easy legend?

  • Last updated Nov 28, 2015 (Explorers)
  • Edit
  • |

Wild

  • 12 Minions
  • 18 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7240
  • Dust Needed: Loading Collection
  • Created: 11/25/2015 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    EIyk

  • Region:

    US

  • Total Deck Rating

    391

View 31 other Decks by MC_Elyk
BBCode:
Export to

I just hit legend with 84% the highest win rate/fastest climb yet. Climbed in one day proofs below. When Reno first came out I made a freeze mage and went 12/11 with it, problem was there were more warriors and Kazan Mystics to tech against Paladin/Hunter/Mage. A week later I revised it a little and tried it out today and climbed to legend fast and fun. Today went 26-5 to legend largest win rate I've had yet at any rank!

Here is a small guide:

Mulligan: Fairly simple. Mulligan for card draw and mad scientist always. Against hunter keep ice barrier. Against warrior keep Thaurissian and Antonidas, only because you almost always lose and the only wins are when you get Antonidas to go off hard.

General Tips:

  • Don't coin out your 2-drop on turn one even if you have 2 two mana drops. Exception is face hunter.
  • Freeze mage can use their nukes to clean board to slow down their damage early, but once Alexstraza is drawn start planning to lethal.
  • Use Deck Tracker, it makes Reno way easier to use, as well as planning lethal and even customizing a deck. Don't be a tryhard just use it!
  • Can't fatigue other decks, too much cycle.
  • One large difference to this freeze is only playing one Ice lance, and playing Pyroblast. Obviously playing one offs is better for Reno, but I've always found Ice Lance to be situational in the past and one is fine. 
  • Reno - Just replaces the Healbot tech. Generally doesn't become available till you have a 12 card deck or less. Can be rarely played on tempo as a 4/6. This is really the best deck for Reno without building a deck full of one-offs.
  • Freeze mage is one of the most fun decks to play, and worst to play against as they freeze you or play ice barriers and you slowly watch yourself die. Add in Reno and drink their tears!
  • Happy to hear your experiences and your feedback or questions!

Matchup notes:

Priest: Easy win usually because they can't pressure you enough, just play around Cabal Shadow Priest don't let them take your loot hoarder/mad scientist.

Rogue: Oil rogue has burst and is a problem, but the current mid range using the raptors is generally too slow to pressure you.

Warrior: Obviously worst match up, my only wins are when I get 4+ fireballs from Antonidas. I only faced 2 on my climb and won one. Warrior is weak to paladin both secret and mid range so there isn't too much of it. This is another mulligan exception where you keep Antonidas and Thaurissian. Can usually concede when they play Justicar though.

Warlock: Handlock is a good match up, can usually burst them out. Reno handlock is worse obviously if they draw reno but not horrible. Won every game against zoo and Peddler zoo is popular right now.

Druid: Aggro druid is somewhat common and probably the worst match up right now.I had a positive record against it but small sample size, plus they're face scrubs.

Mage: I only faced one other freeze mage on my climb and burned his Reno through overdraw, typically face tempo Flamewaker mage which this wrecks. They generally either play 1-2 Mirror Entity, and 1 counter spell and playing doomsayer into their copy makes it ez.

EDIT: So if you're not sure how Reno works in this deck let me explain because there are multiple duplicates. First because mad scientist is generally mulliganed for and hopefully drawn, it draws out the secrets so there are very rarely duplicates of that let. That leaves generally Frostbolt, doomsayer, arcane intellect, frost nova, blizzard, and maybe mad scientist. Still multiple duplicates, but not that many. Reno doesn't active till 12 or less cards, and generally isn't played till 6 or less cards so obviously there likely won't be duplicates. This deck controls and cycles well so it goes late and Reno works. He doesn't always save you, but so many of my Druid or Rogue or freeze mirror wins or others are because of him, just another out to draw.

There is a new counter to this deck, Warlock Reno. With healbot, Reno, and Jaraxxus its often too much heal to overcome. I've tryed saving Alexstraza for after Reno but then jaraxxus just heals again. If this deck becomes prominent I'd try and include another ice lance for larger burst.

Legend Proof

Stats/minus 12/11 from them

Deck win percentage