[Spark] Beast Master (S20)
- Last updated Sep 20, 2016 (Karazhan)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Midrange Hunter
- Crafting Cost: 2800
- Dust Needed: Loading Collection
- Created: 11/22/2015 (Explorers)
- Sparkaz
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Introduction
Hello everyone ! I'm Spark, Legend player from France.
With the release of LOE, I was particularly interested by 3 cards : Tomb Spider, Unearthed Raptor and Tunnel Trogg. By chance, they all got released this week !
I already updated my Shaman list with the new 1-drop card, you can check it there if you're interested : Elemental Spirit Tempo Shaman
I also posted my Rogue list centered around Unearthed Raptor recently. I definitely recommand to give it a try as it is probably one of the best Deck out there currently : Deadly Zoo Tempo Rogue
Today we'll be taking a look at my updated Midrange Hunter with which I hit Legend this season. Tomb Spider is an awesome addition that allows us to focus even more than before on Beast synergies. The card allows to keep some steam while going through the game and keep Beasts on the board and your hand for all your interactions with them. The discover mechanic is particularly strong here because Hunter specific Beasts are generally pretty awesome. You may find some situational cards that you don't run initially but could help a lot like Timber Wolf, Scavenging Hyena, Stampeding Kodo, Dreadscale or even King Krush.
General Strategy & Mulligan
You are not playing Face Hunter ! You should always control the early game with your cheap minions. Eaglehorn Bow and your secrets will help you keep momentum in the midgame to begin pressure the opponent's life with your Midrange minions and hero power.
Remember to always check for lethal before doing your play. If you don't have it, you should probably work towards setting it up for the next few turns as you'll then run out of steam. Else, keep fighting for board control.
Always mulligan for Webspinner, Mad Scientist and Haunted Creeper as your early plays. Keeping Knife Juggler and Ironbeak Owl is also pretty standard. Animal Companion and Eaglehorn Bow should be kept if you have The Coin or some good early already. Hunter's Mark is not bad to have in your starting hand against Priest.
Always throw out the rest, especially your secrets !
Match Ups
Here are my winrates around Rank 5 to Legend with the Deck
Druid is generally a favorable match up as long as they don't go into amazing Innervate plays. Always be careful of their combo, Loatheb can help preventing it.
Hunter is a tied match up, you really want to mulligan hard for early minions to gain board control and start winning the race.
Mage is a really favored match up. Unless it is Mech Mage, then you'll really need strong hand and draws to counter it. Always keep Eaglehorn Bow to fight early stuff.
Paladin is not that hard to handle but Shielded Minibot and Mysterious Challenger can be really painful sometimes.
Priest is a tied match up. You'll need to play on curve and snowball into Houndmaster and Savannah Highmane to put your opponent in a reactive state. Be careful about an early Northshire Cleric, Eaglehorn Bow is a must have here.
Oil's Rogue is generally a hard match up due to their early control and late game Sap, but the class is not really played anyway. I didn't faced enough Raptor Rogue yet to evaluate this match up.
Shaman can be painful when they have perfect Lightning Storm and Hex, but your sustain damage will generally be too overwhelming for them. A strong Knife Juggler into Unleash the Hounds play should do the job to snowball the game.
Warlock is generally a favored match up. Handlock can be hard to finish if you don't plan your lethal correctly. Don't give them free Molten Giant turn unless you have a good lethal plan with Kill Command.
Warrior is really easy to handle. If you have a negative winrate against them, you are definitely playing it wrong. Control Armorsmith and Acolyte of Pain with weapon and early stuff, then they'll just take damage by controlling with their weapons. Savannah Highmane is just too good in that match up because they can't deal with it properly. Be careful about Brawl plays, Loatheb can help in that regard.
Tech Cards & Replacements
The most flexible spot is Tundra Rhino. I often used Stampeding Kodo here because it has many targets in the current meta. Kezan Mystic or Harrison Jones are also pretty efficient tech cards and even Big Game Hunter can be considered ;) You can also try to tech a Cult Master like I did in the past if you want some more draw power but it doesn't really feel necessary anymore due to the free value you got from all your spiders.
With the inclusion of Tomb Spider, Tundra Rhino becomes a very viable tech, you'll often have some Beasts to charge with it and it interacts amazingly well with Savannah Highmane, either for the 6 burst damage or to make use of Hyena right away. That's still a replacable card anyway, even a simple Stranglethorn Tiger or Sludge Belcher could fit the spot nicely.
I also experimented a lot with Ram Wrangler, it is more viable now that you have access to more Beasts thanks to Tomb Spider. The card can lead to amazing situations but it's too much of a gamble to stay in the final list for me. If you want some more fun, it's perfectly fine to run it ;)
Our beloved Piloted Shredder had to let his spot for Tomb Spider. It has a more consistent board presence when it comes into play but as I explained in the Introduction, the discover mechanic and Beast status provided by Tomb Spider is just too good for this Deck to be ignored ;) If you don't have LOE wings yet, you are perfectly fine running Piloted Shredder for this spot.
Flare can be used if you really face a lot of Secret Paladin. But as you can see, I already beat them pretty easily and Flare won't gain you enough tempo against Mysterious Challenger because of its solid body. It could also help in the Mage and Hunter match ups.
Quick Shot is a good tool to have if you find a spot for it in the Deck. King's Elekk isn't convincing enough in my opinion due to the relatively low curve and load of 2 drops already, I would even prefer running Huge Toad over it.
Explosive Trap or Freezing Trap are some easy replacements for Snake Trap. Speaking of which, you shouldn't hesitate to tweak the trap set up according to your meta but always follow the 3 trap rules ;) 2 Freezing Trap can be used against a Midrangy meta while Explosive Trap is great against Aggro Decks. I like my current set up to focus entirely on the Beast synergies.
If you don't have Dr. Boom, why are you even playing Hearthstone ? You should definitely craft it as soon as possible ! Sylvanas Windrunner, Ragnaros the Firelord, Sea Giant, Piloted Sky Golem or any of the card mentionned above can be used while working on it ;)
Gameplay Videos
I recorded my last session to Legend using the Deck. I highly recommend to check it to see how I'm piloting the Deck ;)
Closing
That's it for the guide guys, I hope you'll enjoy the Deck as much as I do !
Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)Follow me for more content and updates !
- Twitter : SparkazHS
- Youtube : Spark Hearthstone
- Hearthpwn : Sparkaz's Decks
- Facebook : Spark Hearthstone FR
Hit Legend with three hours to spare in US today with this deck, thanks so much man! I swapped a bear trap for freezing which was helpful in some matchups but often times the bear is better like you said, and I tried running flare instead of tundra rhino. I rarely ever got to use it on secrets but I was getting paired up against a lot of priests and cabal absolutely destroys the rhino. Very nice deck!
Very nice, gratz ! Thanks for the feedback ;)
Very nice, thanks for the feedback !
deck is awesome!
i ran from rank 4 to legend today within 6hours - genius !
Very nice ! Congratz and thanks =D
You're welcome, glad you enjoyed and had success with it !
How do u stop combo from druid cause thats all there is at rank 12 not even kidding every match iv played is against aggro druid who pulls combo on turn 9
You generally out-tempo them early on and lock the board with Loatheb then kill them with Kill Command. Ofc, sometimes they'll just use the most bullshit card in HS : Innervate but well, shit happens =)
thanks for the quick reply and one more question do u think King Krush has any place in this deck.
Honestly he doesn't really fit the Deck because you generally don't need him as a win condition and he's countered by any taunt. Moreover, it's not rare to get it from the 4 Spiders ;)
Thanks for the feedback !
Thanks for the feedback !
Tried this deck a bit the other day and found it a bit underwhelming :(
I found that my creatures where getting removed too easily and that I was lacking threats (I would say the deck has only 3: boom, and HM x 2). Wrangler seems too random.
Tomb spiders though helping for card draw are really not stiky enough to me with all those cheap 3 damage spells around.this deck has a lot of 3 or health creatures (bear trap, spiders, mad scientist, houndmasters) which makes it very vulnerable to aoe + tokens (Paladins, mage, Priest, druid can clear the board easily).
I found that If opponent can manage my first higmane, and then Dr Boom, I was kindah screwed cause the rest of the deck would lack value. And what can you use to remove opponents bigg threats ? Just one hunter's mark seems a bit too short to me.
Well I"ll try it more cause i like hunter :) but that's my feedback after 10 games at rank 12-10.
Yeah probably need some practice with the Deck before heading to ranked play ;) If you're rank 12-10 I assume you still have to learn from the game and deck you're facing, I'm pretty sure with a clear mind you can step up and pilot the Deck with some better success ;)
Good luck !
Amazing deck, I'm also having quite some success with it and it's my favorite by far.
Still using Ram though, haven't found tundra to have much of an impact or haven't really been lucky with him while having been immensely lucky with Ram giving me core hound, gazrilla, tundra (lol), highmane and the beast (he survived for once).
Only the mirror is sometimes difficult as it's more a matter of luck and draw to win the race. Oh and Reno is still so fucked up. I hate reno rogues with double shadow step. Such a fucking deck to play. There is a special place in hell for those who play that shit.
Great, congratz with your success ! Indeed the 5-drop slot is really suceptible to personal preferences, no problem about it ;)
Didn't faced this kind of bullshit but must be pretty frustrating yeah xD
Thanks, have fun with the climb ;)
Well didn't faced too much difficulty against them
Complete garbage deck against current meta.
Hey man, thanks for the support. Unfortunately I don't have a twitch account, can't afford the time to stream properly =/