[Rank 2] Arms Warrior (Aggro) v2.0
- Last updated Nov 22, 2015 (Explorers)
- Edit
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Wild
- 19 Minions
- 8 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 880
- Dust Needed: Loading Collection
- Created: 11/20/2015 (Explorers)
- noshami
- Registered User
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- 2
- 5
- 15
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Battle Tag:
Noshami#1563
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Region:
US
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Total Deck Rating
28
This deck utilizes a variety of different combos that actually funnel everything toward the Aggro set-up. You'll be wanting to go face as much as possible with this deck, but cheap taunt-killers are in this deck, such as Execute and Ironbeak Owl.
However, more taunts are featured now than ever before with many people's choice to implement a Defender of Argus, so I've taken the liberty of throwing in a Spellbreaker--Something with a bigger body so that it can be buffed--For an additional taunt removal /and/ an offensive/pressure build presence on the board.
A more in-depth guide will be given should this deck gain traction.
Edit 1:
-1 Loot Hoarder
+1 Acolyte of Pain
Reason:
Acolyte of Pain helps to utilize Rampage and can be buffed using Cruel Taskmaster and Inner Rage, while generating a lot of much-needed card draw.
Edit 2:
My brother just hit rank 2 with this deck (using the above changes). We'll see if it can hit Legendary!
Why Warsong Commander tho?
its probably an old made deck and he forgot to change while uploading
Well, seeing "Last updated 6 days ago (Explorers)", I thought he meant it.
So, that's why i asked why Warsong Commander? haha
I was hoping someone would ask! The number of charge minions in this deck (6, with the potential to be 7 with Charge) benifit highly from Warsong Commander. Since most players mulligan their hands for minions for a heavier board presence with aggro decks, you'll see one or two turns with Warsong Commander, which gives you a varying and valuable addition to damage output on important enemy minions you want off the board, or damage to their face. Control decks in this meta utilize minions for control, rather than spells, now moreso than ever thanks to this snowball meta we're seeing since the complete adaptation of The Grand Crusade and furthermore with the League of Explorers adventure cards.
On that note alone, Warsong Commander is utilized in all three categories of this deck: Utility, Control, and Aggro. I'll be sure to mention that and a detailed explaination, along with examples, in the guide I'm writing for this deck.
Hope this helps!
Why not just use Raid Leader then?
Raid Leader might be a good sub for people who want a more immediate buff, but I find Warsong Commander to be a more desirable kill. In a meta so heavy on aggro, that one extra hit-point works wonders in putting down a sustainable minion that works with your other minions.
On top of that one extra hit point, Rampage is a powerful card that can be used to top off Warsong Commander with additional stats, making it a heavy-hitter in its own right and the flagship behind your board. It's a little more difficult to do that using Raid Leader's smaller pool of health points.
i like Upgrade! so much in aggro warrior, why skip?
Upgrade is a good card for most aggro warrior decks. The problem with Upgrade! being in this deck, imo, is that it's predictable. All it takes is an ooze or harrison jones to throw a wrench in that gear.
and why no Mortal Strike?
or Coldlight Oracle instead of Acolyte of Pain?
Again, it comes down to predictability. Mortal Strike is a spell that requires a specific condition to be met to get the most out of it. Since your opponent will be struggling to trade efficiently, you won't be taking too much damage to the face. On top of that, Mortal Strike could be ruined with a well-timed Counterspell or Loatheb made as defensive plays instead of utility.
As far as Coldlight vs. Acolyte goes, Acolyte has a higher survival rate for the same mana cost. On top of that, you're practically guaranteed 2 cards with a possible 3, rather than Coldlight's solid 2 with no chance of a third. Even then, Coldlight draws for your opponent--something that could be viciously detrimental to the success of this deck.
Hope this helps!
i came here looking for a patron warrior to use against zoo and freeze mage, but im curious how this deck does in those matchups? I'm at rank 5 so getting to rank 3 would be nice
This deck has a 50-50 win-rate on Zoo locks. You should be able to function well against them, as they lay down plenty of minions you can use to utilize Rampage, which frees up your Inner Rages and Taskmasters to be used as a hybrid between control and self-buff if need be. This deck can't begin to work well against freeze mages, though, unless you sub a card for Kezan Mystic and hope you nab up their Ice Block.
25% win rate myself, I don't know what I am doing wrong.
Some people just aren't good at SMOrc'ing. I'm one of them you may be too.
Same here, this deck just won't work for me. Card draw is too slow if playing against fast decks and with so many 1 health mobs mage is a nightmare. So many mages in this meta...
When I go to later turns, mid-decks wipe me with those stronger minions.
What you're looking to do is to play this deck revolving around what your opponent plays. It's a weird sort of aggro deck where you can go face, but sometimes it's better to clear one of their minions with yours and then use Rampage to give your minion a buff. The "aggro" element means that this deck also comes with smaller minions. These minions are supposed to be used to supplement the ones with bigger bodies. Hope this helps!
That's how I played the deck, for instance, if there was a Mana Wyrm on the board that threatened my Leper Gnome and I had a Fiery War Axe, I would kill it. In my experience, the deck suffered from a few things: similar to mech mage, it loses steam very quickly with a lack of card draw, Kor'kron Elite and Arcane Golem are great charge cards, but need very certain cards to deal even more damage and NOT be killed easily. I dropped probably 3 ranks playing this deck, maybe I'm just playing it wrong, not going face when I need to, or going to face too often. Nevertheless, thanks for responding!
Suggestion: Haven't tried it myself, but maybe Battle Rage could be put in the deck to solve the issue of card draw?
Question: Why is Argent Horserider in the deck when it has buffs that deal damage, or require a damaged minion when it has not only divine shield, but also only 1 health?
The Battle Rage seems like a good idea. I don't know, I've never really suffered from the lack of card draw myself--perhaps I just get extraordinarily lucky--But I will be giving it a shot.
To answer your question concerning the Argent Horserider, I have it in this deck for its versatility. Its divine shield allows it to survive a hit. In combination with Inner Rage, you've got a turn-3 4/1 with charge on the board. Alternatively, it could be used as a much-needed small minion that pushes that last bit of damage on an excess taunt or to stay out of an opposing aggro deck's lethal range while still keeping a body on the board. It's my answer to a turn-2 Knife Juggler more often than not, or perhaps a hardy trigger for a face hunter's Explosive Trap. You're right in assuming that it's poor against classes such as Mage or Druid, and especially Shaman (though this is a toss-up at times), but you're going to see some value out of it against Hunter, Warlock, and other cards where the hero power doesn't directly affect board control.
One thing to keep in mind with this deck if you continue seeing struggles: Play around your opponent's mana pool. Anything with a divine shield is likely going to take more than one card to deal with. Playing Argent Horserider (Or any one card, or multiple cards) at the right time to present your opponent with a threat, say, on turn 4, will likely have him avoiding what he originally had planned for his turn-4/5 play and instead dump mana into dealing with the threat, which will probably throw them off of their mana curve.
Hope this helps!
This is one I made and enjoyed. tried out when they nerfed warsong. hyper aggressive rarely trading.
http://www.hearthpwn.com/decks/347514-full-on-face
*url is right but when I click I get error. if same for you just click my profile and go to decks.
That's a good sub! An alternative could be something with a bigger healthpool at a lower cost, or even a Piloted Shredder will do.