+326
Favorite this Deck

[Heroic] Archaedas EASY!

  • Last updated Mar 19, 2019 (Level Up Nerf)
  • Edit
  • |

Wild

  • 13 Minions
  • 15 Spells
  • 2 Weapons
  • Deck Type: PvE Adventure
  • Deck Archetype: Unknown
  • Boss: Archaedas
  • Crafting Cost: 980
  • Dust Needed: Loading Collection
  • Created: 11/19/2015 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    Padishar#11199

  • Region:

    US

  • Total Deck Rating

    346

View 2 other Decks by PadisharBrazil
BBCode:
Export to

If you have been struggling with the Shaman deck that has more UpVotes... you should have come here first! This deck is WAY more consistent. I have played this battle 10+ times making small tweaks along the way, and I haven't lost yet.

There is really only one thing that Archaedas can do to make winning difficult: He will typically play Animate Earthen on turn two. That's not a big deal, but sometimes he will play a 2nd one on turn 3, and that can be a real problem if you don't have the right cards. He has done that to me twice, and both times I took a lot of damage before I could gain control of the board.

Basic Strategy:

Keep the boss's board clear! His minions become really big really fast if you don't remove them quickly. Don't expect this battle to be over in 5 turns. The boss typically dominates the early game. Just be patient and make smart trades to wrestle board control away from him. You should be able to control the board by turn 7 or 8.

 Mulligan:

Keep Blessing of MightAbusive Sergeant, and Lance Carrier. Equality and Wild Pyromancer can be nice to have too if he plays Animate Earthen back to back early.

 Replacements:

This deck is cheap, so you shouldn't need to replace anything. However if you want to change it up just for fun, here are some suggestions...

Crazed Alchemist, Doomsayer, Recombobulator, Tinkmaster Overspark, Dark Iron Dwarf, Enhance-o Mechano, Gormok the Impaler, Spellbreaker, Djinni of Zephyrs

 Card Notes:

The Paladin secret that Archaedas plays is Sacred Trial. Spawn of N'Zoth is the perfect card to use to trigger the secret. If you have at least 3 minions on the board, activate your hero power (the secret won't activate), then play the Spawn. That way you get one more minion buffed by his deathrattle.

Wild Pyromancer is best used early in the game with Equality when the board is getting out of control. Later in the game he turns into a bit of a liability, so don't play Equality late with him on the board if you don't have to.

 If you have any questions or suggestions, feel free to comment below.

Please UpVote if it works for you!

Good Luck!

May 20, 2018 - Revisited this deck with WotOG cards. It still has a 100% win rate (12-0 today). I did make a couple of adjustments, but nothing major. Added a more detailed deck guide.

2019 - Equality nerf hurt its early-game effectiveness a bit, but the deck still seems to do well. It just might take you a couple of extra turns to get control of the board.