Heroic Archaedas SOTF Druid + VIDEO!
- Last updated Nov 20, 2015 (Explorers)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Archaedas
- Crafting Cost: 2440
- Dust Needed: Loading Collection
- Created: 11/19/2015 (Explorers)
- MyrequeArk
- Registered User
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- 2
- 6
- 13
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Battle Tag:
MyrequeArk#1347
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Region:
US
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Total Deck Rating
148
This is the deck I beat Heroic Archaedas with on my first try (Super lucky)
Mulligans
Basically mulligan for Power of the Wild, Abusive Sergeant and Savage Roar
Other acceptable cards to keep in your opening hand are Lance Carrier, Dire Wolf Alpha and Mark of Nature
Gameplan
Go for huge bursts and don't worry too much about board control since he'll just use his Shattering Spree.
Using Soul of the Forest before Shattering Spree will give you a full board of 2/2s so you can Savage Roar to victory.
Only try to control the board if you're scared of getting bursted down by his spells.
Remember that Force of Nature doesn't proc Sacred Trial.
Card Explanation
Naturalize: Hard removal that can mill your opponent if he's not careful.
Mark of the Wild: +2/+2 is great both on statues and on your minions, gives you great trades and more power to get close to lethal range if needed.
Power of the Wild: The strongest card of the deck, +1/+1 across the board is ridiculous considering your board will have a ton of minions at all times.
Wrath: Great for cleaning up Pit Snake or just helping clear a Taunt.
Mark of Nature: You're mostly going to use this for the +4 Attack and not for the +4 Health/Taunt.
Savage Roar: I don't need to explain this card, but it's the burst you'll usually need to win the game.
Mounted Raptor: It's good to proc Sacred Trial since it gives you a 1-drop anyways.
Soul of the Forest: One of the most important cards of the deck. Gives you a full board of 2/2s if Archaedas is dumb enough to use Shattering Spree when you have some statues left.
Swipe: The fact that you can use this to do 4 damage to the face is great, and one of the main reasons I use this card.
Keeper of the Grove: Another all around card, can kill Dire Wolf Alpha and Silence Taunts/Buffs.
Force of Nature: Anyone who plays Druid knows that this card is excellent both for cleaning up the board or dealing a ton of damage to the face.
Ancient of Lore: Either you draw 2 cards or Heal for 5. Great all around card. Use it depending on your condition, also try not to proc Sacred Trial with this guy, the 5/5 body is extremely good.
Abusive Sergeant: This card is the one that won me the game several times against this boss, try to get it in your opening hand, but don't play it on turn 1. You can also use it to proc Sacred Trial
Dire Wolf Alpha: Great to set up between statues, gives you favorable trades if you take positioning into account (Which you should)
Lance Carrier: +2 Permanent attack buff. This card is great to buff Statues and to proc Sacred Trial, also the 1/2 body can help clear the Pit Snakes and it usually gets targetted by Shattering Spree.
Potential cards you could use:
Big Game Hunter: Instead of Naturalize, it gives you a 4/2 body and also removes Earth Elemental
Poison Seeds: This card could potentially avoid you a ton of damage from the Shattering Spree. You can also combo it with Starfall on Turn 9.
Starfall:See above, only use this card if you're using Poison Seeds.
Cenarius: Give all your minions +2/+2 is great since you're gonna get statues every turn anyways.
Doomsayer: Hard removal on the whole board, might eat a spell that would otherwise be aimed at your face.
Dark Iron Dwarf: Basically a more expensive Lance Carrier if you don't have it.
Ironbeak Owl: All around good card, the 2/1 body can be buffed with Power of the Wild and it can silence anything he decides to throw at you.
Cards with possible Synergy:
Master Swordsmith: Giving +1 attack to the statues is good, but kind of unreliable.
Sunfury Protector/Defender of Argus: Taunt-givers, Argus is better than Sunfury in this case.
Mind Control Tech: He'll generally have 4 or more minions, try and get that Earth Elemental. Kappa.
Enhance-o Mechano: Play this and Savage Roar and you might just win the game with Windfury, or stall it long enough with Taunt and Divine Shield.
Video guide without commentary now included! I took the Board Control approach this time.
1st Try. Good job ;-)
First try with this deck, shaman's proved a bit unlucky for me. Unless he plays Shattering Spree before turn 6, there is pretty much no way you can lose, with the combined buffs and minions in your arsenal
Awesome deck, won first try. Thanks
Worked after a few tries, though I never even got the Soul of the Forest Shattering Spree combo.
1st try ty
Why does his Shattering Spree aways target me instead of my big minions on board....
Ok so honestly this deck doesn't work, I won the match in my 1st try using my Murlock deck. You might want to revise this 'cause you never get a decent board and always get overwhelmed by the dmg spell.
Couldn't win with this deck after countless tries. My board is never full enough to get much value from Power of the wild, Soul of the forest, or savage roar. You have to get incredibly lucky to avoid all of his board clear and animate golems and still kill him.
Got the win after trying this deck http://www.hearthpwn.com/decks/373648-heroic-archaedas-video
THANK YOU!! I've tried two or three other decks before I found this one. I got it on the third try. Perfect. :)
First try, thank you man
Finally made it with him shattering two of my buffed minions instead of my face. Not very consistent but definitely could work. Thanks for posting!
I used something similar, but I included Cenarius, Defender Argus, Poison Seeds and Starfall(i didn't have to use these two, it turns out) I didn't use any of those neutrals, just the standard ramp cards, (innervate, darnassus, wild growth) and tree of life just in case things went south. Anyways it should be fairly easy, just use the token druid strategy, bearing in my he provides the minions for you. Also, if you have a big minion on the board, like Cenarius for example, he can use shattering spree on that, sparing you a ton of face damage.
That was easy. Thanks for the deck!
The RNG did not favor me with this deck, had to go with a different one to win after about an hour of trying =/
I think the key to winning with this deck is praying he shatters early, and not later or you basically just get wrecked. Took about 5 tries but the deck works.
Force of Nature is a card used for burst damage to the face or board control, you could probably use something else and it would still work.
Congrats on your win!
First try, thanks dude!
Good job! Congrats on your win!
Sadly I don't understand your strategy tbh. It didn't work for me at all, but thanks for the deck anyways.
I took the idea from a ladder deck I played like.... 7 seasons ago, the writeup might still be there if you look for it.
Sorry my deck didn't work for you!
Good luck!