[Heroic] F2P Temple Escape
- Last updated Nov 18, 2015 (Explorers)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Temple Escape
- Crafting Cost: 0
- Dust Needed: Loading Collection
- Created: 11/19/2015 (Explorers)
- Abzeroth
- Registered User
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- 11
- 39
- 63
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Battle Tag:
abzeroth#1223
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Region:
US
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Total Deck Rating
223
Temple Escape doesn’t have variety, so getting the right cards at the right time is important. Here’s a turn by turn strategy.
Mulligen – Look for a Mirror Image or another turn 1 taunt.
Turn 1 - Mirror Image, this will keep your HP safe from the Boulderfist Ogre. If you don’t get a taunt, reset the game. You can continue, but your chances are severely decreased.
Turn 2 – Choose gain a mana crystal. You want to be able to play multiple cards.
This is a free turn for you, use your draw cards or play another taunt. If you have 2 mana draw cards in hand, save them for your next turn and play your taunt.
Turn 3 – Choose 5 damage. Draw cards here or drop another taunt. Put non taunt minions on the right so that Rolling Boulder doesn’t kill taunt.
Turn 4 – Damage control turn! Spells, taunts, whatever you got. Use Fireball Frostbolt and other spells. Try to save Polymorph for later.
Turn 5 – Draw two cards. If you don’t draw Frost Nova you lose. Reset the game. If you get, don’t put any minions down, they’ll do to the ceiling collapse.
Turn 6 – start creating your next taunt wall.
Turn 7 - Polymorph , Frostbolt, taunt minions. You’re almost at the end. You should have 3 – 4 taunts on the field by now, and digging for that second Frost Nova.
Turn 8 – Choose the get 1 turn closer. Taunts and card draws!
Turn 9 - Frost Nova or enough taunts to cover incoming damage.
Win!
There are some dead cards in this deck. You’ll only be playing taunt/draw minions and spells, and the delaying spells. Good luck! Shouldn’t take you more than a few attempts : )
Heroic F2P Zinaar: http://www.hearthpwn.com/decks/368583-heroic-f2p-zinaar
Easy peasy. Thanks!
1st try, nice!!!!
Thank you so much!
What are the arcane missiles even meant to do in this?
Beat it on... 7th try got both frost novas at the end.
Ice barrier from Scarab saved my life on 5th turn
Beat the Temple on 27th try
P.S. And I use Frost Nova only on 4th turn :D
P.P.S. Thanks for deck
Third try! Thanks!
Beat the temple on my first attempt with this, thank you! ^^
I'm glad! This fight is definitely in need of some randomizing to make it more challenging heh.