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Battlecry Shaman - No Mistcaller

  • Last updated Nov 13, 2015 (Explorers)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 3500
  • Dust Needed: Loading Collection
  • Created: 11/13/2015 (Explorers)
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Hey there Hearthpwn, this is my first deck profile. I'm no legendary player, mostly due to time constraints but I have been playing since season two and reached rank 5 a couple of times if that means anything.


When i saw the new Rumbling Elemental card, along with the fact that Discover is a battlecry it got me thinking about this deck. This is my first draft of the deck and I've been testing it and thus far It's 8-2 bringing me from rank 18 to rank 15 fairly easily ( i hadn't played this season prior to LoE being released). I'll be updating the deck with notes and changes as i go along, but feel free to let me know what you think, this deck is full of neat little combos and very very fun!

I'm currently debating Gadgestan Jouster over Zombie Chow, but the thing that jouster has is that Joust actually counts as a battlecry for Crowd Favorite and Rumbling Elemental.

Considering cutting flame juggler for a second recombob.

After looking around I've noticed a lot of the other battlecry shaman decks are running mistcaller and exessive totem synergy, this seems way too greedy for a deck that's already going to struggle to get to its bread and butter around turn 5+. The point of this deck is to use powerful early spells/minions (Jouster, Tuskarr, Rockbiter, Flametounge)  to secure the board after turn 2 and then hold it as best you can until turn 5+ where you begin steamrolling with massive Crowd Favorites and machine-gun like Rumbling Elementals while dealing with any threats using bomb lobbers and hex.

A note on Jeweled Scarab. This is actually what I feel may be one of the most underrated cards in the expansion, along with one of my favorite cards. The thing that people seem to misunderstand about this card is that it's not a naked turn two play. If I have nothing on the board and I have the option of playing scarab or dropping a totem, I'm probably gonna drop the totem. Scarab is a card that you use to curve out perfectly, all by itself it's a turn 5 play that can potentially trigger two battle cries if you can grab one from the discover. Having trouble finishing off that opponent? Grab lava burst! Think you're going to be running into tons of aggro? Lightning storm! At worst it's usually a turn 5 1/1 and Harvest Golem that saved you card advantage, not to mention the 1/1 can be used with rockbiter and flametounge. 
tl;dr don't play scarab turn 2, turn 5 is best.