Top100Eu Loyan's Scarab Control Shaman
- Last updated Nov 17, 2015 (Explorers)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 8240
- Dust Needed: Loading Collection
- Created: 11/13/2015 (Explorers)
- user-15850524
- Deck Architect
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- 7
- 12
- 47
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
4405
www.twitch.tv/11point5ft Streaming everyday - Follow and I will have your babies
www.twitter.com/Loyantv <- sometimes posting decks there
Hey! It's me Loyan the biggest hearthstone masochist and I'm back with some new shaman archeotype which I had a lot of success at the ladder lately.
WARNING This topic is made by polish young scrob so be aware of english grama mistakes which can cause blindness. He propably made couple of them already, dont be harsh. Thanks.
Stats : http://imgur.com/H1AbfMc Deck + Highest Rank : http://imgur.com/HAwvViU
So I had this deck idea for a long time and with newest adventure I could complete it. I've never been a fan of control shaman, always was missing some cool 3drop and scarab changed it. It does fit my concept so I gave it a shot and it worked!
Scarab is just really cool card for shaman. We got hex, healing wave and aoes which costs 3. Also you can get bgh, acolyte just many solid cards. Don't forget that with newest wing we will get Brann Bronzebeard which just makes it even better.
First version of this deck had eggs instead of doomsayers which wasn't that bad idea. Set up eggs for ED/Volcanic turn, sounds cool right? Sadly agrro was owning me most of the time due to really bad early game. Putting doomsayers was perfect and there is not a single, better card for that. Making good trades is the key to win in heartstone and he allows you to do that, plus he's killing some units. The other cool thing about this deck is Ed/Volcanic Drake combo. With full wipeboard you are able to put 2x 6/4 units which is really strong. Overall the idea of this deck is to control game to the late game and just mill your opponent, atleast most of the time.
Took me some time understanding/learning all match-ups but thats everything I know.
Warrior
75% winrate is really good but honestly It wouldn't be that high against great players knowing how to play this match-up perfectly. This match-up is going for deathrattle nearly always so you don't want to play azure drakes as long you have to. If you put too much on the board it will get brawled so think before you click this 2mana golden totem! Keep hex, scarab, doomsayer and twilight plus remember not to pick some draw thing from scarab, obviously. Don't heal up before alexstrasza as long he has lethal.
Rogue
Haven't played that much against him but I'm nearly sure that it's slighty favoured for shaman. 4 taunts, 4aoes, 2heals hexes and loatheb, it just has to go for shaman as long rogue doesn't run assasin blade which is obviously OP against you. Keep Doomsayers, Hex against teacher, Ed and Loatheb. No special tacticts here to win this match-up
Priest
Not many priestes on the ladder but this deck just destroys them. They can't stack up to 60hp like warriors and looking that this is going to deathrattle it puts you in better spot. I should rather tell you how not to throw the game and it's ysera. He will cabal it and you are fucked. Try to bait it with sludges and you will be fine. And count cards! Don't play azure drakes when you don't have to. Muligan is simple: Earthshock against cleric because you still can't allow him to draw 10cards early. Hex, Ed, Doomsayer plus Twilight, Scarab
Mage
Tempo mage is favoured for shaman. The only secret play is to doomsayer his miror entity and remember to keep hex against antonidas when you can. Keep doomsayer, ed, scarab, hex and twilight. Freeze is 50/50 I would say, mostly comes down to joust on healing wave plus remember than you can have 4 of them if you're lucky.
Paladin
So this deck has problem with secret paladin. Creepers, Shreders and Shielded Minibot are sticky and you got problems dealing with them. Got somehow 50/50 but it should be lower. Lets surprise you with muligan: doomsayer, scarab, storm, ed, twilight(coin) ed and earthshock.
Midrange is way easier and it's really hard loosing to it. 4wipeboards hurt him too much, winning at 20cards deep most of the time. No special tacticts and muligan is the same.
Druid
Agrro one is a good match-up and doomsayer is most of the time enough. Don't forget about fel-rever at 5th turn and you will be good. Doomsayer, Hex, Storm, Ed, Twilight, Scarab
Midrange is bad and wild growth is enough to lose you the game. Healing waves are akward and it's really hard to build good board. He can burst you really easly so you live till he goes for Loatheb. Muligan is the same, just minus storm.
Warlock
Slow warlock is bad for shaman because he can easly go jaraxus and just own you with him so keep some presure all the time and don't make greedy doomsayers plays if you don't have to. Don't attack face due to moltens and just mill him. Reno is easy and as you could guess muligan is the same. Scarab, Earthshock, Hex, Doomsayer, Ed, Twilight
Finally Shaman
Favoured for you badly. 4 wipeboard, the same as paladin but shaman is propably scarier because of burst potencial. No secret plays, just play ed and win from that point. Doomsayer, Earthshock, Ed, Storm, Twilight, Scarab
Hunter
Nothing hard, just play around traps. Agrro one is unwinable without healing wave so keep it plus you can't be greedy with Ed (turn5) is just too late. Doomsayer, Twilight, Earthshock, Storm, Scarab The same muligan goes for midrange plus you just keep hex. It's also way easier to win because it's way slower and gives you more time to make great combos.
RENO DECKS
Overall does really well against them and as long it's not warlock and jaraxus you will win it.
Not fan of changing cards in decks so don't ask me, will not answer! but I will answer every other question, plus criticism is great!
Hope it wasn't the worst guide you've seen and it will help someone. Tried to make it the smallest guide ever, did put what you need to know.
SEllOUT TIME
www.twitch.tv/11point5ft - not many shamans alive but you can follow me to keep the shaman alive and my stream overall BibleThump www.twitter.com/Loyantv
Shout Out for MoreGamesThanSega because he gave me idea of scarabs and to every little happy reader after this long post.
Enjoy laddering!
I had a really hard time setting up those doomsayers. They always get killed. When is the best time to play them?
Clearly it's when you have taunts on the board, but it's not always that easy.You can try to pull a Feral Spirit when using a Jeweled Scarab. You can also drop a Lightning Storm or Elemental Destruction followed with Doomsayer. And in some cases you just wing it and hope for the best.
Great deck. It's a lot of fun. I've always been a big Shammy fan and it's nice to see the class viable again.
I don't have Neptulon, so I replaced it with The Mistcaller. It's works pretty well. Does anyone have a suggestion on what card I could use other than The Mistcaller?
Brann Bronzebeard?
Wouldn't The Mistcaller be better than Neptulon? Sorry, just started playing again last week and fought a couple of shammies who dropped The Mistcaller at turn 5/6 and I found the buff really annoying.
I like it!
Thanks for this awesome deck. I am enjoying playing Shaman so much again.
Got some games where I healed myself up form 2 HP to 30HP. So hilarious.
Good replacement for Neptulon? I've been using Al'Akir the Windlord as a finisher/ way to kill things that have sticky deathrattle effects.
So I was testing against the innkeeper...and this happened.
So, is there a place for Brann in this deck? It should be good, maybe for 1 Doomsayer?
Fun deck but it suffers greatly from inability to draw. Many games I'm holding one or two cards and my opponent has five or more. Can't come back from that.
You're playing it wrong. 8 card draw plus whatever Ysera gives you? I destroy CWs, Control Pallys, and Freeze Mages, usually in fatigue when I have more cards than they do. Don't overextend, wait them out and watch them run out of options. This deck has lots of finishing power.
Well trying to deal with multiple threats on the board, I can only hold back so long before I have to do something. If I don't draw my AOE, I have to start casting multiple cards or the game is over.
It does have finishing power I agree with you there. But the problem is getting to that point in the game in the first place. The best way to get there is to draw more cards than your opponent does.
This is definitely a case where watching Loyan play it for a few games really helps. This is a control shaman deck and it doesn't play like any of the traditional shaman decks. If you've played shaman much, it's hard to break the habit of fighting for board control on each and every turn. This deck counts on you clearing multiple minions with your board clears and using your taunts and healing to stay out of lethal range. That means you'll often let your opponent take board control, even sacrificing a bit of health, before you clear their board, drop minions, and heal back up.
Oh... and if you had games where you didn't draw into any of the 6 board clears it may just be bad luck. Try a few more games.
What is this class? Shaman? Is it new? Never seen it before KappaRoss
You made me spit out my drink! Jerk! :D
I don't know if I've ever taken the time to upvote a comment before, but my goodness this was hilarious. Thanks for being my first.
Tbh Secret Pally I can destroy with this though. Just need to draw into your board clears early.