Dark Jeweled Demon Zoo 1.2
- Last updated Nov 21, 2015 (Explorers)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4240
- Dust Needed: Loading Collection
- Created: 11/13/2015 (Explorers)
- alucardxix
- Registered User
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- 5
- 11
- 17
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Battle Tag:
Odakura#1596
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Region:
US
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Total Deck Rating
377
This deck is an invention using some Discover cards, like Dark Peddler, that is an excellent card giving you 1-cost card, and using Jeweled Scarab, that is excellent turn 2 giving to you turn 3. Anyways, I'm testing, and the deck moves really great.
Update(21/11/2015): With the new wing of LOE expansion, Brann Bronzebeard gives this deck a big boom and with him comes back Imp Gang Boss. I'm at rank 3 with this deck and will still playing until Legend i hope.
Update: Today I learned something new. You can't earn more than 100 gold per day with this deck winning more than 30 games, meaning that is good for ranking, from 15 to 7 I'm still playing. If I get more than 100 likes I'm gonna make a guide for this deck.
Hello
My name is Carlos, aka Alucard, player on NA Server from Dominican Republic, passionate player of Magic The Gathering and member of HAWK Team.
I reached from rank 15 to 5, at this moment. This deck has 75% winrate, and I want to share it with the community, thanks for liking and supporting.
This is my first guide and English is not my native language, I’ll do my best.
Cards, tech, and why I include them in this deck
With the inclusion of League of Explorers (LOE) new possibilities arrived, new cards that give life to this deck. What these cards do with the Discover mechanic is to give you the option to choose a card out of 3 and adapt to the situation.
Preferred Card selections
Dark Peddler - wow! excellent card, that gives you endless possibilities. One turn 2 card that gives you a 1-cost card, good synergy with Knife Juggler, improves aggro, good for trades if necessary, a card that gives you other good cards, for example: Power Overwhelming, Mortal Coil, Soulfire, Blood Imp, Flame Imp , Voidwalker (this one from class), neutral cards like Abusive Sergeant, Clockwork Gnome, Dragon Egg, Leper Gnome, Voodoo Doctor, Young Priest, etc.
Jeweled Scarab possible second turn that gives you a 3-cost card, this one helps you late game, mid-game and gives you cards like Demonwrath (for paladins)Drain Life ,Shadow Bolt, Sense Demons, Fel Guard, Imp Gang Boss, Void Terror , and neutral cards like Big Game Hunter, Arcane Golem, Blood Knight, Edy's Darkbane, Harvest Golem, King Mukla, Mind Control Tech, Shades Of Naxxramas, etc
Why not Imp Gang Boss?
I prefer Jeweled Scarab over IGB because of the versatility it first gives, and late/mid- game possibilities which I could adjust to the situation.
Guide
Early game mulligan for Flame Imp, Dark Peddler, void walker , Knife Juggler, haunted creep + Knife Juggler, never keep Nerubian Egg unless you have Power Overwhelming or Abusive Sergeant, mulligan the rest, play first Dark Peddler before Jeweled Scarab, never keep Imp-losion, Defender of Argus, Voidcaller or other big minions. Always keep Ironbeak Owl for taunts or big threats. Don't be afraid of using Power Overwhelming to kill a threats, remember Dark Peddler can give you another. Play Voidcaller even if you don't have a demon, remember zoo is not only going face, you need to do good trade for this to work, this deck requires a player to pay attention to the curve and make a plan in the first 3 turns and abuse of your hero power even if it’s mean death because who draws, wins. Set your enemy life in range of a Doomguard+ Power Overwhelming swing.
Always place your Deathrattle minions on the same side for Defender of Argus. I always play Deathrattle minions on right side of the board.
Hero power before trade unless you have a Voidcaller on field and Doomguard or Mal'Ganis on hand, if you draw first, your weakest demon first, in that order you get your big minion from hand.
You have to make your opponent use all his removal on the board in that way you can get your big threats for free. Fill the board with Deathrattle if you know that sweeper comes next turn.
If it’s against an aggro deck, make board presence as soon as you can, Voidwalker and Defender of Argus helps you alot. On the other hand if it’s control, go face and set him on range of Doomguard finish.
Card substitution and possible tech
-Mal'Ganis = +Sea Giant or +Loatheb
-Dire Wolf Alpha = +Imp Gang Boss
If you're facing too many Secret Paladin = -Mal'Ganis, -Dire Wolf Alpha, +imp gang boss x2 or +sea giant
If you don't have Dr. Boom, craft it :P meanwhile you can use Sea Giant if not use Imp Gang Boss.
Dark Peddler and Jeweled Scarab, no substitution, they are the key cards.
Images
Thanks!!!!
My teammates
Pavelonsky, KillCrow and Slonck for the support.
Feel free to comment and like.
My team stream is http://twitch.tv/hawkteamla
With 13 duplicates in the deck? XD found the Secretadin player!
Even though i really like the Scarabs i don't think they are strong enough to replace the IGBs with them. Often i just get trashy 3 drops i dont really want to play so i will put in the IGBs again.
Guys, is it just me or there are no 3-cost cards in the deck, making [card]Jeweled Scarab[/card] literally a 2-mana wisp?
I understand that I can put my own 3-mana cards there, but just don't get why is the guy posting the actual deck without them.
Discover doesn't pull cards from your deck. It gives you the 3 cards to choose from out of thin air.
What Captain said is true but they are not very good the 3 drops are not AMAZING in warlock unlike shaman where it's made a whole deck around it.
Oh, thanks, I see now. Looks like I'll have to read the description for all those new keywords more thoroughly.
The scarabs are too slow and low stats. This is my version of the deck, i have tried both and mine is a lot better.
I prefer +2 imp gang-boss instead of scarabs, cause they don't do a lot for me. But peddlers are really awesome. They help me to find a lethal pretty often.
Dark Peddler is amazing! I almost always get to choose an extra 4 damage.
This game I got double Power Overwhelming and the Voidcaller gave me my free Doomguard.
Drew the other 2 Power Overwhelmings and a 21/23 charge was born :')
I've been playing this deck for some time now and doing very well with it.... But I had to include the void terrors.... There were so many times before I had them in the deck that I could of highly benefited from them. Since adding them I'll never go back!
I know this may sound weird, but Illidan Stormrage is working great for me in this deck as a sub for Sea Giant, he has a lot of synergy with Dark Peddler, being able to flood the board very quickly
This deck is so much fun to play! It feels like I am always just one step ahead of the opponent.
may be good, but dont see the point in not playing imp gang boss
I added both imp gang and void terror and have been having great success.
That's a horrible switch due to the severe lack in synergy. You would be much better off adding a void terror or imp gang boss.
Great deck! Digging it :) Facehunters are a bit of a problem but otherwise works well :)
what change did you make between 1.0 and 1.1? seems to have really helped you out.
Yup that's it. Although I used Sea Giant in one game on the board. Other games I didn't draw it or play it.
Facehunters are a struggle with this deck but still winnable. You just need a good start to win. Also if hunter draws well you probably lose.
I've tried both Scarab and Imp Gang boss, and honestly, Scarab loses value when you get a shitty card that has no synergy with the deck. Plus the fact that it's a 1/1 just makes it even worse. Imp gang boss just fits the curve and just flows with the deck much better so you don't have to rely on the slim chance to get something good.