[S20] LEGEND EU- Fatigue KING
- Last updated Nov 21, 2015 (Explorers)
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Wild
- 10 Minions
- 15 Spells
- 5 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4760
- Dust Needed: Loading Collection
- Created: 11/13/2015 (Explorers)
- nichocolates
- Registered User
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- 7
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- 29
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Battle Tag:
Pachinto#2116
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Region:
EU
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Total Deck Rating
451
Fatigue warrior has become top tier after LOE.
If you like being in control of a situation, having an answer for everything and watching your opponent suffer, this is the deck you want to master. The journey will not be easy because it is a very difficult deck to play, however once you do, it will be very satisfying : ).
I have always played fatigue warrior on ladder and the farthest I have gone using only fatigue warrior deck was rank 1 on ladder. But after the introduction of new LOE cards , I have finally made legend with it : ) The last push on rank 1 was with an insane win streak, and the only real card added was Reno Jackson. This card is unreal in fatigue warrior, you can even control the amount of life you heal, it pushed fatigue warrior into a top tier deck.
For those who are familiar with fatigue warrior, you originally had one win condition which is to win the game by killing all your opponents threats in the most efficient way, while preserving your own card draw. This deck has a good match up against all decks except paladins. With the introduction of Reno Jackson you now have a strengthened existing win condition.
If you are familiar with playing fatigue warrior, it is very easy to draw through your whole deck and go into fatigue. Reno Jackson will give you a full heal when you are almost exhausted, providing this deck with a more favourable matchup against secret paladin's which is its main weakness.
Also I don't have a deck tracker because I am using my macbook to play, so there aren't any stats to come with it.
For a full guide please upvote this deck.
If you want to practice warrior mirror matches feel free to add me in game.
Also you really have to play this deck, killing everything the secret paladin's can throw at you and then make them die to fatigue damage, and being able to do that consistently is the best feeling ever : )
Short guide:
First let's talk about the win condition, with this deck your only win condition is fatigue. Do not think about attacking face, or bringing down the health of your opposite player because that does not matter, as long as you can kill all it's big threats, you will win the game.
However this is harder to do than it seems. If you want to become a legend with an aggro deck, you will need to calculate every single point of damage because if you do not you will often miss lethal by 1 or 2 dmg, and this small difference of damage is key, it is the difference between rank 5 and a legend player. The opposite thought process applies to this deck. When you are playing with this deck your goal is fatigue, and during your road towards fatigue you will need to take the least damage possible in the most efficient way.
You will really need to think it through whether or not it is worth it to remove a minion or not. Every turn your options as a player are :
1. Remove a minion
2. Armor up and tank the damage (even though you can remove it)
3. Set up for a future turn.
Pitfalls most players fall into , is that once they have removed the first minion , most of the time you will get into some kind of mode where you automatically remove the next minion they play even though this minion is not threatening at all. You need to think whether or not it is worth it to remove it. Will it prevent you more damage or is the damage negligible?
Do not forget that with armor up, one 3 attack minion will only damage you 1 hp per turn. So every turn you do not armor up can be considered as taking 2 extra face damage even though you removed their threat. This is something that requires practice and a lot of consideration in every single game you play in order to master this deck.
Mulligan:
Control:
Justicar trueheart, Death's bite, Bouncing blade, brawl
Aggro:
Revenge, Death's bite, Bash, War Axe, Brawl, Deathlord
I myself almost always start with a brawl in my hand.
Replacements:
Some cards in this deck can be replaced, replacing them will not affect the deck in a large way, these replacements can be made to make the deck suit more with your own play style.
Acidic swamp ooze - This card is only in this deck to remove the ash bringer of paladin's, replacing it with an owl could be more versatile, however you should still save it for the threat that gives you the most damage over time.
Bouncing blade- I absolute love this card, because I always get tons of value with it, in combination with death's bite and revenge. I use it as a as setup for a full board clear without using brawl most of the time. However Crush or BGH can serve the same purpose.
Antique healbot - This card can be replaced by any card you want to make your life easier. During my ranking process I was mostly matched up against aggro decks, so it was really one of the mvp's. However you can change it depending on your playstyle. You can change it for a Grommash to make your life against handlock easier, or you can change it to a baron geddon for more aoe removal, whatever floats your boat.
Future:
With more LOE cards releasing, I can see fatigue warriors getting even stronger.
Cards I am thinking of adding are the 3 mana taunt monkey and Elise Starseeker.
The monkey might be able to replace 1 bash/deathlord, just to make Reno condition active a little bit earlier if you truly need it and Elise Starseeker simply provides an extra win condition at the last phase of the game. I believe that as a fatigue warrior most of the time you will have no trouble finding the monkey and you will hold the monkey in your hand for quite a while. However there are some phases of the match when you can see that your opponent don't really have anything good to do that turn. This moment will be the best timing to play the monkey and turn the game around. However this still need to best tested and other idea's and opinions are welcome.
Edit:
I see a lot of comments about Reno jackson and that with a deck full of duplicates he is not reliable. However this is simply not true, because the fact is we do not rely on Reno Jackson to win the game. The game can be won most of the times without him. Reno Jackson serves as a strengthening of your existing win condition which is fatigue, most of the time you want to use Reno jackson, you will already have cycled through most of your deck and have 4-5 cards remaining or simply no deck remaining. The most common case scenario is when you are playing against aggro and they are drawing closer to lethal in the last phase of the game while you just need that lil bit more of oomph to survive it through and truly stabilise.
Edit nr2:
-Added a short guide
-Added replacements
Edit nr3:
Hey guys, after some initial testing, I have added Bran Bronzebeard in place of acidic swamp ooze. Bran Bronze beard + the healbot combo sort of gives you an early Reno Jackson that is not required to meet all the conditions, and greatly adds to this deck level of sustainability, making it even harder to kill. If you are full health already you can opt to do a brann + shieldmaiden combo for 10 armor.
Bran leaves a body on board which they have to deal with, if they do not have an immediate answer, which they shouldn't because you always remove their stuff, it usually sticks for more than one turn, and if this happens the value you get is pretty good.
So try it out and let me know what you think!
It's me again! I've been playing the deck continuously and have only made one change since last time:
-1 Acidic Swamp Ooze
+1 Crush
Here is the game after I made the change! I probably would have got this big of a win regardless, but thought i'd give you the picture. You have my permission to use it in the thread if you like.
I love the deck, but I just can't seem to win against decks that flood the board with minions (zoo and paladin especially). What am I doing wrong? I always end up in situations where I'm low on health and don't have any answers.
Hi there,
You are probably using your removal much too early, try to hold on to brawl until you really get a lot of value.
I mulligan for brawl and deathlor against paladin and shaman. They tend to get greedy, ie peacekeeper the deathlord then true silver to preserve something like a knife juggler. Then you brawl when the deathlord dies and get immense value. It's also important to be able to identify when it's best to bait them into taking you down to 12 health so you can use revenge to clear then wait for brann-heal bot combo or reno.
I'm a very casual player and usually only play about 25-50 ranked matches a month. I like to play lots of different types of decksfor fun and usually get annoyed with the ridiculous number of cancer decks you find on ladder. This deck has changed all of that for me. This is the best deck I have ever played. I have found that there just isn't a bad matchup.
Definitely recommended for anybody who enjoys prolonged, cerebral, chess match style gameplay.
Edit - I took out slam and added bgh for games against hand lock and for help with early dr booms.
Hi there,
I am glad this deck is bring new enjoyment to you : )
It has done the same for me.
I'll tried it, even I HATE those kind of cheating decks.
For me it didn't worked. 7 deaths in a row and a Reno Jackson who could not one time be helpful as there has been always a second card in my deck. Brainfucked Garbage in my oppinion.
havent read so many wrongs in one post before, wow.
Brann feels really underwhelming in this deck imo, especially in a paladin heavy meta. I like to run ooze, or even Harrison just to get more answers early.
Hi there, ooze is usually there to get rid of the ashbringer, an owl does the same job. However if you think about it, the ashrbinger is 15 dmg in total, which means every extra body you leave on board reduces that damage by 5, if he uses it to remove minons.
If you play bran , you will leave behind a high priority target on board. The combo itself heals for 16 and leaves a 2/4 and 3/3 body on board which he has to deal with, thus indirectly redcues the dmg as well. Whereas ooze will not be used in matchup lke tempo mage, zoolock, druid. Bran will provide that extra sustain + body in those match ups therefore in the end, I think that it is better than ooze. I had good results with it so far.
Hi, this decks does work without Reno, but it will not perform as well.
With Reno you can play knowing that he will save you.
Hi thanks! I am glad you like it. Sylvana's is pretty good, ooze can be replaced by anything really :P
Hey Man, as you know Zalae is a known fatigue warrior player as well, and I was wondering why you don't have grommash in this deck? Especially in warrior vs warrior matchups or in any matchup, ability to deal 10 instant damage or just use it as a removal is just too big imo. WHat do you think?
He has no Inner Rages or Cruel Taskmasters in here. Those are very much needed for Grommash Hellscream as activators. You'd need to theoretically rebuild most of, or at least half, of the deck for the addition of 5 more cards.
that doesn't answer my question though, I'm asking why he chose to take this path and leave grommash out as opposed to Zalae's deck, like what are the pros and cons etc. I'm a huge control warrior fan and a pretty confident player (rank3) but i'm new to the fatigue decks
Hi there,
You can use revenge/deathbite to activate grommash. As mentioned in the replacements, you can put in the deck instead of healbot or ooze, it really depends on what meta it is. The reason why I don't use it is because I think that in a mirror match against warrior 10 damage is more or less neglible, it is all about card draw and how you remove their threats. This is the exact list I used to get legend with, but occasionally if I meet a lot of handlocks for example , I do tech in a grommash.
hello,
thanks for the answer. may i ask how you deal with midrange hunters? aka savannah highmanes?
It's 8-0 for me with this deck atm so im loving it at rank 2
Hi there,
Most of the times I just mulligan for deathbite's, revenge, brawl, shieldmaiden, bash.
You need to try to establish something on board to deal with it's highmane's , a shield maiden would be best, because if he has an freezing trap set up you get extra sustain, otherwise it just trades with highmane.
I have saved up so much dust for control warrior, and still can't craft the full thing. I crafted the shield slams and a brawl(I already had one) and tried this deck out. I am 5-0 so far, having won 4/5 games with over 50 HP. The other win was a one health Reno Jackson clutch heal win. Get this, ALL FIVE PEOPLE added me and complimented me on the deck. This is my first time being successful as Warrior, considering i've never played control, and i'm LOVING it. The only change I made is:
-1 Bouncing Blades
+1 Dr. Boom
Thank you so much for this deck. People who are saying that it doesn't make sense because it's a Reno deck with lots of double copies of cards don't understand that you will barely ever use Reno Jackson before you draw out 90% of your deck anyways. If you use a deck tracker (one for Windows here) then you will never misuse him too, if you're worried about that. I also love that this deck is so flexible. I feel like Acidic Swamp Ooze, Antique Healbot and most of the other cards can be exchanged with one that holds a similar concept. For example, if you wanted to, you could swap out the Acidic Swamp Ooze with a Harrison Jones for the concept of destroying the opponent's weapon. You could also swap out the Antique Healbot with a Doomsayer, a Sylvanas Windrunner or even a The Black Knight for the purpose of stalling the game or throwing off your opponent.
All in all, great deck. Thank you. I will be using this for a LONG while.
Hi there, I am glad you like it!
Winning games with this deck, just gives you such a satisfied feeling :P
I think that you totally understand how this deck is played , and what you can do with it !