+918
Favorite this Deck

I Hunt a Stone

  • Last updated Feb 5, 2016 (Explorers)
  • Edit
  • |

Wild

  • 4 Minions
  • 26 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 1440
  • Dust Needed: Loading Collection
  • Created: 11/12/2015 (Explorers)
View Similar Decks View in Deck Builder
  • Battle Tag:

    N/A

  • Region:

    N/A

  • Total Deck Rating

    989

View 4 other Decks by bobfivepoint0
BBCode:
Export to

SHAMELESS PLUG: My new Druid list is up here. Check it out!

 

Diamonds

GOLD

DWAYNE JOHNSON

 

What do these items have in common? That's right...

They're ROCKS, and they're HYPE AS FUCK!

 

You know what else is a hype-as-fuck rock? Summoning Stone

 

Too many hunters today are looking for the easy way out.

"Oh, look at me, I hit people in the face with pigs" - Dumbshit McHunter

DO NOT BE THIS HUNTER

 

Instead, why not rely on your own wit and cunning? You have spells! Use them!

 

Let's be clear: You want to get legend? Probably not the deck for you THEN DO IT. I BELIEVE IN YOU! YOU'RE A GODDAMN CHAMPION.

 

Now: On to the deck. No like pandering here: You get the card explanation, the guide, the whole damn thing FOR FREE

CARD CHOICES:

 

Hunter's Mark: Not only is this a spell, but in combination with Hype-Rock, it has the chance to summon a Wisp, which ENSURES INFINITE VALUE

Arcane Shot: No Dennis, not the face! Shot is going to let you pick off early game minions, while letting you kill bigger threats with mark.

Tracking: What good are Hype-Rocks if we cant find them? Use Tracking to dig for rocks, Lock and Loads, or whatever you need. Or just pick the coolest looking one. I don't care. Remember: YOU are the champion!

Bear Trap: Now look, I know I said some shit earlier about animals, but here's the facts: This is a Fucking Bear. In a Fucking Trap. End of Facts.

Freezing Trap: In a similar role as Bear Trap, this card will let you deal with early game minions as you attempt to find your Hype-Rocks. Tip: There are no Bears in this trap!

Lock and Load: Oh man, now we're talking value! Lock and Load will allow you to put your 2-mana curve to use in spades. Got a hype rock? Lock and load is going to give you sick-ass hunter cards AND fill your board at the same time. Don't over value this card! If you need to remove dudes, but want to save your spells for lock and load, just use the removal. Remember: If you aren't alive, NEITHER ARE YOUR HYPE-ROCKS!

Quick Shot: Removal, plain and simple. You're almost never going to get value out of it's 2nd ability in this deck, so just kill dudes. Or don't. CHAMP.

Snipe: If you're catching on, you can probably guess that this is yet another early game removal card, which also has value if drawn late. 4 Damage is a reasonable number. DID YOU KNOW?: 4+3=7. Use this information as you will.

King's Elekk: Yeah, yeah. I hear what you're saying. AND I DON NOT CARE. Elekk has one job and he does it very well: Find Hype-Rocks. Being that Elekk is the only other minion in your deck, you can look at them as being an extra copy of Summoning Stone (on average! plz don't send me angry math letters). Hype-Rock's 5 mana cost has a fair chance of winning jousts vs Non-Control Decks.

Animal Companion: TRIGGER WARNING: FACE PIG. While this card does sometimes summon that crutch-ass minion, it's overall value and synergy with the rest of your deck is too good to leave out. And, contrary to popular belief: YOU CAN USE HUFFER TO TRADE

Deadly Shot: You have a lot of options for early game removal. This means you should be able to keep the board clear pretty easily (Don't quote me on this). So deadly shot gets to be removal for big scary shit.

Kill Command: I don't know what you want here. It's a command. To Kill.

Powershot Controllable AoE, helps with the aggro match-up, or any match-up where your opponent is playing 2-3 dudes in a single turn. Only a 1-of currently. But I can change this. If you want me to. Baby.

Unleash the Hounds: Let me ask you something: "Ya Like Dags?" Of course you do. A solid AoE option which also procs Kill Command.

Multi-Shot: More mass removal. Only a 1-of due to it's situational nature. There are going to be times when you can't cast this card. This is bad.

Explosive Shot: Same plan as multi-shot, with the exception that, if you want, you can cast it on your own minions. You monster.

Summoning Stone: Eh. It's ok, I guess.

 

In most match-ups, you're wanting early removal. King's Elekk's are great as they draw you into stones while also giving you a board.

 

Want more Hype-Ass Decklists? Have Questions? Want to tell me what a cool guy I am? Let me know in the comments!

 Want to hang out with other CHAMPIONS? Going to be in the NWGA area on February 27th, 2016? Why not come to our Fireside Gathering! Check us out HERE!