Sigma's LoE Beast Druid!
- Last updated Nov 27, 2015 (Explorers)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 3380
- Dust Needed: Loading Collection
- Created: 11/12/2015 (Explorers)
- user-19363554
- Deck Architect
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- 13
- 25
- 60
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Battle Tag:
sigma#2284
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Region:
EU
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Total Deck Rating
5631
If you would like to ask me any questions directly and live, or be one step ahead of the meta check out my stream at http://www.twitch.tv/sigmasrb at 5 PM CEST almost every day and follow the feeds on Facebook - https://www.facebook.com/sigmasrb or Twitter -https://twitter.com/sigmasrb for all news! I will try to stream at this time in between 3-5 days a week where I will be playing all of my decks posted here plus some other ones.
Hey guys Sigma here, 5-time legend, Deck Architect and guide writer from Serbia! Today I present to you my idea of the Beast Druid in LoE! I have been trying to make Beast Druid work for some time now, and I believe with the introduction of some new awesome beasts it can be made true in the expansion and even become a competetive deck!
As LoE hasn't been released yet, I can't really provide you with any kind of a guide, but as the expansion wings that we need come out, I will start working on this deck as soon as possible. After that I will change this deck to probably something like "midrange" as it seems like it most to me.
The deck would basically be in some way a midrange deck that is working on putting out some kind of tempo from the second turn on. The Haunted Creeper is supposed to give you solid early presence and Jeweled Scarab should be giving you a solid card, and with the high chances of it giving you a 3 mana cost minion, which is, with the help of your Mounted Raptors supposed to help you establish board control, with an occasional Innervate here and there hopefully. On turn 4, Tomb Spider should have you covered and maybe even give you a powerful Beast that you can maybe even play on the next turn like a Stranglethorn Tiger or another Savage Combatant or even Papa Cenarius, the almighty Malorne. You can also get another Mounted Raptor from it or a Jungle Moonkin. Druid of the Claw and the Wildwalker are supposed to enforce your board and help you trade your way into late game. In the late game, there is the almighty and infamous Force of Nature + Savage Roar combo, or simply Dr. Boom/Knight of the Wild. With the help of a lot of minions, and tokens from Haunted Creeper, there is also an opening of dealing a shitload of damage with a single Savage Roar early on.
Special thanks to Svanic, who chipped in opinion about the end product of the Theorycraft!
If you would like to see a bit more details and a guide, and if you like the deck, make sure you click on that upvote!
I would love any kind of feedback from you guys or your ideas so that we can make another different version of druid together! The first druid I created that went out of the druid norms was my Silence Druid, which will also get a buff this adventure with the introduction of the Eerie Statue! You can find the current decklist here:
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are you calling this an aggro deck ?
I agree that, for me, this is not a good deck against agro players; they walk all over it. Control decks I have has better luck with OR with those agro decks where it is clear the other player got off to a bad start. If you don't get all your early low-mana cards immediately you're vulnerable and have difficulty getting back in the game. I so want a druid beast deck to work but so far, with limited play time, this is a mixed bag at best. As I play more it does no better. Will try it more when the idol card is out but I highly doubt this deck will be as good as the OP states.
I tried beast druid back in the day, This seems to make it more viable but it still seems like one of those fun gimmicky decks that gets shelved away to play casuals and low ranked games. It's too slow to deal with aggro, and against control it's difficult to establish a board presence and get the beast synergy going.
been trying this list with out the raven idol ofc and its been getting destroyed on the ladder. Well admittedly it gets destroyed by aggro decks, but if you go against some of the reno decks or handlock decks going around you rip them to shreds. I also think the raven idol will be a big deal for this deck considering how strong it seems.
Just found out the painful way that Knight of the Wild doesn't get the reduction unless it's in your hand.
Sadness...
It's a pity that you can't discover Druids of the ......, since they are no beasts, but overall I think the Deck is solid. I might have used Druid of the Saber as a stealthy activator tho, but then again, it has a lot of beasts to begin with
Thanks for the comment man. I already explained in some of the other comments why I don't fancy the Druid of the Saber, but I will try it out and see for sure if I don't want it to be a part of my deck.
Tebra od mene imas gajbu piva ako ovo bude bilo kako valja, deluje do jaja :D
Maybe english is better on this forum ?? i cant understand, or my glasses are broke ;-)
Then your glasses should consider to start saving up money Kappa
He said: "Bro if this works out I'll get you a 12-pack of beer, seems awesome :D". I am from Serbia, so I can't force people to ask comment or ask me questions in Serbian, maybe you need to start taking online lessons. ;)
https://www.google.com/search?q=serbian to english
He said it seems to eggs. Google never lies. ;)
Interesting...
Late-game is fine for Jewelled Scarab as you might be able to find something from outside your deck that you need (mulch, savage roar, mark of nature...) and still have mana left to use it.
You want double force of nature, as you want to push max damage, double raven Idol might be worth it as well. With druid aggro becoming a valid choise these days i feel the 7/7 can be a very good replacement for the Fell Reaver.
You can try it out with Fel Reavers, I got burned by them with trying out aggro druid so I am sticking away from them for now. And I believe that the loss of cards would impact this deck even more than with other aggro decks. I believe, as some people have stated, a second Force of Nature would be too clunky and an Ancient of Lore is a much better choice.
I have not tested the deck yet, but aren't the discover minions slow? If you are a midrange deck it would seem like you would fall behind so far you wouldn't catch up. Is this actually the case?
That's what i'm thinking too, but the jeweled scarab has some interesting points. You play it on turn two, and get a 3 mana card to play directly on curve. It means you only need 1 card to fill two spots in your curve. You can even adapt your strategy on the spot if you get some nice choices. Though it's of course a really weak card on itself. Currently i'm testing this in a deck with many high minions where it's hard to play on curve in the early game. This card could give some space.
I believe that Hearthstone has always been and will be a game of "stay on curve & you win" to some extent. That's why Face Hunter is so devastating and is like a stain you can't remove from your clothes, because they always play something, and always stay on curve. Imagine a Druid, that has massive burst potential being on curve? I believe that's something amazing.