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Sigma's LoE Beast Druid!

  • Last updated Nov 27, 2015 (Explorers)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 3380
  • Dust Needed: Loading Collection
  • Created: 11/12/2015 (Explorers)
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If you would like to ask me any questions directly and live, or be one step ahead of the meta check out my stream at http://www.twitch.tv/sigmasrb at 5 PM CEST almost every day and follow the feeds on Facebook - https://www.facebook.com/sigmasrb or Twitter -https://twitter.com/sigmasrb for all news! I will try to stream at this time in between 3-5 days a week where I will be playing all of my decks posted here plus some other ones. 

Hey guys Sigma here, 5-time legend, Deck Architect and guide writer from Serbia! Today I present to you my idea of the Beast Druid in LoE! I have been trying to make Beast Druid work for some time now, and I believe with the introduction of some new awesome beasts it can be made true in the expansion and even become a competetive deck! 

As LoE hasn't been released yet, I can't really provide you with any kind of a guide, but as the expansion wings that we need come out, I will start working on this deck as soon as possible. After that I will change this deck to probably something like "midrange" as it seems like it most to me. 

The deck would basically be in some way a midrange deck that is working on putting out some kind of tempo from the second turn on. The Haunted Creeper is supposed to give you solid early presence and Jeweled Scarab should be giving you a solid card, and with the high chances of it giving you a 3 mana cost minion, which is, with the help of your Mounted Raptors supposed to help you establish board control, with an occasional Innervate here and there hopefully. On turn 4, Tomb Spider should have you covered and maybe even give you a powerful Beast that you can maybe even play on the next turn like a Stranglethorn Tiger or another Savage Combatant or even Papa Cenarius, the almighty Malorne. You can also get another Mounted Raptor from it or a Jungle Moonkin. Druid of the Claw and the Wildwalker are supposed to enforce your board and help you trade your way into late game. In the late game, there is the almighty and infamous Force of Nature + Savage Roar combo, or simply Dr. Boom/Knight of the Wild. With the help of a lot of minions, and tokens from Haunted Creeper, there is also an opening of dealing a shitload of damage with a single Savage Roar early on. 

Special thanks to Svanic, who chipped in opinion about the end product of the Theorycraft!

If you would like to see a bit more details and a guide, and if you like the deck, make sure you click on that upvote! 

I would love any kind of feedback from you guys or your ideas so that we can make another different version of druid together! The first druid I created that went out of the druid norms was my Silence Druid, which will also get a buff this adventure with the introduction of the Eerie Statue! You can find the current decklist here: 

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