INSANE MECH SHAMAN
- Last updated Nov 18, 2015 (Explorers)
- Edit
- |
Wild
- 19 Minions
- 9 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1420
- Dust Needed: Loading Collection
- Created: 11/3/2015 (Warsong Nerf)
- elitemage23
- Registered User
-
- 6
- 38
- 51
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
228
This deck is a fun and easy way to get to rank 15 and beyond, and is also very easy to use! With mostly common cards, this deck is also cheap, and can get you to reasonably high ranks as a new player!
Mulligans: Your first priority in most mech aggro decks is to get Mechwarper ASAP. This will lower the cost of all your mechs, and can be threatening when coined on turn 1. Other keeps are Rockbiter Weapon, Annoy-o-Tron, Cogmaster, and Whirling Zip-O-Matic, Clockwork Gnome, and Micro Machine
Early Game: Try to put as many minions on the board as possible, and keep hitting face unless you find a very favorable trade. The key here is to play Mechwarper, and play both Annoy-o-Tron and Whirling Zip-o-Matic at the same time so that the threatening minion will be shielded by a stick minion. This will cause the opponent with a giant threat to deal with in the early game.
Mid Game: Around turn 3-4, the mid game is crucial to this deck. Piloted Shredder and Mechanical Yeti should push you through any dangers, and Powermace is a great weapon to buff your mechs. Tinkertown Technician is a great 3 play if you have a mech on the board, and Hex can take out any big minions that are in your way.
End Game: The game should be over by turn 5-6, depending on who your opponent, but there are mainly 2 for the final push to lethal. If you have a lot of minions already on the board, and they’ve somehow survived all of the AoE spells your opponent threw at you, Bloodlust is the best way to end the game. If you have a few “big” minions on the board, the other way is to combo with Enhance-o Mechano and keep trading to your favour until you have too many threats on the board.
Matchups:
Warrior (90-10)- Free win here, you really shouldn’t lose! Keep Annoy O tron to shield your minions from Fiery War Axe, and pile minions on the board. Try to end the game before turn 5, where Brawl could turn the game in your opponent’s favor.
Rogue (60-40)- This matchup can be quite a fun one, since Rogues have many spells that are useless against this deck. Keep attacking face, and end the game before they can do something potentially harmful.
Mage (50-50)- This is a tough opponent to face, because of the numerous amount of spells mages have. Flamestrike and Blizzard can destroy you, so try to end the game before turn 6/7. Freeze Mage will be an uncomfortable matchup, since your minions won’t be able to deal any damage if the Mage keeps freezing all your minions.
Druid (75-25)- Usually the Druid will be playing a Hybrid or Control Deck, which is much like Warrior which we discussed above, but beware of swipe, as it can be comboed with a spell damage minion such as Azure Drake. Face Druids are far less common, but if you happen to play against one, then try to trade instead of going face, as savage roar can deal a deadly amount of damage.
Shaman (65-35)- Shaman is usually an easy class to face, because their “trading technique” won’t work with aggro decks. If they’re playing aggro, then it’ll be a 50-50 most of the time, and will come down to who can topdeck Bloodlust and Lightning Storm first.
Priest (-)- There isn’t enough information to calculate the percentage, but Auchenai Soulpriest will usually be a favorable matchup. Dragon Priest however, the other main Priest deck, will usually end in a loss; the big minions will usually stabilize board control in your opponent's favor, and your minions usually won’t be able to hit face because of taunts. If you get matched with a Dragon Priest, try to keep a hex and crackle to kill their big minions.
Paladin (50-50)- Paladins are a huge threat to this deck, mainly because of consecration. Secret Paladin should be a bit in your favor, since the secrets the Paladin plays before turn 6 won’t affect an aggro deck, but beware of Mysterious Challenger on turn 6!
Warlock (100-0, 30,70)- The two decks mainly played by Warlock have different effects on this deck. Handlock is a sure win, since Hex can deal with any giants and earthshock can kill a twilight drake. Zoo is much tougher, since there are many combos that the Warlock can do to prevent you from doing any damage to face. Hellfire is a dangerous card, which can completely wreck your side of the board AND spawn 4/4 Nerubians. Implosion can take your your heavy hitters, and spawn imps that can be an annoyance to take out. Your best shot is to keep trading, and to ALWAYS keep a lightning storm in your hand, so that you can play it at the right moment.
Hunter (50-50)- Aggro vs Aggro are my favorite games to watch, since they can be so unpredictable! These games will usually end with an “unfair” topdeck, such as you drawing Bloodlust, or your opponent drawing Unleash the Hounds. The easiest way to win is to try and trade your way to a favorable board, and keep dealing small amounts of damage turn by turn. Remember, if you’re below 10-12 health, it’s most likely gg for you.
In most matches, you’ll be the one hitting face, and your opponent will most likely be scrambling to try to deal with all the damage. Just do the math and make smart moves, and you will usually win the game. Feel free to ask any questions you have about this deck, and I will try to get back to you ASAP. Thanks! :)
I've made some swaps:
1 Earth Shock for a DoomHammer
1 Clockwork Gnome for a Tunnel Trogg
And lastly 1 enhance mech and 1 yeti for 2 fireguard destroyers
These swaps are working great for me!!!!!
I'll test these changes and see if I should swap anything. Thanks!
I Love this deck! I normally played mech shaman and would get wrecked 70% of the time but your list has cards I wouldn't have thought about putting like a bloodlust and earthshocks! I usually play silly decks between ranks 13-11 but this deck is carrying up till rank 9! It's gotta be played right and predict how much damage can be done and the mechs do the rest of the work for you. Best shaman mech I've played so far.
Thank You :)
Im feeling that the deck should have a second lightning storm, what should I replace?
Sorry for the late reply, I think a you could replace an earthshock or a cogmaster for it, but a second lightning storm won't really help that much in most matches because usually you'll be the one with the board. If you're facing a lot of zoo or aggro, then its a good choice.
thank you, helped me a lot
Spun it out for a whirl. Removed it when it slid from 7 to 13 The biggest flaw with this deck is that when it falls behind, it falls behind FAST. You do not have many outs with this deck if you happen to run into the one of many better aggro decks out there. Since they have better synergy than this deck does. So it pretty much comes down to you snowballing your opponent or you getting snowballed yourself. The latter happening far more often. Not recommended.
Warrior is an easy win? ROFL
Well, this deck is aiming rank 15, so I don't know what the fuck are those warriors he is facing, lol.
Wow this deck very good dude . I lıke it
I'm amazed... This deck has actually lived up to it's title!! I just went on a Win Streak from rank 11 to rank 7 with it. I even killed my opponent on turn 4/5 a few time!
Edit: BTW Mace > Whirling Zap-o'-matic > Finicky Cloak Field is just about the strongest turn ever!
Thats great! Are you using the exact same deck or did you make any changes to it? Cause I'm wondering how this deck works at higher ranks :)
Where is bloodlust? not in your list !
I have enough dust, but i want to buy something else with it ;=)
Wow...I completely forgot about Bloodlust! I think the game will be mostly the same either way, but I switched out a Flametoungue Totem for a Bloodlust
A Cogmaster you mean ? :)
No, but switching a Cogmaster out is not a bad idea as well. I swtiched out Flametoungue because it needs atleast 2 minions on the board to be value, and if you have 3 minions out on the board, you're probably winning anyways :)
Is there supposed to be a Bloodlust in the deck? You mention it in the description, but it isn't in the deck list...
Yes, I switched out a Flametoungue Totem for a Bloodlust.....just a mistake on my part :)
I played against this deck as dragon warrior today. Completely crushed it. Keep playing it guys- "free win" vs warrior as he says:/