S20 Reincarnate Shaman
- Last updated Nov 5, 2015 (Warsong Nerf)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4200
- Dust Needed: Loading Collection
- Created: 11/1/2015 (Warsong Nerf)
- Ozzin22
- Registered User
-
- 5
- 7
- 24
-
Battle Tag:
Joz#1508
-
Region:
US
-
Total Deck Rating
371
Hello there, my name is Joz. I'm a 2x legend player on the NA server. Today was the start of the new season, and I was watching Sjow use this deck on his stream, and it seemed like a lot of fun, so I thought I'd try it out. I swapped out a 2nd BGH for an Earth Shock, and so far I am at rank 11 with a 12-2 record, and I plan on playing it for a while longer
When playing this deck, I was surprised by its consistency in curving out well as well as its ability to maintain board control. The deck itself is filled with sticky minions such as haunted creeper, piloted shredder, sludge belcher, and sylvanas. The main win conditon of the deck is to control the board in the early game, create big tempo swings in the mid-game with reincarnate combos, and lock the game out with Kel'thuzad.
Having a board is crucial as it allows you to maintain pressure while at the same time setting up for huge reincarnate turns. Cards such as Sludge Belcher have Sylvanas have the stats to trade with smaller minions, and then be reincarnated for a full heal while activating their deathrattles. This can be devastating for the opponent if you have Baron Rivendare on the board.
Most games are going to be a hard mulligan for Chow, Creeper, Egg, attack buffs, and removal in certain matchups. The early game minions are sticky enough to trade with multiple minions and secure board control going into the mid-game. I have Abusive Sargent over Flametounge Totem because they fill the same roll, however, Abusive Sargent is cheaper, and most of the time an enemy minion is able to kill the Totem for free while the Sargent can usually trade one-for-one in the early game. NOTE: Reincarnate can be used on egg or creeper if necessary.
Cards such as Lightning Storm can wipe the board of a Secret Paladin or Aggro Druid, while Hex and Big Game Hunter allows for removal of their late game threats such as Mysterious Challenger, Boom, Tirion, and Fel Reaver (BGH can remove Challenger after and Avenge buff).
The mid-game is generally where you are looking to gain tempo with reincarnate. Shredder, Belcher, Sylvanas, Fire Elemental, and Baron Rivendare are used to maintain board control and hopefully swing the game in your favor. Baron Rivendare is great behind a Sludge Belcher. Even without Baron, the cards are great on their own and you can use Reincarnate on any of them to gain tempo.
In the end game, try to drop Dr. Boom on Turn 7, and if you have Kel'Thuzad for turn 8 with any sort of board you can usually lock out the game from there.
You want to maintain pressure so don't trade if your opponent will do it for you. This deck has very little burst outside of the attack buffs so make sure you maintain a board. This deck thrives on playing minions that are difficult to remove so use that to your advantage.
UPDATE: http://www.hearthpwn.com/decks/360077-s20-reincarnate-shaman-2-0
After reading a lot of the comments I tried making a deck that is more control-oriented and stands a better chance against aggro (sort of). I encourage anyone reading to check it out and see what you think. Thanks!
Fun Combos:
Turn 10: Kel'thuzad + Reincarnate = 2 Kel'Thuzads and you will most likely never lose board control.
Turn 8: Sylvanas + Reincarnate w/ Baron on board to steal 2 minions
If you are playing a Druid, you can reincarnate their Darnassus to make them lose 2 mana crystals.
If you want more burst, you can add Leroy Jenkins an on Turn 7 , play Leeroy, hit face, Reincranate, and hit face again for 12 damage.
I hope you enjoy this deck, feel free to try it out for yourself. I've been playing the deck for less than a day so I'm sure there are still possible improvements. If you want to suggest or ask anything regarding the deck or anything else feel free to leave a comment.
Good Luck I hope you have fun with the deck!
Any thought of putting in a Bloodlust? There are a bunch of games where my board is full of totems and spiders and there's not a whole lot I can do about it.
Another problem is if you get one or two KTs out and your board keeps filling up with spiders and totems that prevent you from putting down your powerful cards. I think we could probably lose one Fire Elemental for a Lust.
I made a version of this deck a few weeks ago which used deathrattles to gain board advantage and bloodlust as a win con.
It had -2 Abusive +1 Bloodlust +1 Mana Tide
Without card draw, you can't even win over CW.
What about Ancestral Spirit?
You lack serirous card draw mate.
Yeah, Healing Wave can help you beat face hunters and aggro decks, but if you aren't concerned or aren't facing that much aggro you could add another late game minion such as Piloted Sky Golem, Sneed's Old Shredder, Al'Akir The Windlord, Rangnaros, etc.
What about a loot hoarder? That still gives you some play early on, benefits from Baron, and helps give this deck a little more card draw.
What would you take out to put in the Leeroy?
You could try taking out one of the Abusive Sargents or the Earth Shock. The Leeroy idea was initially a suggestion from a friend of mine that I thought was pretty interesting considering how little burst the deck has. In my opinion, the deck is too slow to play Leeroy but I thought that the reincarnate combo with him was cool and I figured I might as well mention it at the end. Leeroy wouldn't really add anything to deck except to burst down the opponent if you were behind and near-death, but I personally think its far too situational to be given a deckspot. I still think the potential combos with him are awesome so if you want to add him go for it.