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Rank 3 Mech Mage (NO FEL REAVER) [s19]

  • Last updated Jan 31, 2016 (Explorers)
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Wild

  • 24 Minions
  • 6 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4720
  • Dust Needed: Loading Collection
  • Created: 10/31/2015 (Warsong Nerf)
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  • Zaymok
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Hello everyone, thanks again for all the support and view on this deck! I recently started a youtube channel where I primarily make Hearthstone videos and would really appreciate it if you could check it out (if this post does still get any attention). There is even a video on this very deck being uploaded right now. Even though we are nearing the end of season 22 THE DECK STILL WORKS. I would appreciate it greatly if anyone reading this could please check out my channel at https://www.youtube.com/channel/UCxAlIBg-ChHnswZAsYoQUGw the mech mage video will be up shortly. Thanks again and I hope you guys enjoy :) The link to the actual mech mage video is : https://youtu.be/mI72hJB1qYw

Hi guys, this is a mech mage deck I have used to reach rank 3, 2 seasons in a row. Unfortunately from 3 I have found it very difficult to progress. If this deck gets any attention, I will post a guide on how to play it and give a mulligan guide etc. Also feel free to post comments on any improvements you may have for the deck. I'm always eager to try new things ;)

 

Thanks for all the support guys, as promised here is a mulligan guide and some tips for the deck.

Mulligan generally won't change depending which class you're playing against. Always try find 2 and 1 drops, but don't keep unstable portal unless you have a mana wyrm in your starting hand. Against paladin, priest and druid try get a frostbolt in your starting hand. It helps for early removal against secret keeper, twighlight welp and  darnassus aspirant (respectively).

Try get synergy with the mechwarper, and mana wyrm early game with combos such as:

(with coin) Turn 1: coin mech warper, turn 2 spider tank, turn 3 shredder

Turn 1: mana wyrm coin cogmaster

Playing a piloted shredder on turn 3 puts HUGE pressure on the board, combo that with an annoyotron and allow it to dish out the damage.

Face is not always the place but often is. Don't be afraid to use firballs to clear big tauntes (such as belcher) in order to keep you minions alive for further turns. Try always have at least 1 spare part in hand, even if it's just to give you that one fireball required to get lethal.

Another trick that has saved me countless times against control warrior is over extending on turn 4, then playing loatheb on turn 5 (to prevent brawl) and on turn 6 time rewind loatheb and re play him. Also watch out for finicky cloackfield on antionidas to gaurentee at least 3 fireballs. Try always play antionidas on turn 8 rather than 7, making sure to combo him with at least one spare part.

 

 

For Josh