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[Spark] Beast Master (S19)

  • Last updated Sep 20, 2016 (Karazhan)
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  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Midrange Hunter
  • Crafting Cost: 2980
  • Dust Needed: Loading Collection
  • Created: 10/21/2015 (Warsong Nerf)
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This Deck has been updated with the release of League of Explorers : Beast Master


Hello everyone ! I'm Spark, Legend player from France.

It's been awhile since I posted anything there so I decided to do a little series sharing my current Decks (up to date with TGT) with minimal but informative guides. 

Here are the Decks that I'm currently using and hit Legend with : 

Those are generally pretty standard lists, although there is still my little mark on it, and are all Legend viable. I'm pretty sure you can find something fitting your playstyle and taste ;)

General Strategy & Mulligan

You are not playing Face Hunter ! You should always control the early game with your cheap minions. Eaglehorn Bow and your secrets will help you keep momentum in the midgame to begin pressure the opponent's life with your Midrange minions and hero power. 

Remember to always check for lethal before doing your play. If you don't have it, you should probably work towards setting it up for the next few turns as you'll then run out of steam. Else, keep fighting for board control.

Always mulligan for Webspinner, Mad Scientist and Haunted Creeper as your early plays. Keeping Knife Juggler and Ironbeak Owl is also pretty standard. Animal Companion and Eaglehorn Bow should be kept if you have The Coin or some good early already. Piloted Shredder can be kept against slower Decks like Control Warrior and Hunter's Mark is not bad to have in your starting hand against Priest.
Always throw out the rest, especially your secrets !

Match Ups

Druid is generally a favorable match up as long as they don't go into amazing Innervate plays. Always be careful of their combo, Loatheb can help preventing it.

Hunter is a tied match up, you really want to mulligan hard for early minions to gain board control and start winning the race. 

Mage is a really favored match up. Unless it is Mech Mage, then you'll really need strong hand and draws to counter it. Always keep Eaglehorn Bow to fight early stuff.

Paladin is not that hard to handle but Shielded Minibot and Mysterious Challenger can be really painful sometimes.

Priest is a tied match up. You'll need to play on curve and snowball into Piloted Shredder and Savannah Highmane to put your opponent in a reactive state. Be careful about an early Northshire Cleric, Eaglehorn Bow is a must have here.

Rogue is generally a hard match up due to their early control and late game Sap, but the class is not really played anyway.

Shaman can be painful when they have perfect Lightning Storm and Hex, but your sustain damage will generally be too overwhelming for them. A strong Knife Juggler into Unleash the Hounds play should do the job to snowball the game.

Warlock is generally a favored match up. Handlock can be hard to finish if you don't plan your lethal correctly. Don't give them free Molten Giant turn unless you have a good lethal plan with Kill Command.

Warrior is really easy to handle. If you have a negative winrate against them, you are definitely playing it wrong. Control Armorsmith and Acolyte of Pain with weapon and early stuff, then they'll just take damage by controlling with their weapons. Savannah Highmane is just too good in that match up because they can't deal with it properly. Be careful about Brawl plays, Loatheb can help in that regard.

Tech Cards & Replacements

The most flexible spot is Stampeding Kodo. I often used Kezan Mystic or Harrison Jones here, those are really great Tech Cards depending on your meta.
I'm currently using it because every Deck has targets for it and it's a good Houndmaster target. Keeper of the Grove, Shade of Naxxramas, Flamewaker, Doomsayer, Armorsmith, Acolyte of Pain, Shielded Minibot or some weak Aggro minions are all great target to keep your tempo up !

Ram Wrangler is not that bad but more of a fun card. I tried it a lot and it can lead to very funny situations but is generally not reliable enough. If you really want to play it, You should cut a Houndmaster

Stranglethorn Tiger is a simple card that I also used a lot in that spot, it's a solid beast that won't be removed right away. 

Flare can be used if you really face a lot of Secret Paladin. It will also help in the Mage and Hunter match ups.

Quick Shot is a good tool to have if you find a spot for it in the Deck. King's Elekk isn't convincing enough in my opinion due to the relatively low curve and load of 2 drops already. 

Explosive Trap is an easy replacement for Snake Trap. You shouldn't hesitate to tweak the trap set up according to your meta but always follow the 3 trap rules ;) 2 Freezing Trap can be used against a Midrangy meta while Explosive Trap is great against Aggro Decks.

If you don't have Dr. Boom, you should definitely craft it as soon as possible. Sylvanas Windrunner, Ragnaros the Firelord, Sea Giant, Piloted Sky Golem or one of the card mentionned above can be used while working on it.


That's it for the guide guys, I hope you'll enjoy the Deck as much as I do ! 

Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)

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