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(75% win rate) Return of Shaman Dominance

  • Last updated Oct 23, 2015 (Warsong Nerf)
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Wild

  • 21 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4340
  • Dust Needed: Loading Collection
  • Created: 10/16/2015 (TGT Launch)
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  • Battle Tag:

    tloom

  • Region:

    US

  • Total Deck Rating

    56

View 5 other Decks by DrHearth
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Mulligan Strategy 

Vs Aggro (hunter, secret pally, zoo, tempo mage): Always keep= 2 Zombie Chow, 2 Haunted Creeper, 1 Earth Shock, 1 [card]Rockbiter Weapon[/card], 1 Lightning Storm, and if you have coin its safe to keep [card]Tuskarr Totemic[/card]

Vs Control/Mid(warrior, priest, druid): Always keep= 1 Zombie Chow, 2 Haunted Creeper, 1 Tuskarr Totemic, 1 Earth Shock, if you have coin it is safe to keep 1 Piloted Shredder. If you have Zombie Chow or Haunted Creeper you can also think about keeping Flametongue Totem

 

Deck Guide

This deck is easy to play but hard to master, with a little practice you'll be slaying every deck you come across except for maybe a freeze mage or a druid who gets turn 1 emperor thaurissan :/.. which brings me to our best and worst match ups.

Match ups

Control Warrior (70%): This is easily the best match up for our deck. The warrior doesn't have many ways to constantly deal with us flooding the board in the early games. These games tend to be over by turn 7 or 8.

Zoo (60%): As long as you get any type of early game or board removal to contest whatever the warlock throws out this is usually an easy win for us. Just make sure to keep an early game lightening storm.

Control Pally (60%): With the double earth shock and double hex we have many ways to deal with all the pallys strong late game minions and our lightening storm lets us break his early game down.

Druid (60%): Shaman has always been a strong class against these guys, the fact is they just don't have that many ways to deal with all of our totems. Just make sure you have a hex in hand for whatever they intervate out ;).

Secret Pally (55%): I really, really hate playing against these guys because so much of the entire match up can be something as simple as where avenge lands :/, however I still feel we have a slight edge here.

Priest (55%): Dragon priest is a very strong class with a ton of removal that can hit us hard, but as long as we can get the early board control and finish him off early with bloodlust or Al'Akir he doesn't have a chance.

Demon Lock (55%): Similar to the priest this deck has many ways to deal with our board, and if the match up goes late game we have little chance, however if we can get a solid board and get a blood lust in our hand we can finish these guys off early.

Tempo Mage (50%): This one is a true 50/50, just for the fact that tempo mage is so reliant on rng for success, if the mage draws all the cards he needs then they cant really be stopped but usually they have an awkward turn or two that lets us get back the board.

Rouge (50%): Don't worry no one plays rouge right? 

Hunter (50): Kill them before they kill you, sounds simple but its usually not the case. I heard animal companion was getting nerfed soon so this would help this match up going forward.

Freeze Mage (45%): Luckily this class has fallen out of favor lately, but when you do meet one you need to get very lucky. With all the board freezes and clears there is little we can do, and since our with condition has to do with board presence this deck has us beat.

Possible Substitutions?

If you are facing more control or late game decks than usual  I would consider swapping out a zombie chow for Big game hunter, other than that I feel this deck is pretty tuned for whats out there right now.