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Nerubian Midrange

  • Last updated Dec 3, 2015 (Explorers)
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  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 7480
  • Dust Needed: Loading Collection
  • Created: 10/11/2015 (TGT Launch)
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Hello, i promised a guide if i get 10 votes so here we go;

Core Strategies:

  • First priority is take control of the board with your heavy early game cards.

  1. Whenever you take control of the board, immediately play your Burgle or Beneath the Grounds to make some mid-game, late-game investment.
  2. "Zombie Chow, Haunted Creeper, Nerubian Egg, Unearthed Raptor" as you know, this guys are very strong at the begining of the game. And we will make them stronger with our other 6x 1-mana support cards (2x Cold Blood {use it on Nerubian Egg if you can}, 2x Deadly Poison, 2x Abusive Sergeant)
  1. It is the strongest side of mid-range rogue. Whenever you decide to clear the board with a aoe spell(Flamestrike,Hellfire etc...), you use too much mana and after clearing, you cannot play a minion which is very important for mid-range deck. However Dark Iron Skulker has a huge value about this matter. Hits 2 aoe dmg and 4-3 minion which is fantastic for a mid-range momentum. 
  2. Whenever you use Deadly Poison and Tinker's Sharpsword Oil, It makes you well prepared for 2-mana board clear for next turn. Thanks to Blade Flurry. Thats how we use this guys on mid-range. Preparation.
  3. Antique Healbot for holding aggro decks besides area of effect options.
  • Mid-Range momentum.

  1. Whenever you have acceptable control on the board, immediately play your over powered value cards.
  2. This guys are 2x Unearthed Raptor for 3-mana, (With this card, this deck's mid range momentum is completed.)
  3. 2x Piloted Shredder for 4-mana,
  4. Loatheb for 5-mana,
  5. Sylvanas Windrunner for 6-mana,
  6. Dr. Boom for 7-mana,
  7. Ragnaros the Firelord for 8-mana
  8. And your "unending win condition" Anub'arak for 9-mana.

Mulligan (From high priority to low priority):


First of all, this replacements may hurt your mid-range momentum so i dont recommend it but if you dont have the card, replacements are also good solid cards too.

Statistics so far:

  • Updated (24.10.2015)
  • All games:

All games with this deck so far. (with and without revisions)

  • Vs Hunter:

Vs. Hunter with this deck so far.

  •  Vs. Druid:

Vs. Druid with this deck so far.

  •  Vs. Mage:

Vs. Mage with this deck so far.

  • Vs. Paladin:

Vs. Paladin with this deck so far.

  •  Vs. Priest

Vs. Priest with this deck so far.

  • Vs. Rogue:

Vs. Rogue with this deck so far.

  • Vs. Shaman:

Vs. Shaman with this deck so far.

  • Vs. Warlock:

Vs. Warlock with this deck so far.

  • Vs. Warrior:

Vs. Warrior with this deck so far.

Working on:

Played with +1 Sabotage, +1Blingtron 3000 and -1 Loatheb, -1 Antique Healbot for a while. It does go very well against mid ranges-control decks and even sometimes it does go well against hunter and paladin because they both can destroy Eaglehorn Bow and Truesilver Champion. But i'm not still sure about this revision. Time will tell.



  • Control Warrior (with 4 armor up) got rekt by Anub'arak. He almost use his every single legendary but i killed them all with it.