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Legend Dragon Rogue

  • Last updated Oct 10, 2015 (TGT Launch)
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Wild

  • 17 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6860
  • Dust Needed: Loading Collection
  • Created: 10/10/2015 (TGT Launch)
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  • Total Deck Rating

    68

View 8 other Decks by NexEternus
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SO after a LOT of feedback, I made some changes to improve this deck's weaker matchups such as Druid and Hunter.

 

Changelog:

-1 Conceal 

-1 Deathlord

-1 Sprint

-1 Chillmaw

 

Added

+1 Antique Healbot

+1 Big Game Hunter

+1 SI7 Agent

+1 Alextraza

Explanation:

Deathlord is a good card but at 2 ATK, it doesn't kill anything. Hunter can also mark this to 0 and late game control decks do love them a random minion summon. It is weak against executes AND patrons, so I removed it. In it's place I added SI7 Agent. This card has been working wonders and a simple Coin/SI or Backstab SI holds off a lot of early game aggro. SI 7 usually kills 2 creatures and sometimes more. Deathlord will always kill 2-3 cards and in return give your opponent 1. In the end, SI is just way more consistent.

Chillmaw is a godsend against Patron, but this deck already runs quite a few clears so it should be fine. In it's place, I added another Dragon to keep up the dragon count. Alextrasa comboes well with Malygos to setup a 2 turn kill and vastly improves your Hunter matchup. My only hesitancy in adding this is that now there is a BGH target in my deck. I will keep testing, but I might remove it in place for another heal.

Added antique healbot and Big Game hunter. Healbot is obviously there for hunter and BGH for giants. I had to take out Sprint and Conceal. Sprint+Chromaggus is extremely good but it can be considered a gimmick. I will see how it works without this late-game combo. I might even remove Chromaggus for better consistency. Conceal was a hard remove, but there was little else to be cut. It slightly changes how you play your Doomsayers. Now, you have to use your doomsayers preemptively to clear rather than wait for after he has enough damage on board to kill it.

I might just remove the doomsayers as this deck has quite a polished early game now.