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2/1 The efficient trade

  • Last updated Oct 9, 2015 (TGT Launch)
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Wild

  • 19 Minions
  • 11 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4580
  • Dust Needed: Loading Collection
  • Created: 10/8/2015 (TGT Launch)
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  • Total Deck Rating

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Hello guys!

I create this deck with a simple and very strong concept: 2/1

The point of this deck is ever and ever have minions on the board for create the dominance of the board with efficient trades.

But what is 2/1? is the concept that shows us that with a single move (card) you can get the primary beneficial of this card and one more. Or can be used for the case where your opponent will need spend two or more resources to solve a single card.

If you guys take a look almost all the cards in this deck list have effect 2/1. 

I think this deck is a control style, but some times you guys maybe will have the feeling of a midrange. I tryed save some forgotten cards like Argent CommanderSen'jin Shieldmasta and Blizzard.This deck have the 3 best taunts cards of game (non Legendary).

 

About the cards:

Taunts

Annoy-o-Tron : This card has a insane potential of protection on early game.

Sen'jin Shieldmasta : I put this card intead of Shredder thinking on the very fast meta, Shereder give board presence but this can be ignored by the fast cards, Sen'jin not.

Sludge Belcher : A sen'jin + Annoy, love it


Spells

Frostbolt > One of the best spells of game, strong on early an late game, board clear and freeze give Tempo.

Effigy > A very strong secret if it is activated before the right minion die, try to play this card for a 5 mana minion. Belcher is the best in this case.

Mirror Entity > This card can give you an serious advantage, pressure and make your oponnent face your own playstyle.

Polymorph > Hard remotion, bye bye Ysera, Tyrion, Mal'Ganis and what you want. Keep in mind this is one of most powerfull cards of the game, use this with intelligence.

Blizzard > This card is not the best AoE spell of the game, high mana cost, but this card can gain tempo with freeze with 2 damage.

Flamestrike > 2x, board clear, yes! Get back to the game BRO.

Unstable Portal > 1x, why only one? I have seen players depending too much of this card, all right that tempo it gives you is great but the RNG is a crazy girl, you never know when it will strengthen you in situations or when she gets you down. It is better to rely on the right than with doubtful .


Utility

Acidic Swamp Ooze > A mini Harryson Jones. Destroy that Doom Hamer and be Happy.

Ironbeak Owl > I realy aprecciate a silence can be very usefull.

Big Game Hunter > No need explain about this card, everybody will safe this for emergency.

Argent Commander > A minion with charge, divine shield and a nice aggro body 4/2, just one word: OP. This guy can turn the table and you oponnent not wait a mage with this card, pretty good.

Mad Scientist > One of the best cards for mage in the game, this guy can filter your deck, look, you play a 2 mana card, but on reality you pay 2 mana for have 5 mana. This card make-me cry. Dont worry if it being silenced, you oponnent will regret it later when he see your Belcher.

Piloted Shredder > The best 4 mana minion of hearthstone, tempo is with this guy, just one because we dont have more space for other.


Card draw/Deck filter

Azure Drake > 2x, A 4/4, draw acard for you and +1 spell damage. OP, amazing, beautiful

Acolyte of Pain > Sinergy with your heroe power, if you can get the max value from it, you will have 3 cards draw. No pain no gain.


 

Finish/Late Game

Dr. Boom > Dr. Balanced no explanation.

Ragnaros the Firelord > A very strong finisher, 8 dmg? Yes! GG.

 

MULIGAN

 

(under contruct) 

Ps. Im brazillean and my english is not very good, my apologies