[Legend] Spare Parts Rogue - New TGT Deck - Co...
- Last updated Oct 8, 2015 (TGT Launch)
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Wild
- 15 Minions
- 15 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6780
- Dust Needed: Loading Collection
- Created: 10/2/2015 (TGT Launch)
- MatGagne
- Registered User
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Total Deck Rating
474
Greetings everyone,
This is the deck I had lot of success with recently on ladder. Unfortunately I didn't get top legend this time to make this more credible, but to be fair I didn't had that much time to play last season. Didn't track down my winrate, but I know that I was climbing the ladder everyday I played with the deck last season, so my winrate was probably close to 70%.
My last deck guide took me way too much time to write, so I figured out I will do it in video format this time. It is kind of the first time I was doing videos and I don't have the best equipment; so the video/sound quality isn't going to be the best, but I hope you are still going to enjoy the content !
Video Guide
Legend gameplay:
This gameplay is lower rank (start of the season), but if you don't have that much time I recommend watching this one, the quality is better and it showcases the new cards better:
For those of you who don't have much time to go through those videos I will rapidly explain to you how the mulligan goes.
The mulligan is fairly simple to understand, since it is very similar to the standard Oil Rogue deck. But, compared to Oil Rogue, there is one more card you can hard mulligan for which is the Clockwork Gnome; it is a great turn1 play in any matchups. In combination with the hero power on turn 2, it fights well against any minion your opponent can play early on. Also, the spare part you get from this card is going to be very useful later on.
Other cards you want in your opening hand in most matchups are SI Agent, Backstab, Eviscerate, Prep, Deadly and the Banes. Basically against any aggressive deck, because this deck doesn't run any heal, you are forced to race them, so you want to get a hand that can match or be even faster than their hand. However, in the more controlish matchups, if you already have some of the key cards you can start dropping card like Preperation for some higher cost card like Teacher.
If you enjoyed the guide, I would really appreciate if you drop a like ! ;)
Follow me on Twitch !
Thanks for the deck man I liked your analysis on the problem with rogue. I made one tech to the deck because of the amount of handlocks and Dr.booms I play with a BGH rather than Fjola it seemed to work out pretty well for me usually removed with weapons or face damage rather than minions and it has helped keep my opponents in burst range. I'm always appreciative when they "waste" removal spells on it as well.
How deck works against aggro decks ?
I build my own version, that works pretty cool.
Gazlowe isn't so much slow as you want to pump a ton of parts through him... so unless you have a Stealth part in hand, he's a turn 10 play. I love the card, but at 6 you wait a while to play him. At 5 he'd be a good value to play immediately, at 4 he'd be a staple in a lot of decks (like Control Warrior, with its 1-cost removals).
Hello, MatGagne!
Thanks for the videos!
How about trying eydis-fjola + Cold Blood combo ?
My dragon-oil rogue playing very unstable and I want to improve rogue winrate.
I have dust to craft eydis, but I don't know, which is better - oil or cold bloods.
Is this deck good against aggro meta ? since patron is gone I feel like every 2nd match-up is against face at rank 10-15.
edit: how about Toshley instead of Fjola ???
Switched out Lightbane for Edwin and god it makes such a huge difference. Way more consistent and synergizes well with both darkbane & Auctioneer.
I really like this deck. Great video explanation of the general state of rogue, and your thought process for creating this deck. I run the same minus Fjola Lightbane now. I am running burgle instead since I do not have her. I will try Edwin Vancleef, and also thought about Gazlowe / Toshly. Wish they didn't cost 6.
Ever considered Cold Blood? A great tempo card by default, and should be awesome with Lightbane.
- 1 Blade Flurry + 1 Gazlowe Spare part value?
hey awesome deck, am 10-2 awith it actually...
could u tell me what traacker you are using?
Can we call it a "Spare part Rogue" with only 2x2 sources of Spare parts?
That's more than half of the sources. Tinkertown Technician is a mostly dead card in this deck since it doesn't have many mechs.
I think its worth considering -1 Preparation for +1 Cold Blood. I think the curve here is pretty good, 2x prep in your hand tends to make you cry, and Cold Blood offers more burst and synergy. I am going to be giving this a go -1 Lightbane, -1 FoK, -1 Prep, -1 Bloodmage and +1 Gazlowe (I know, but I like him), +1 Edwin, +1 Burgle and +1 Cold Blood.
Hey bro, i tried tuning in to watch your stream, but its only available quality is source.. cant switch to low quality. I'm working in Nigeria and the only form of internet here is my mobile 3g data..
Sorry about that buddy, I'm going to do some research to see if I can fix this problem!
So happy to see Tempo rogue alive :D
Nope.
Dungeons of Dredmor for days! PogChamp
Damn straight! Best game ever (and I'm not just saying that because I wrote the Warlockery skill for the You Have to Name The Expansion Pack)! :)
OMG! I have been trying to make spare parts work for a while now but am missing a lot of rogue cards... (I have been playing since closed beta and still have no prep or bladeflurry...). So awesome to see someone succeed at making a list. The sisters definitely help fill out the curve. Howcome no thaurrisan though?