Legend on a Budget: Face Hunter (TOP 150 LEGEND)
- Last updated Oct 16, 2015 (TGT Launch)
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Wild
- 16 Minions
- 11 Spells
- 3 Weapons
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 1200
- Dust Needed: Loading Collection
- Created: 10/4/2015 (TGT Launch)
- KRUPSSTONE
- Registered User
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- 5
- 8
- 24
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Battle Tag:
KRUPS#1745
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Region:
US
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Total Deck Rating
1940
MY TWITCH PAGE
MY TWITTER
Hi, my name is KRUPS. I am a 9x Legend player that really enjoys playing aggro and tempo decks.
In the past I have designed decks around the theme of them being low in Dust cost so I figured that I would make another attempt at reaching legend with a budget deck during the September 2015 Season. This time around I chose to do Face Hunter because the deck doesn't really require any legendary minions and also doesn't require any epics. I came in at the Legend rank at around 2300 towards the end of the month and played this deck to 143 Legend in a few hours.
Statistics were collected over 48 games from Rank 2300 Legend to Rank 143 Legend.
WHAT MAKES THIS FACE HUNTER DECK DIFFERENT?
While on the surface this deck may seem like your typical Face Hunter deck there is one thing about it that makes it pretty unique. This being that instead of just running your typical 2x Explosive Trap it instead runs three different traps. The fact that it runs three different traps makes the deck much more consistent in my opinion because your Mad Scientist will very rarely fizzle (It can only happen in this deck when all three traps have been drawn, which is unlikely), it greatly strengthens your Eaglehorn Bow, and you also are never at the risk of drawing duplicate traps.
Also, a lot of Face Hunter decks run Leeroy Jenkins and Snake Trap, but since we are focusing on reducing the total dust amount of this deck I have opted to play other cards. That and while these these two cards might be nice to have they are simply not needed.
FACE HUNTER DIDN'T GAIN MUCH FROM TGT, IS IT REALLY STILL THAT GOOD? WHAT ARE THE MATCHUPS LIKE?:
Yes, it is still really that good. I have found myself consistently beating Secret Paladins with this deck, it is also fast enough to race Patron Warrior and these two decks are the most popular on ladder at the moment. Also, Unleash the Hounds is pretty insane against Patron Warrior. Control Warrior and Dragon Priest can be pretty tough match-ups, but if you draw well and play tight they are certainly winnable. There is very little Zoo on ladder at the moment (Keep in mind this is all from a NA perspective), but Handlock is still around. Against Handlock I have given up on holding back damage to prevent them from playing their Molten Giant on the cheap, and instead just going for the kill as early as possible. When I played Magic: the Gathering professionally there was a saying amongst my teammates, and that saying was "make them have it"...in other words, MAKE THEM HAVE THEM THE GIANT, AND IF THEY DON'T, PUNISH THEM FOR IT. I don't know about you but I'm not gonna sit around and wait for my opponent to draw into their Hellfire and Antique Healbot. A lot of players of disagree with me on this, but in my opinion Face Hunter does not have the luxury to just sit back and chill, you have to maximize your damage per mana every single turn. When you are up against Midrange Hunters you should be able to race them and just "go under" them. Cards like Savannah Highmane are pretty useless against you, the only time I found myself losing to Midrange Hunter is when I would randomly get blown out by Ram Wrangler or my opponent got crazy Knife Juggler RnG.
CARD EXPLANATIONS:
Argent Horseman vs. Wolfrider: While Wolfrider may have one more point of attack the divine shield that Argent Horseman offers is in most cases much more valuable. I have also found myself keeping Argent Horseman in my opening hand if I have a one drop and a two drop as well, where as if I had Wolfrider I always felt inclined to mulligan it. You can almost always "trade-up" with Horseman because of the divine shield and it works swimmingly with Abusive Sargent. Being able to answer an opposing Knife Juggler or something else of the like with a horseman is very powerful on turn three.
The singleton Worgen Infiltrator and Haunted Creeper: I am only running one of each of these cards simply because we have to make room in the deck to make sure that we can accommodate two copies of Quick Shot and the third trap. A lot of Face Hunter decks only run two traps, and one quick shot. I think that two copies of quickshot are pretty imperative for an aggressive Hunter build because it can steal games against control decks when the games go long.
Brave Archer: A lot of people on my stream have asked me why I am not playing this card and it is simply because I don't think that it is good (and I believe that most players competitive players would agree with me). This card is basically a three mana Leper Gnome.
HOW TO MULLIGAN: If I don't have the coin then the only two-cost minion that I keep in my opening hand is Mad Scientist. This is simply because he is the most powerful two-cost minion in the deck (and arguably in the entire game). You really want to mulligan for one-cost minions with this deck if you don't have the coin. You have a lot more liberty with what you can keep if you have the coin with this deck. However, I do not like keeping any spells in my opening hand, and I never keep Arcane Golem. Arcane Golem is never a turn three play unless it absoutely has to be to answer a threat or to stay on curve, you generally want to hold it back to weaken it's drawback as much as you can. Knowing when you can and can't play Abusive Sergeant on turn one is pretty much dictated by whether or not you are playing against Control Warrior or Dragon Priest. If you are playing against either of these decks you really need to leverage his ability to be able to trade with Armorsmith and Wyrmrest Agent. Otherwise I would say that it is generally safe to play an abusive on turn one if you have no other play. Keeping an Argent Horseman is totally fine if you solid turn one and turn two plays. The same goes for Animal Companion. You always keep Ironbeak Owl against Druid no matter what, and keep Owl is fine against other decks as long as you have other decent early plays. You also want to keep Owl against Dragon Priest no matter what.
KNOWING WHEN AND WHEN NOT TO PLAY Knife Juggler:
Knife Juggler can be a tricky card to play. If you can hold back your Juggler to wait to play it with Unleash the Hounds on the same turn then you probably should, this is more true against aggro decks than anything else. If you have to make the decision to play Mad Scientist or Juggler on Turn one or two turn then it is usually the correct play to play the Mad Scientist. This is because you want to be able to leverage Juggler's ability by playing it later in the game, and being able to follow it up with other minions, or playing it and then breaking a Haunted Creeper and hopefully resulting in some sick juggles.
If you have any questions about the deck then just let me know via Twitter or just check out my stream on twitch. Hopefully this guide has been helpful for you in one way or another!
CHEERS,
KRUPS
Thanks for another awesome deck guide :D ! This deck should help on my way to legendary lol especially since handlock started creepin' in on the scene again destroying my combo druid deck :BibleThump: ! Here's some gameplay ENJOY YOH!!!
Caveat emptor: at the end of the season, anyone who isn't in the top 200 is probably not playing a competitive deck and just experimenting. (Kibler, for example, is, skill-wise, undoubtedly capable of a top 100 finish, but he chooses to play some unorthodox, less consistent decks, and ends up at about 3000-4000.) This means that any face hunter build should be able to punish these often slower and less consistent decks. It's not to say that the deck author has no skill or it's a bad deck, it's just that it will be harder to reach legend and top 100 legend with this deck before the latter stages of the season.
15 dollars? just play game and you will eventually get it i got it in like a month and im a f2p player
Freezing trap? Bear trap?
It's not face hunter. This 2 traps shit for face hunter.
me choose to go face me dont need to trade
thx for this deck 100% winrate 5/5 Matches its Amezing
I have to say krups, even tho I tend to really like your take on mainstream decks, this is not something I thought you would do. Obviously you are allowed to paly any deck you want to, but it just makes me a little sad inside whenever I see someone play face hunter :( Edit: Wow all these downvotes, jesus people lighten up.
yeah pretty noob deck! good work
I ran this deck for a few days, and it was working pretty well. However, I started finding that Freezing Trap was becoming somewhat of a liability. (There were times when I didn't want Antique Healbot, Ancient of Lore, Darnassus Aspirant, etc. hitting that trap.) I also found myself missing those couple of extra points from Explosive Trap. So I replaced Freezing with Explosive, and it seems like the deck is performing slightly better. (We'll see if that changes when I get higher on the ladder.)
At first I wasn't sure about Argent Horserider replacing Wolfrider (because I hated to give up the extra point of damage). But now I am totally convinced it was the right trade. The divine shield makes the minion stickier, and that has come in handy numerous times.
The one thing I do slightly differently on the mulligan is that I will keep an Explosive Trap in hand when facing a Paladin. Being able to precisely drop an explosive trap the turn after Muster for Battle is played is great.
Me go Face? Player cheats... he played taunt! Me cant go face now. SMOrc
Can Jeeves find a spot ?
Before I explain why I love this quote so much (regardless of the grammatical slip) I just want to thank you for reminding me why face hunter/cancer/etc is so much fun. I personally just started playing both mgt and hearthstone last year (actually HS first which led me to mgt which led me back to hs blah blah blah). I picked it up pretty quickly, and was very lucky that almost all my friend had been playing this awesome game called magic and NOT TELLING ME ABOUT IT (i love those jerks).
However, I did have one friend that I got to teach mgt to, and frankly he was very far from the sharpest crayon in the box. He didn't like to read, kept dropping then re-enrolling to school because of all sorts of dumb stuff. It took me forever to figure out how to teach him how to beat me. Maybe 3 months, and even then he seldom won. He liked playing it though, and I didn't mind crafting my own challenger in a way.
In the same way you suggest handling handlocks, which I love and is brilliant, I found the only way I could finally teach him to beat me was to constantly remind him that he need to "Go for the throat". I made a deck that I dubbed "Go For The Throat" just for him so when I wasn't trying to get him to learn other aspects of the game then we could just have some fast and intense 1v1s.
Well I don't know why I felt compelled to share that, but there you go. Also, as much as I really hate running Arcane Golem, out of respect I ran a handful of games with it and it just had to go and win em for me. So I guess I'll keep it in the roster. ugh T_T
If you were to swap out any cards though, which would you put in? I like the deck a lot so far, it does its job quick and efficiently. Just curious if there are any cards you're experimenting with in it.
Thanks for the ez ranks!
~Sage
Buying Naxxramas
Your best chances would be Loot Hoarder but Mad Scientist is more OP
wow nice deck I just won 10-0 lol and still going
I don't think there's really a replace for mad scientist. You can't get the same value from another card which puts a secret from your deck into the field. Plus it's only 2 mana cost. Further down Krupps said to replace quick shot with arcane shots.
play a class that doesn't have secrets (no hunter/mage/paladin).
The trick to beating dragon priest is often to not play into their early minions and instead use your removal and bow to control the board early game...no matchup in hearthstone is impossible.
Except maybe freeze mage vs. fatigue warrior.
Would you add in a misdirection in place of any of the secrets?
would switching in an arcane golem for flare or hunter's mark or krush/Dr balanced be a good choice? i only have one arcane golem.