S18/S19 Top 25 Legend Bloodlust Shaman
- Last updated Oct 12, 2015 (TGT Launch)
- Edit
- |
Wild
- 21 Minions
- 7 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3520
- Dust Needed: Loading Collection
- Created: 10/1/2015 (TGT Launch)
- user-22022279
- Registered User
-
- 4
- 5
- 15
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
517
This is the deck i used to get to legend on eu (S19).
S18 proof: http://imgur.com/bGT1BVg
S19 proof of legend: http://imgur.com/m7pMq59
Ideas behind the deck
- get the full potential out of Bloodlust
- all minions are good on their own and even better in combination with other cards
- all minions replace themselves or gain (card) advantage when they are summoned
- have the least needed overload
- good curve
- all matchups are winnable
Excecution of the ideas
- the deck floods alot so Bloodlust is always great when u are winning or even
- all minions are good on their own except Mukla's Champion, Flametongue Totem and Defender of Argus which are great when being played on a established board. An example for two cards which are good on their own but even better together are Powermace + Harvest Golem/Piloted Shredder/Dr. Boom
- All minions have a deathrattle effect or impact on board when they are summoned
- the deck only runs 3 overload cards so you can use your full mana most of the time while still making strong plays
- the deck is pretty weak on turn 2 but you can easily get the board back on turn 3
- this deck doesnt have any terrible machups but its hard to play vs Rogue and Priest (with pyro) beacuse they have many board clears. On the other hand Patron Warrior is like autowin because u can easily overwhelm them before they are able to summon Patrons and even afterwards u can clear the whole board with Azure Drake + Lightning Storm
How to mulligan:
Vs everything without coin: Keep Zombie Chow, Haunted Creeper, Zombie Chow/Haunted Creeper >Tuskarr Totemic/Harvest Golem/Powermace
Vs Everything with coin: Zombie Chow, (double) Haunted Creeper, double 3-Drop (except Hex and Lightning Storm)
Vs Aggro and warlock: Always keep Earth Shock
Vs everything else except aggro: keep Powermace, Harvest Golem
Vs Druid: you can keep Hex if you have a good 1-3-drop
Problems of the deck
While the deck is strong it has some obvious problems
- It's very slow on turn 1 and 2 os it's weak against hunter, aggro druids and secret paladin (around 55% winrate)
- sometimes has to rely on rng to win (Tuskarr Totemic/Lightning Storm/Piloted Shredder
- can draw terrible hands
- can't efficently remove Darnassus Aspirant on turn 2.
- weak draw enigne
- can loose very hard to boardclear
Solution to the problems
- Play more (and better) 1-2-Drops and tech cards
- Remove Tuskarr Totemic
- Play more earlygame cards
- play Rockbiter Weapon and/or 2 mana minions with 3 attack
- I don't know how to fix this problem yet
- The best thing vs bordclear are deathrattle minions and loatheb which are already played
How to build a better deck/adapt to the meta
First of all we need to identify the staples of deck. These are:
- 2x Zombie Chow/Argent Squire
- 1x Earth Shock
- 2x Flametongue Totem
- 2x Haunted Creeper
- 2x Annoy-o-Tron/Harvest Golem
- 2x Powermace
- 2x Hex
- 2x Lightning Storm
- 1x Defender of Argus
- 2x Piloted Shredder
- 1x Bloodlust
- 2x Fire Elemental
- 1x Dr. Boom
So 18 cards are always the same and 4 can be changed according to the meta or just preference.
How to fill the remaining 8 spots to fix the problems:
- 2x Totem Golem
- 2x Feral Spirit
- 1x Blood Knight
- 1x Harvest Golem
- 1x Defender of Argus
- 1x Loatheb
While also playing 2x Argent Squire and 2x Annoy-o-Tron.
This creates a very strong tempo based build which can keep up with the tempo of secret paladin, druid and hunter.
This is the deck I'm currently using on ladder and having good success with.
Tempo Shaman Decklist:
Export to BBCode Export to Cockatrice Export to MarkDown Export to Html Clone this deck | ||
---|---|---|
Minion (20)
|
Ability (8)
|
Weapon (2)
|
Which Verson is better?
It highly depends on your meta. If you play against many agressive deck or just secret paladin play the tempo version. when playing in a slower meta just play the original version.
a explanation of tempo version and a updated version will follow later.
Feel free to ask questions or criticize the deck and/or guide^^
-1 bgh/+1 blood knight in original version, works better for me and it makes your life easier agains paladin stuff
Tempo Shaman Deck is awesome!
Waiting for your explanation!
Only problem imo is lack of draw cards.
7-1 so far with this deck. the double BGH is genius and all the 1-of cards actually help with you with options on each turn. Shaman is my favourite class so I have no problem with its playstyle. I suggest anyone who is struggling with this deck to learn the other meta decks so you can attack their win condition and further yours (which people probably don't know anyways). Keep stuff on the board as much you can and keep calculating lethal should you draw bloodlust.
I had a very similar deck pre-TGT which used whirling zaps and the totem golem is a huge improvement.
soo... why 2 bgh? this is a midrange deck after all.
Have been playing this deck for some games now and when i have powermace equipped i almost never get to use the deathrattle because of the lack of mechs in this deck (only 4 mechs if you dont count the bomb bots).
I have replaced 2x Haunted creeper for 1x Annoy-o-Tron and 1x Whirling Zap-o-matic and 1x Big game Hunter for 1x Harvest Golem.
Hi, I don't have bgh and don't have enough dust. How to replace them?
They are hard to replace since they counter many things and gives you a body. But I guess 2x Crackle would have some minion clear. Maybe 1x Emperor Cobra and 1x Maexxna would give you bodies and removal, although not as effective but they do not stay outside Priest removal like BGH.
Best shaman deck I've tried, I think, ever.
Love the deck +1
Why no Thunder Bluff Valiant?
The Tempo variant is really really strong, especially the addition of Blood Knight. Nice work man, I've played 4 ranked games and 2 normals with it and I've never lost.
How do people like the tempo version posted here? I haven't crafted Blood Knight. Is it worth it?
man, this deck is awesome for this meta, the final version counters aggro pretty well
So this deck has been working great for me. Great winrate againsst just about everything. Went from rank 9 to 5 in one day so far. Keep it up!
awesome deck! even with bad starting hand it is possible to come back against eboladin and handlock.
Is two powermaces necessary
Oh okay thanks, also any replacement for blood knight?
Give Shaman some nice card to draw T_T. Deck is perfect. I tried to play some different Shaman decks but everytime i faced with the same problem - weak draw, so when oponent clears the board, the game was lost because of lack of tempo. This deck is nice at all parts of the game and versus every class i have 50%+ winrate, it's the first time when i play shaman and win more matches than lose. Thank you!
Think about trying to swap x1 Bloodmage for x1 Mistcaller? Just trying to see if I can get him to work as a card.
Just think that since the divine value is already there making them stronger might be better then trying for a 6/6+. Also would fit the curve and make the minions alot stronger
I like the deck, I like the idea behind it, but I just played 10 games with it and I didn't see bloodlust once. I'm gonna have to remove something and add the second bloodlust. Kinda pointless to have a win condition with such a low percentage of chance to happen.