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TGT Tempo Mech Shaman

  • Last updated Nov 13, 2015 (Explorers)
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Wild

  • 18 Minions
  • 10 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2740
  • Dust Needed: Loading Collection
  • Created: 9/29/2015 (TGT Launch)
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  • Total Deck Rating

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  • plays like mech mage-ish, instead of secrets we get power mace. 
  • Windfury rockbiter finisher, allows for less counter play, smaller board to obtain lethal
  • doomhammer windfury is the classic
  • double lavaburst to the face lmaooo
  • avg. 10-20 damage burst range.
  • insane starts with mech warper and cogmaster
  • T2 coin mechhammer into T3 5/6 spidertanks are scary
  • Loatheb to counter aoe
  • Arcane Knowledge intellect to refill into mid/late game when you run out of steam and aren't drawing your win conditions or 4 drops. 
  • FGD and overload is actually manageable because the deck's curve is low. 
  • lightning bolt bc we need early game staying power. 

Notable Exclusions:

  • No Fire Ele because 6 mana is actually too slow/ curve is usually messed up on T6-7 by an Lightning storm clear or FGD on T4-5.