TGT Tempo Mech Shaman
- Last updated Nov 13, 2015 (Explorers)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 2740
- Dust Needed: Loading Collection
- Created: 9/29/2015 (TGT Launch)
- cuab
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Total Deck Rating
5
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- plays like mech mage-ish, instead of secrets we get power mace.
- Windfury rockbiter finisher, allows for less counter play, smaller board to obtain lethal
- doomhammer windfury is the classic
- double lavaburst to the face lmaooo
- avg. 10-20 damage burst range.
- insane starts with mech warper and cogmaster
- T2 coin mechhammer into T3 5/6 spidertanks are scary
- Loatheb to counter aoe
- Arcane
Knowledgeintellect to refill into mid/late game when you run out of steam and aren't drawing your win conditions or 4 drops. - FGD and overload is actually manageable because the deck's curve is low.
- lightning bolt bc we need early game staying power.
Notable Exclusions:
- No Fire Ele because 6 mana is actually too slow/ curve is usually messed up on T6-7 by an Lightning storm clear or FGD on T4-5.
Why take 2 lightning storm? mechmage don't take even 1 flamestrike
I'm still testing this deck, while I agree with you, Secret decks will be faster than us all the time (3 mana for 2 mad scientist, Dr.6), I'm still debating if we should focus on aggro as much as possible as LS is a slow card, but most of the time this deck is just trying to survive and making trades until you can burst out 20 damage. Try some crackles or lava burst instead of the LS for an even more aggressive deck/ better single target removal.