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Spider Balls

  • Last updated Sep 28, 2015 (TGT Launch)
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  • 14 Minions
  • 14 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4780
  • Dust Needed: Loading Collection
  • Created: 9/28/2015 (TGT Launch)
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"A free Jormungar, Maexxna, and King Krush? Yes, please!"

Well Met! When TGT was first announced, there was a card that underwhelmed nearly everyone who laid eyes on it when it popped up in Firebat's exhibition deck... Ball of Spiders... When I saw this card I thought it was one of the best ideas ever! The perfect card for late-game hunter!

This deck is designed to slowly build up pressure over the course of the game while utilizing strong Beast synergies. Kill Command gives good removal and face damage, Ram Wrangler can be the ULTIMATE in value, and Ball of Spiders gives you plenty of gas to run for an entire match.

I've had multiple games where the Spiders produced 2 King Krushes, making the late-game a cake-walk.

Secrets also play a big part here, producing more Beasts for free in the form of Snakes and Bears. A great combo is Turn 2 Mad Scientist, Turn 3 Eaglehorn Bow, Turn 4 Houndmaster on whatever Beast secret has likely been proc'd by then.

Give it a try, and have fun! -Cyg

Update: Edited 9/28/15, some significant changes, primarily removing both Tundra Rhino and adding Flare to handle secret pally, freeze mage, and other hunters.

Versus Face Hunter

Versus Handlock (potentially a Malygos Lock?)

Versus Combo Druid (same game as top pic)