[S18 2#LEGEND] Mech Warrior
- Last updated Oct 8, 2015 (TGT Launch)
- Edit
- |
Wild
- 20 Minions
- 4 Spells
- 6 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1760
- Dust Needed: Loading Collection
- Created: 9/21/2015 (TGT Launch)
- Tincho1287
- Registered User
-
- 4
- 22
- 19
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
474
thanks for the 360 upvotes guys! :D
Hello guys, im Tincho from Dynamic Esports and im Argentinian HS legend player, i hit 10x legend and my best rank was 2#, browsing to get the dream. I hit legend between 8-15 days every season, and this season i did a mech warrior, this deck have the tech cards of every mech deck, and another cards that have a lot of burst as Mortal Strike, Heroic Strike, Kor'kron Elite and Arcanite Reaper. And weapons to get the control board on early like as Fiery War Axe and Death's Bite.
***MULLIGANS***
We always want Cogmaster, Annoy-o-Tron, Mechwarper and Warbot.
Against aggro/ midrange: Fiery War Axe to trade with early minions and Tinkertown if we also have 1 mech 3 mana or less.
Against control: We want an aggresive start, so 3 mana or less minions is that what we want. So we want Spider Tank and Tinkertown.
***GAMEPLAN***
We want a good early start, and get the control board with Fiery War Axe and do good trades in early. Then in midgame, we should to start to going to the face, to finish the game the most fast possible. So, the plan is get a good board, and then go to face with all our burst damage.
***CARDS EXPLANATION***
Cogmaster: The 1 mana minion card thats tech in every mech deck. This card have an incredible potential to do 3 damage in the early game.
Warbot: This card dont have a good potential, but this can trade with another tokens of paladin and be a 2/2, but the most important is that works amazing with the rest of the deck, work with Cogmaster give him +2 attack, with Tinkertown to active him Battlecry, with Screwjank Clunker to get +2/+2 and with Clockwork Knight to get +1/+1.
Fiery War Axe: This card always keep in hand against aggro, because give you the control board on early turns, so this is a tech card of every warrior deck.
Heroic Strike: I use this always to get an easy lethal, or in some options to trade another minion with taunt. And 2 mana and deal 4 damage its so good.
Annoy-o-Tron: This card its amazing, because protect your other mech so easy, and in late game can give you the game if he protect the Fel Reaver.
Mechwarper: This card can give you the potencial to play a lot of minion in the early, so we always keep this on mulligan.
Spider Tank: A good 3 mana minion. This can do a lot of good trades for you on early game.
Tinkertown Technician: This is a really good 3 drop for a mech deck, because can be a 4/4 and give you a Spare Part that can work so good with the rest of deck, like the stealth to Fel Reaver.
Death's Bite: This is another weapon to get the control board in midgame, or just deal 8 damage in 2 turns.
Mortal Strike: This card is another win condition we have in the deck, like a Fireball if we have 12 or less health, that works so good against aggro decks.
Kor'kron Elite: One of my favourite cards, i love this card because is like a Huffer secure, and have +1 health, but cost +1 mana. This a lot of times survives 1 turn, and thats value.
Piloted Shredder: In my opinion, the best of the mech's minion. The oponnents dont want to kill it if he cant kill the other minion of deathrattle, so is so much probably to survive 1 turn almost and give you a lot of tempo.
Screwjank Clunker: This is like a 4/7 for 4 mana, but the best of this its you can give that +2/+2 to a Mechwarper to survive easy or to an Annoy-o-Tron and get a 3/4 with divine shield.
Arcanite Reaper: One of our win condition, we use it con midgame/lategame to just go to the face (like SMOrc) and deal 10 damage in just 2 turn.
Clockwork Knight: This is like a 6/6 for 5 mana, this is so similar to Screwjank Clunker, but this gives +1/+1 to another mech.
Fel Reaver: My favourite card of the deck, basically this is our principal win condition, deal 8 damage every turn its amazing, i just love this minion.
***GAMEPLAY***
Thanks to P4wnyhof to do this gameplay, here he plays in legend and explain the mulligan and plays. You can see another decks in his profile.
Thanks to Khristophesaurus to do this gameplay, hes a great person and helped me with the guide, so many thanks to you man! You can see another gameplays from him in his channel of YouTube Khristophesaurus Dinosaurus.
Unless you reach fatigue there is 0 (zero) disadvantage to having your deck burnt. You can get even all your cards burnt, even lose some health by fatigue, but if you win at that moment you got no harm from Fel Reaver. In fact, it most probably made that win much more possible.
I took one Fel Reaver out for Dr. Boom
I'm taking the fel reavers out of this deck. 0 and 15 and milled to death every time I play it.
I can confirm, I have 100% winrate against this deck, have never been beat by someone playing it.
No Fel Reaver is good.
If you think Reavers suck you don't understand this deck and should definetely move on to another one, cheers.
Real nice deck, but I made a couple of changes when playing it; I was running out of steam against some control decks so I added 2 Jeeves in place of one Mortal Strike and one Arcanite Reaper.
yes please come to me with your mech warrior vs my control warrior I take my time and I will kill fel reaver slowly over 3 turns and you will burn everything you have got in your deck.
Don't worry, I'll kill you in those 3 turns.
Nowadays it's become harder and harder to play this deck - everyone prepared to it. Lots taunts, + health. I lost last ten matches... Sigh.
If you lost temp and don't have Mech Wrappers, you're not prepared
Have had trouble multiple times with this deck in terms of the amount of cards in my hand. Also many classes have easy counters to Fel Reaver, which makes it hard to win sometimes. Overall, a good deck that isn't control or patron. :P
Taunts and Face Rush demolish this deck. Almost all my matches have come down to the opponent playing a strong taunt like Tirion turn 6-8 and the game ends up being a loss because I already traded so much health to clear their board.
Useless without fel reaver.
I draw all my weapons by turn 5. Every game..
This deck is bad right?
Yeah that happens once in a lifetime, as with any other deck even Randuin
It's fun indeed! Specially for early climbing but not getting more than 50% so far (few games still though...)
I only disagree on you saying that Fel Reaver is a win condition. Most of the times it's not, so it could be swapped for other stuff for more consistency. I thought about 2 Slams for more removals and draw but still giving some chance to the reavers and let's see how it goes.
Honestly, play a Fel Reaver on turn 5 vs Hunter/Paladin, is basically win for you. But if he can Aldor/ Burn easy and then kill it, its the unique problem.
Well, so far I have lost 100% of all matches vs Rogues. Are rogues a hard counter to this deck or am I just playing it wrong?
well there are plenty of tools in rouge decks to deal with decks like this one. In case this deck win condition is early board + continuous face damage. Need to try this one out first but if you could somehow balance your games with rouges maybe pick Loatheb instead one Fel Reaver. Considering rouge having many spells this will force him to adjust the strategy...