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rank 1 legend demonhandlock

  • Last updated Oct 6, 2015 (TGT Launch)
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Wild

  • 23 Minions
  • 7 Spells
  • Deck Type: None
  • Deck Archetype: Unknown
  • Crafting Cost: 5940
  • Dust Needed: Loading Collection
  • Created: 9/20/2015 (TGT Launch)
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  • Battle Tag:

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  • Region:

    US

  • Total Deck Rating

    488

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A less greedy version tailored to beat aggro and faster matchups such as secret paladin. The point of demonhandlock is pretty much to beat patron as opposed to regular handlock, but the demonhandlock variant absolutely sucks against fast matchups and aggro. This list is a compromise between the 2.

No dr.boom because if you can play dr. boom then you already won (a win more card in THIS deck specifically)  and you have enough threats already with jaraxus to secure the extreme late game against control decks. Also, dr.boom sucks against patron. No mountain giant because I find it to be a dead card too often against aggro and fast matchups. x1 imp gang boss is included to help fight aggro and fast matchups (paladin specifically). It's possible to replace it with defender of argus or 1 mountain giant to help further against patron and priest.

Honestly, at least 1 mountain is required to be favored against patron. I am running this list currently because aggro is more common for me in the form of tempo mage, mech mage midrange hunter and secret paladin. Definitely include x1 mountain giant if you aren't seeing much aggro.

It's also possible to sub emperor for mountain because both function on a big hand.

Chow is actually pretty useful against control and aggro. It's obviously useful against aggro. Against control, it helps me clear darness aspirant with coil and against handlock it heals the handlock rendering their moltens useless. Then you just OTK after building a board.

Chow for anti-paladin and hunter. Swap chow for flame imp if against control warrior, patron and druids. The high atk is better and you damage yourself for moltens.